Torkusfrakos, The Black Wolf,The Reminder, The Magnificent Pain Lord
Player Name: You know who I am >:( 20 char!
Domains (Portfolios): Pain.(Maso/sadism) Greed(Hunger,craving)
Alignment: Evil, chaotic I think...eh Idk if it's lawful or chaotic I mean he does won't to reorder everything by breaking it and reformatting it..
Symbol(s): An indistinct flayed corpse, A wolf with a sword for a head, a spiny red circle representing the blood moon.
Appearance: A Large six eyed black wolf random scars and injuries repel accrooss her body, sometimes he sprints hands or tentacles for manipulation.
Personality: obviously sadistic, but calm the majority of the time does not see a need to rush. Things, or to be in anyway "efficient " has a sort of live and cause this much pain in the moment attitude. Find the stars both beautiful and simultaneously repulsive. Views her/his followers as not just tools but valued inviduals, in that their invidual pains delight her and their deaths as deeply troubling. Enjoyed stuffing his face and tasting the tastes of the entire universe second only to being flayed alive in his book.
Dogma: believes true enlightenment can be obtained through physical suffering, and so can individual power. Theeverything cyclical. Ages of pain followed by ages of beauty and decadence, blood is growth medium for the flower o revitalization. That only wants the entire universe has been soaked equally in this way can a new age begin. Of course the new age is a build up the true pain since the unverse exists only to create more pain.
Baesras; The Grand Artist; The Great Revolutionary
Player Name: AØE22
Domains (Portfolios): Freedom(Revolution) Art(Pottery)
Alignment: Chaos Good
Symbol(s): A burning flame in the middle of a raging whirlpool of water(meant to symbolize nonconformity and spitefulness to the lawful gods wishes): A tall clay vase, used to be bottled and filled with drinks it is beautifully ornamented and carved with the words "Death before Servitude," at the top.
Appearance: He is a former hydromite that is wearing Ignis clothing and carries the staff of a forest dweller. He has a stern, large jaw, and generally either a concerned or scornful look on his face.
Personality: He was born as a Hydromite, blissfully working for the god Dometrihedron for years, until a passing Ignis took pity on his group, and blessed them all with the ButterToast blessing of passion, as ButterToast had said to do to all. The others in his group were killed by a Nyalord, and he attempted, but failed, suicide. After coming home to work again, he found that he had a passion for greater things. He began to despise the work he was given, and separate himself from others because they did not understand. He was shunned from his home for turning against the Hydromite way, and set off on his own, where circumstance brought him to something that gave him powers. He despises any sort of servitude and attempts to fight against it, even smaller forms of it. He can be fairly spiteful and works hard to agitate and slowly chip away at anyone who he sees as domineering and powerful, especially his creator.
Dogma: Baesras stands for freedom and individualism. He teaches all of his followers to be peaceful to one another and to never force their beliefs or ideas upon other mortals. He also teaches equality amongst all, no matters their race.
Name, Optional Epithets/Aliases Thokal Lord Of Terror, Dread of the Night, Child of the Void
Player Name: Tiberius
Domains (Portfolios): Void (Darkness) Destruction (Killing)
Alignment: Chaotic Evil
Symbol(s): The Two Moons
Appearance: A vaguely Humanoid shape made of a pure black substance
Personality: Thokal formed deep within the void and far from any glimmer of light. As he formed he dreamed of terrors, of the Nylaroids and their all consuming hunger, of the Betrayed and their hatred. The Fear these creatures inspired. The Horror coming from the land of their dead. It all became a part of Thokal and when he awoke he wandered the dark for a time.
Now he seeks to create more, perfect darkness and spread more fear. The Darkness brings fear with it and the Fear exists for its own sake. Light is a blemish that destroys uncertainty and the perfect symmetry of nothingness. At the moment he doesn't care for the other gods unless they get in his way.
Dogma: The Night swallows all. Every Dawn born from the Night and every day strangled by the Night. Destroy The Abominations, Destroy the Light
Name: Selanu, The Heavenly Body, The Life Bringer
Player Name: Ewery1
Domains (Portfolios): Life (Creation), Space (Stars)
Alignment: Neutral Good
Symbol(s): Selanu's most important symbol is that of a spring. It symbolizes the creation of life or the point from which life bubbles out. Another important symbol of hers is an Oola, the first ever life that she created. When interacting with the mortal plains Selanu likes to take the form of one.
