Competition - Charbiss

Speculative evolution and forum games
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Ewery1
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Re: Competition - Charbiss

Post by Ewery1 » Mon Feb 02, 2015 3:28 am

20 characters! wrote:
Ewery1 wrote:Wait, so yes digestive system or no?
I'm just asking what do you think needed or not, after all we're going to be gaining energy from oxidizing iron not eating animals…

What we do need is a bioluminescent predator deterrent.
True, but we still need to gain matter, and oxidizing iron will only give us so much. We need to intake some sort of material whether it's from the ground or not.
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Alpha
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Re: Competition - Charbiss

Post by Alpha » Mon Feb 02, 2015 4:40 am

20 characters! wrote:
Ewery1 wrote:Wait, so yes digestive system or no?
I'm just asking what do you think needed or not, after all we're going to be gaining energy from oxidizing iron not eating animals…

What we do need is a bioluminescent predator deterrent.
No one has eyes yet so this wouldn't do anything.
My Major Competitions:
Droetis
Charbiss
Petrixic

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Re: Competition - Charbiss

Post by 20 characters! » Mon Feb 02, 2015 5:07 am

Alright that case keep voting for the digestive system… Although I would like it if we could avoid eating animals.
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20 characters! wrote:*explodes into a gore shower
combi2 wrote: ... thought that all cows could produce unlimited antibodies,boy am i a retard.
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Alpha
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Re: Competition - Charbiss

Post by Alpha » Thu Feb 05, 2015 8:52 am

TURN 5

Environment Description

Charbiss is the second planet that orbits around the star Firiope.The surface of planet Charbiss is a barren wasteland, exposed to high amounts of radiation due to having a extremely thin atmosphere. Almost all of Charbiss' Oxygen and Hydrogen is used to form the water within its caverns.
Deep underneath the surface however, an enormous network of interconnecting caverns exist. These caverns vary from the size of a large city, to tiny little tunnels that only a mole could fit through. The caverns are almost entirely filled with water. The water has a gradient in temperature, being around 80C at the bottom and 30C at the top due to the high amount of geothermal vents that scatter the underwater caverns floor. Charbiss has currents that are caused by convection, the hot water rises to the top, then as it cools is forced back down again to start the cycle again.

Teams
Team I Am Out Of Ideas (IAOOI) (Tiberius, joshthehawk)
Team Metamorphic Magic (Ewery1, 20characters!)
Team Three Star (Yasahiro, Silly otter)
Team Fremulon (kopout, Vikingking)


SPECIES FOR TEAM “IAOOI”
Circulatory system: base 4 +2 (50% support) = 6.
Muscular tentacle to grab food: base 5 +2 (50% support) = 7, capped to 6.

Tendril Lytracker (Axeritrace Scraipae)

Changes:
This new variety of Lytrackers is quickly dominating over the other species found within the caverns. This is because it has developed an efficient way of spreading nutrients and energy around the body, which has resulted in a dramatic size increase. This circulatory system consists of large webs of veins that travel throughout the body, using a system of convection to travel. An organ underneath their mouth creates heat which is transferred to the blood, and this heat makes the blood rise through the veins and disperse the energy throughout the body. Eventually it cools and drains back to be heated once again and continue the cycle.
The Lytrackers have also developed a thin tentacle underneath their mouth. This tentacle has a small, sharp shovel like appendage on the end. They use this tentacle to reach into the burrows of the Woiths and then pierce their body, pulling out the Woith and scraping off the rust-coating with the shovel, and then eating them. This complicated adaption means that the Lytrackers retain an effective way to hunt, and can actively seek out their prey instead of having to wait for it to come to them.
Appearance:
Small multicellular carbon-based life forms that look similar in shape to small dolphins/fish. Each organism is around 7cm. Has four fins on its head that it uses to stabilise itself while swimming. It has a long tentacle underneath its mouth.
Notable Features:
Reproduces asexually by producing large clusters of eggs. Developing embryos use a combination of Thermosynthesis and nutrients found within the egg to grow.
Has a complicated nervous system which feels pressure, temperature and pain.
It has a web of veins that use convection to make the blood spread around the body, using an organ that generates heat to do this.
On its face there is an organ that senses vibrations and converts them into sound. They can emit high pitched sounds and construct a mental image of where things are due to their very good ears.
Has four stabilisation fins around its face, and a dolphin-like tail fin which it moves up and down to swim with.
Has a series of organs devoted to digesting food, this includes two stomachs that connect to their own seperate intestine, and a bowel that the two intestines dump the digested food into.
Diet:
Developing embryos are producers, (Thermosynthesis). Uses heat to produce energy. The adults are Carnivores. Eats other organisms to produce energy.
Habitat:
The geothermal depths of the caverns.
Conservation Status:
NT


