Starting creatures are terrible swimmers that float like corks, even if they're aquatic. This causes them to float up and away from food on the bottom, especially while sleeping, which often causes them to die from exhaustion/starvation later. What really makes this irritating is that, in the real world, being able to float in water is an adaptation. Animals without lungs full of air or swim bladders will sink without constant exertion.
The simplest way to fix this would be to modify buoyancy based on respiration. Creatures with lungs should float so they can stay near the surface easily, and creatures with gills should sink so that they can stay near the bottom where the food is.
P.S. Loving the new world options and seasons, they're neat.
Make creatures less buoyant
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Make creatures less buoyant
Quasar wrote:Dammit, we forgot to sell the psycho drugs and now the chickens are ODing.
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Re: Make creatures less buoyant
Don't be a pedant. The common use of the word "buoyant" refers to positive buoyancy; see the Dictionary.com definition.JoeSmith wrote: ↑Mon Apr 13, 2020 12:19 pmThe three types of buoyancy are positive, negative and neutral.
An object that floats in the water is known as being positively buoyant. An object that sinks to the bottom is negatively buoyant, while an object that hovers at the same level in the water is neutrally buoyant.
Quasar wrote:Dammit, we forgot to sell the psycho drugs and now the chickens are ODing.
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Re: Make creatures less buoyant
It's a bot.Natural_20 wrote: ↑Tue Apr 14, 2020 4:38 pmDon't be a pedant. The common use of the word "buoyant" refers to positive buoyancy; see the Dictionary.com definition.JoeSmith wrote: ↑Mon Apr 13, 2020 12:19 pmThe three types of buoyancy are positive, negative and neutral.
An object that floats in the water is known as being positively buoyant. An object that sinks to the bottom is negatively buoyant, while an object that hovers at the same level in the water is neutrally buoyant.
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