Modding Assets

A forum for mods and the modders who mod them.
AnarchCassius
Posts: 306
Joined: Fri Sep 20, 2013 4:02 am

Re: Modding Assets

Post by AnarchCassius » Thu Jan 09, 2014 10:13 pm

If it is count specific it happened when I added the first biome. I'll try with a replacement only test later today.

Glad to hear about the pine and colors :)

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Quasar
Site Admin
Posts: 1731
Joined: Tue May 29, 2012 2:04 am

Re: Modding Assets

Post by Quasar » Fri Jan 10, 2014 7:40 am

Quasar wrote:
2. I know of no way to define preview map colors. Are these hard-coded?
Yeah, I'm pretty sure they are. Put that one down to me being cheap when I was originally implementing them: should be easy to fix for 0.6.1.
Aand that's done as of this afternoon. Preview map colour will be determined by a field appended to the data.txt file

Code: Select all

//Colour
colour = 58,47,93

AnarchCassius
Posts: 306
Joined: Fri Sep 20, 2013 4:02 am

Re: Modding Assets

Post by AnarchCassius » Fri Jan 10, 2014 9:26 pm

Awesome! This is more important now that I have 2 new biomes that actually appear next to each other.

Forgottenspore
Posts: 3
Joined: Tue Feb 11, 2014 3:01 am

Re: Modding Assets

Post by Forgottenspore » Tue Feb 11, 2014 3:11 am

Nice found what Im looking for...thanks!

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