SPECIES FOR TEAM “METAMORPHIC MAGIC”
Iron lithotrophy : base 6 +2 (50% support) = 8, capped to 6.
Digestive system: base 2 +2 (50% support) = 4.

Rust Woith (Wothinium Primus)

Changes:
The Rust Woith can now (along with Thermosynthesis) metabolise iron and water to produce energy. This has vastly expanded their area of habitation, due to the large amounts of iron in the caverns and because they no longer need heat to live (however it does help so they prefer to live in hotter environments). Their new metabolism produces iron oxide as a byproduct, which the Woiths incorporate into their skin to produce a thin layer of rust armour. Although not very strong, the armour tends to shatter when pressure is put on it, which is very painful for any organism trying to eat it. Woiths are only predated by Tendril Lytrackers because of this.
Woiths have also gained a simple digestive tract, consisting of a long tube that travels the length of their body. This isn't a very efficient system, but Woiths rarely encounter any organisms that they can digest anyway, so it doesn't matter too much.
Appearance:
Small multicellular carbon-based life forms that resemble worms and grow around the geothermal vents and deposits of iron. Each worm is around 8cm long when fully stretched, and about 4cm when fully shrunken. It's body has a coating of rust on it. Has a series of paddles on either side of its body.
Notable Features:
Reproduces using singe-celled spores that float through the caverns and find new vents to grow around.
Resembles a worm.
Has an organ that crushes rocks to get at their minerals. Has three glands around their mouth that spit acid.
Have muscles that allow them to expand and contract so they can hide inside of their burrows. Can swim using a similar way that snakes move on land. They have a series of paddles on either side of their long bodies, which allow them to swim quite quickly. These paddles have a cluster of small hairs on the end; these hairs sense the direction of the current and if they are touching an object. Has mitochondria that provide them with a lot of energy when they Thermosynthesize and use Chemolithotrophy.
Can convert vibrations into sound using a special organ; however they can only tell the difference between large and small vibrations.
Diet:
Producer (Thermosynthesis).
Uses heat to produce energy.
Producer (Chemolithotrophy)
Uses Iron and Water to produce energy. The water is split using a chemical reaction to produce oxygen and hydrogen. The oxygen and iron combines to make Fe2O3 (rust), which also creates energy in the process. It then uses the rust to build its armour and expels hydrogen as waste.
They are also opportunistic carnivores, and will happily digest any edible organisms that they find lying on the sediment.
Habitat:
The geothermal depths of the caverns.
Conservation Status:
NT


SPECIES FOR TEAM “THREE STAR”
Bioluminescence: base 4 +2 (50% support) = 6.
Muscle cells: base 5 +2 (50% support) = 7, capped to 6.

Glowing Serque (Serartiaes Lampus)

