This game takes place on an island with strange and unique environments. Every single turn the environment layout changes a little bit, I’m going to have a picture that changes every turn a little bit. Every other round there will be an event. There are no teams, and in between each turn there is a time span of 15 years. This means that all adaptations have to be very small, and the point we are going for here is realism in creature adaptation to a strange environment. Each turn you can vote for a total of two small adaptations. A total of eight people will be accepted. If someone doesn't post for two turns in a row, their creature can be claimed by someone else. If you want to move environments, you must have the necessary adaptations to get there, and tell me, it doesn't count as an adaptation but it essential you do this.
The starting creature is going to be an Eastern Newt, Notophthalmus Viridescens. These creatures started out as passengers in a ship’s aquarium, and when the ship crashed the aquarium spilled and let them free onto the beach. The aquatic adults die pretty quickly, but they happen to have a few red efts that roam freely around the island. They find the sulfuric swamp during the winter and quickly settle there. Then, they discover its horrors during the summer (read more on this below in the environments section).Alienbird wrote:1. How major an alteration is this to the animals anatomy and physiology? Bigger scales: yes, better camouflage: yes, wings capable of flight: hell no, unless you already have all the pre-adaptions that will make that a small step.
2. Are the selection pressures in place for this to be a beneficial adaptation? If you live on a sandy beach, you are not going to evolve tiny, pointy feet that will stick in the sand and hinder movement.
3. If it is a huge adaptation: is there a small step that can be taken in that general direction that is in line with rule 2? Say you want your creature to evolve feathers from scales. Instead of instant feathers, you will get scales elongated into spines. This is thought to have been the first small step in the evolution of feathers.
Oh yah, also I've decided that wikipedia lies, and the lifespan of these things is one or two years, lavrae for a month, red eft for three months, and adult for the rest.
Players: TheCreator, joshthehawk, Yasahiro, DehEvil, Grockstar124, ShadowKnightRC, smexyfish45, 20 characters!, Natural 20,
Open Ocean/Lake/River (Light Blue): The normal open ocean.
Reef (Dark Blue): The island is surrounded in a typical salt-water large reef with deadly predators.
Rocky Beach (Grey): The shore of the island is completely covered in a sharp, rocky beach that harbors a bit of life.
Sulfuric Swamp (Teal): A vibrant still freshwater swamp like place during the winter with a lot of bugs feeding on nutrients, and consequently birds, fish, and larger predators, then during the summer some sulfur deposits get opened up and the water gets very acidic, and sometimes even catches on fire. Basically all of the life except the plants (which are highly adapted) leave for the summer. Algae blooms during the summer, and kills anything that sticks around for the ride.
Volcano Plains (Black): Some ash plains that come from a volcano that completely exploded. They have occasional lava flues just start leaking, and there is surprisingly quite a bit of water that likes to geyser sometimes. This is currently uninhabited.
Hidden Valley (Bright Green): A very steep valley surrounded by the Deathly Desert. It is covered in huge trees all very tightly packed together. At the bottom of the valley there is stagnant pond like thing that is a breeding ground for insects. Imagine the Amazon Rainforest and the Grand Canyon combined, and then shrunken down in length and width, and you’d get this valley, teeming with life.
Deathly Desert (Red): A very very hot desert that is down wind from the Stormy Mountains, which blows the heat from the Volcano Plains right over them. Also it has a water sink in the Hidden Valley, which takes all of its water, leaving it a barren and hot wasteland.
Stormy Mountains (Purple): A quite high mountain range with very sharp peaks and ridiculous spires that cause high winds and large rains to form. They have a few resilient species camped out on their sides.
Petrified Forest (Brown): Isolated on one mini-island, this once was a forest with giant trees that got itself petrified. The plant life is really only in the forms of vines, ferns, and grasses with a lot of life. This is a pretty much perfect environment, but it’s hard to get to, being across the dangerous reef.
Ice Plains (White): Due to the Stormy Mountains right next to them, they are at a high altitude and are very very cold, almost always covered in snow. During the winter there are slightly okay, but they are still hard to get to.
Mud Plains (Bright Yellow): When the tide is down, this low laying place is covered in dry sand, and when the tide is up, it is completely under saltwater.
Cliff face (Beige): A normal cliff face.
Temperamental Forest (Dark Green): This forest is on the edge of Ice Plains, and so it gets very cold during the winter, but then when summer rolls around, it gets very hot as a result of a low pass in the Stormy Mountains that causes the heat from the desert to gush out over the forest. This is home to a lot of hibernating life, and is mostly desolate during the winter.
Plains (Green): These are pretty much normal plains, with predators and prey everywhere. They get pretty stormy often, but other than that there’s nothing special about them.
Volcano (Black/Grey Dotted): The actual volcano that spewed out the Volcano Plains.
Death Forest (Pink): A forest with strange trees and deadly fungi that lets no sunlight touch the ground. The canopy is vibrant with life, but in the bottom, dangers luck.
Deciduous Forest (Green/Dark Green Dotted): A forest similar to the Temperamental Forest, but much less, well, temperamental. It is full of life, it looks like it was ripped out of upstate New York.
Rock Range (Beige/Grey Dotted): This area is rock and sand hills with sharp cliffs and pools of water. They have a lot of bushes and small plants, and a lot of birds make their nests here.
Round 0 Map: Turns:
Round 2 - Insects Become Resistant to Acid
Round 4 - ATTACK OF THE ALBATROSSES!
Round 5 - Cladogram-not-Cladogram - Common Names
Round 6 - VOLCANO!
Round 8 - Water Levels Rising
Round 10 - Water Levels Falling and Cooling Temperature - Cladogram-not-Cladogram - Common Names
Round 12 - Water Levels Return
Round 14 - Hurricane and Tsunami, EXTINCTION