(I will create these in the first RP post)
Appearance: Selanu is a beautiful goddess with dark, clay-colored skin. She typically wears a loose, long silver dress covered in ornate flower design that always seems to be fluttering as if tussled by a breeze. Her hair falls around her shoulders in dark brown curls. A warm glow exudes from Selanu's body at all times when she is in this form, but she is very fond of shapeshifting into many different forms. Small orbs of light orbit around Selanu.
Personality: Selanu is the Goddess of Life and the main force of goodness in the universe. She creates life wherever she can and fills the universe with light from stars. She is very kindhearted and tries to help anybody she can, even creations of her enemies are not beyond the purvey of the things that she would like to help. For her, anything that is alive is deserving of help. Selanu believes that the most important thing to do is to experience the universe to the best of your ability and that life is about such experiences, so she tries to create sapient life whenever she can. Selanu's voice is like the babbling of a river through a clearing in a forest where wind is gently blowing at the grass. Selanu would always prefer to use blessings, but if she needs to, she can be downright cruel in her curses. She has no tolerance for deities that would tear away at the fabric of life or the universe.
Despite all of this, Selanu doesn't always think in the most logical ways and is prone to making some pretty bad decisions for the long run, like throwing a star at a planet so that the inhabitants can look at the pretty lights. Then she's left to clean up the mess.
Dogma: Go out and see the universe, plant a tree, help a baby. (IDK SEE PERSONALITY LOL)
List of Things(just a quick summary if you don't feel like digging through the IC for details)
The Planet- Highly Volcanic Planet
Water Works- a series of rings of water that get progressively bigger and are connected(think a wheel with spokes except the center is also
a wheel with spokes and so on and so forth). Has a magical aura that causes beings to stop feeling hatred and a magical storm
Forest- a river breaks off from the Water Works and all around that river is a vast forest
The Sanctuary- A valley inside of the Forest that is protected by Selanu's Water and harbors the Oolas
Lance- Land where winter is a thing. Land of snow and Ice
Cloud Plains: Tropical area hidden by clouds
Bone Plains: Plains covered in Bone Plants.
Living Area 1: Area of the bone planes, near dihydrate Monty us is around that has been surrounded by two curse storms and just being colonized at the moment.
Testing Grounds: Hyras Holy Ground. Massive Mountain with tunnels and chambers. All who enter have their strength in all things averaged ' out.
Attrition Ring around Halios lands protect them
The Moon of Horrors: Filled with tunnels and ore. Connected to the planet via those tunnels into the planet's tunnels Shrouded in Darkness because of The Void Heart
The Bloody Moon: Red enviroment. The Ground, cries. Blood Rivers, formerly. Now titan sized world with a hollow core, half the surface is dead rock half is molten wax.
Bakur: A plane that is basically hell. Everything evil goes there when it dies to be chased over hot painful soil
Mediocratas: Where Ordinary or Fearful Ignis go when they die
Veritas Where the dead who follow Butter Toast go to serve in death and be forever sated.
Life & Concepts
Ignis- Sapient life made of lava, with a spark. As time goes on the spark burns out and the Ignis cool and slowly turn to stone
FireLords- Magical subvariant, given an immortal spark. Larger and generally superior to Ignis
(concepts in Societies)
Mar- Creatures made of Marmal by Fire Lords. Powered by a fragment of a spark and bonded to creators. Generally speaking they take the shape of Hyras
Hydromites- sapient six limbed humanoid salamanders. Live to Work. can eat organic or inorganic matter. Live in the waterworks
Gnomus: Giant Tunneling beasts that look like burrowing chalicotheres.
Matter shaping, using their minds all well trained military h can Hydromites posses the ability to rearrange the molecular structure of living and non living matter.
Sculptorn: Raindrop shaped tripedal sapients. Lazy and capable of hate. Made of metal and ice. 3 eyes.
Wooly Gnomus, Gnomus varient for hauling freight overland in the ice lance.
Stormlets: cloud like sapiens that manipulate the weather most serve as unknowing spies for Dihydromondius.
Ice Titans: Giant Sapient Ice Bear Men with Ice Lasr eyes
Posses the ability to dissolve voidlings and create rivers. Ranged kinetic attacks using ice shards.
Cloudwyrms. Flying Beasts of Burden
Ssahssiinss: Snake men
Large metal Gharials with glass eyes,they are filled with a blood like fluid and copper wires,they also have artificial organs,thought they can live without these.
Vrake: Metalish and dumb dragons commanded by Hydromites
Darklings: Four Foot Humanoids. Sadistic. Convert others by bite. Survive in Vacuum
Necromacy. Can control and move 1-3 corpses,[Necrocrafting, dark liens have learned how to turn their puppet it corpses into fortresses an armour sets, that reacts to defend their wielders, and creators) unless very powerful
Varakfrakos: Hopping, blind mammalian mounts used by the darklings.
Light Bringer: Eat Void Energy Magical Life
The Melted, sub-race of darklings, must siphon pain from others to Live shifts shape, skin made of wax can fly, extremely fragile, dies upon contact with the ground.
Same concepts as darklings.
Incubator trees, which although might be minor in of it themselves are about to become a really big deal, they're basically trees they can grow meet/bodies in really any configuration.(Tiberius to lazy to even properly copy and paste this one
Dajyr- Sapients, furred and resemble satrys. Generally indulgent and peaceful, but protective. Live in the Forest
Elemental Magic- Through dedication, they can learn to manipulate one element. Exceptional ones can master multiple
Kraegos- Mythical Life Extreme power over one elemental magic. Giant flying snakes.
Dysmer: Ent People that walk and move more. No Magic but power over forest life in general
Priorwoods: Trees that hold memories of the dead who were meh in life
The Betrayed- Created from dead Ignis. Magical Obsidian humanoids filled with hatred. Going extinct due to curses.
Forging: know how to work metal
War: filled with a desire to fight and kill Ignis
Admonsii- snakes that dam up the Waterworks
Flayed Lizards Monstrous Life. eaten by Darklings
Asinish- A ball of flesh that eats lone Ignis and then reproduces
Nylaroids- Mythical life version of Asinish
Demons- Magical life Humans with horns & Wings. inanate power over elemental magic. Find pleasure in Bakur[Chaneglings: subrace of Deamon that possesses the ability to shape shift]
Fae: Mythical life, can phase through things. If can caught, their power can be stolen
Voidlings: Magical Humanoids made of darkness. Born in the Void Heart Anything they kill has their sould die alongside the body
Wraiths: Etheral Voidlings able to possess living things and very powerful Necromancers
Purifiers: Fabled Void creatures that spread extreme terror wherever they go
Oolas: Three foot, slim winged creatures covered in green feathers that were created from leafs. Their face resembles a wolf and they have four low, sprawling legs and a lengthy tail. They are the patron animal of Selanu.
Societies & Organisations & Concepts
Ignis Councils: An Ignis Council is ruled by a council of FireLords who are inturn directed by the wisest among them. Ignis form into smaller councils and serve in other Gov positions and are chosen by Meritocracy and selected by the FireLords
Malmar Shaping: FireLords and Ignis can shape stone into Marmal. It does shorten the lifespan of an Ignis. Marmal is a super metal that looks
like polished red marble. Fire Lords can shape Mars, and grant them a fragment of their spark to grant them life.
Architecture: Ignis like to build various large stone buildings and castles
War: Ignis live to compete and fight with one another in various ways but most of all war.
Passion: Ignis experience very strong emotions, they feel great anger and great love
Empathy/Protection: Ignis culture is to never kill when it is unnecessary and protect those who need it
Tactics: Formations and movements and the like. Not just swarms of Ignis anymore
Military Hierarchy: Military is properly organized and structured, instead of a Fire Lord and his swarm.
CCPNF: Darkling Government, whose policy of leader selection would make Hyras proud
The Triumphant: Ignis Millitary Order
Hydromite Democracies: Hydromites form Democratic Nations
Agriculture: Hydromites farm Seaweed
Trimorph Guard: Operates in Hydromite Democracies. Divided into air land and sea bands of warriors
Ellyria: Forest realm run by Kreagos Riders
Kreagos Riders: Order of Elemental Magic Masters. members are bound to a kraegos
Shadow Empire: Despotic Empire. Goal is to purge all non void life
Voidweaving: allows Voidlings to create darkness and kill non void life
Knights of the Triad's Grand Embers: Order of warriors of Demons, Ellyrians and Ignis that defend all three nations
Confederation of Heroes Alliance of Heroes based on Hero Mountain.
Heroes & Artifacts
Invidia, the Harbinger of Zealous Jealousy- Leader of Betrayed Crusade, fate unknown
BloodBane- Sword that freezes or evaporates liquids within victim
Rainbown Shield- Repels water attacks and makes Ice
Wraps of Dyhydronimus- Lets you walk or rest or whatever on water
Vixacce- Is a FireLord infused by ButterToast.
BlackFyre- Sword made from Betrayed Corpse. Unbreakable
Dria- Impulsive Demon Priestess/Commander
Lance Of Longius: Mega Lance that does... something to those it kills
Hifur: Kraegos rider, tasked with protecting Ellyria
Drysos Leader of Dysmer
Kyrvalath: Fire Lord with multiple sparks
Satnya: Darkling Hero
Heart of The Void: Makes creating Void creatures one point cheaper
Unfinished Blade: Unclaimed Minor Sword. Generally speaking its Ignis Excalibur
Plance Cleaver Major Halberd Dyhydronmius, can cut through dimensions and seal holes between them, crafted out of 99 willing souls ready to risk their very existence to protect the idealsof Dihydromondius.
Blood Gates: Link Bloody Moon to planet
Curses & Blessings
Dajyr have innate tendency to be able to master elemental magic
Vixacce can use all elemental magics easily
Vixacce is massive and super strong
Asin's sigil: Protects Demons from Nylaroids. can also be used to control them if strong enough
Curse of Forgetfullness: Betrayed forget everything and slowly crumble
Blessing of Hate: Their hate lets them perserver
Curse Of Fire: Their Sparks reignite and slowly melt them
Unburning Forest: The Forest is immune to fire
Water Works Curse: The WaterWorks have an aura that makes life forget hatred and feel empathetic to the residents of the area
Vice Fog: Makes Hydromites Lazy
Blessing of Sympathy. A blow against a Darkling made by one unfamiliar with their nature(Starvation, Cruelty etc.) misses
Icelands Curse: Magical Protective Blizard
Cloudlands Curse: Thoughts of Violence = Zap
Curse Storm Of Subduing: if you coming to the cloud Lande's, ice land, water works or living area one from a height of the above 2 miles, then you will find all your natural weapons atrophying, say if you were human your hands with triple up, you would become overall frail and your teeth would fall out. As an example.
Blessing of Rebirth: Voidlings and co that die within darkness are reborn in the Void Heart after some time
Bellsing of Soul transference: Protect Darkling from possesion
Withering Touch: Dria has death touch
Repulsion Repulse things not of Halios land from his land
Starvation: Let demons starve
Void Energies are slow to weave in the planet
The Blessing of the Light Keeper Trees: A new species of magical tree has been formed from the carcass of a dying Light Bringer that when called for will always provide a protective rallying point for forces of light when fighting against a force of darkness.
The Water of Selanu (Infusion): Transparent, luminescent, teal water that forms a spring when it is actively planted in the ground. A spring then fosters life in the surrounding area and hides the area it needs to protect from the minds of people, obscuring it from view and making it impossible to access unless the accessor is pure of heart and intention. A drink of this water is healing and cleansing. This water is currently found at a spring in the Sanctuary.
Classies Curse: All darklings must hurt other non darklings to avoid starvation.
Blessing of the perfect society: all realms extensively colonized by the children of the water God move towards democracy's and councils, and an equal teach level.
Triad of Embers: Butter Toast, Asin, Hailos, Hyras
Last edited by 20 Characters on Friday, January 6,2017 3:49am, edited 29 times in total.