Changes:
Glowing Serques (you guessed it!) glow. This glow is caused by a chemical reaction within their bodies that produces an aqua-coloured light, which is concentrated into dots on the actual spines. This bioluminescence does not serve any purpose at the moment, and is simply an interesting by-product of the way the Serques produce energy.
Serques have gained muscle growth inside of their spines, now being able to wave them around and increase their chances of impaling an organism from which they can then feast on. These muscles are controlled by a primitive organ devoted to creating small electrical impulses located in a small clump between the roots and the spines.
Appearance:
Small multicellular carbon-based life forms that grow from a clump into spiny clusters around deposits of Sulfur. Has bioluminescent (aqua coloured) dots on their spines. Each organism is around 10 - 15cm tall.
Notable Features:
Reproduces using singe-celled spores that float through the caverns and find new vents to grow around.
Has a primitive form of respiration.
Is bioluminescent, producing aqua-coloured light from small dots scattered around its spines.
Has two forms of roots: large, stable, acid secreting roots and the tiny, rapid growing mycelium-like absorbing roots. The first use Sulfuric acid to dissolve Sulfur deposits and the latter absorb this dissolved Sulfur to fuel their metabolism.
Has large spines that deter predators. If an organism is impaled upon these spines, a paralysis toxin is released into their bodies and then they are dissolved and absorbed by small roots. These spines are controlled by small muscles contained within the spines.
Diet:
Producer (Chemolithotrophy). Uses Sulfur and Water to produce energy. The water is split using a chemical reaction to produce oxygen and hydrogen. The oxygen and Sulfur combines to make Sulfur Dioxide, which also creates energy in the process. More water and hydrogen is added to create H2SO4 (Sulfuric acid), which is released through the roots to dissolve the surrounding Sulfur and thus get more ingredients to make energy. The acid harmlessly disperses, usually forming back into water and Sulfur.
They are also opportunistic carnivores, and will happily digest an organism that is trapped by their spines.
Habitat:
The geothermal depths of the caverns.
Conservation Status:
LC


SPECIES FOR TEAM “FREMULON”
Souped up anti-murder enzyme: base 3 +2 (50% support) = 5.
Sexual reproduction: base 5 +2 (50% support) = 7, capped to 6.

Acid Narquis (Narcitias Ashidius)

Changes:
Naquis have improved their irritating enzymes even further, turning them into a potent acid that prevents creatures from coming close to it, let alone touching it. This acid has discouraged the Lytrackers even further, and also punishes the Serques if they get impaled, heavily damaging their spines and roots before they die. Naquis rarely come into contact with the Woiths, so they do not get affected by it that much.
The most interesting thing the Naquis have developed is a form of genetic transfer. Narquis have two forms or reproductive cells, the released cells (sperm) and the kept cells (eggs). The eggs are kept in microscopic ‘pores’ in the skin, and are safe in there until a sperm released from another Narquis joins with it and creates a new Narquis. These baby Narquis take a little while to grow, and eventually leave the parent organism once big enough. You now have a Sex Vote!
Appearance:
Small multicellular carbon-based life forms that form into the shape of corkscrews. Each corkscrew has a series of growths on the outside that resemble spoons, which catch the water currents and make the organism spin much faster. Each corkscrew is around 2cm.
Notable Features:
Narquis have two forms of reproductive cells, the released cells (sperm) and the kept cells (eggs). The eggs are kept in microscopic ‘pores’ in the skin, and are safe in there until a sperm released from another Narquis joins with it and creates a new Narquis. These baby Narquis take a little while to grow, and eventually leave the parent organism once big enough.
They also have a secondery way of reproduction: Reproduces using it's discarded spoons. These elongate and slowly grow into the shape of a corkscrew.
Has spoons on the outside that make it spin faster. These spoons can feel pressure and can use muscles to swivel them around the get more current. Narquis are able to drop these spoons if they get stuck, in a similar ways to some varieties of lizard drop their tails.
Narquis secrete an acid that dissolves the Lytrackers skin.
Diet:
Producer (Kinetosynthesis). Uses the kinetic energy of the currents to produce energy for itself.
Habitat:
The geothermal currents of the caverns.
Conservation Status:
LC


OVERVIEW
Tendril Lytrackers are now the only member of their clade remaining, the others having starved to death to lack of inefficient hunting. The reason this variety of Lytrackers remain is because of a specialised tentacle they use to hunt Woiths. Woiths are doing alright, gaining a new source of energy but coming at the cost of increased predation. Serques have developed bioluminescence but remain similar to their anscestors. Narquis have gained the ability to have sexual reproduction, increasing genetic diversity across the species. Narquis are never predated on anymore.
My Major Competitions:
Droetis
Charbiss
Petrixic

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Re: Competition - Charbiss

Post by 20 characters! » Thu Feb 05, 2015 9:08 am

Evolve electricity sensing organs.
youtubeuserSara3346
20 characters! wrote:*explodes into a gore shower
combi2 wrote: ... thought that all cows could produce unlimited antibodies,boy am i a retard.
combi2 wrote:you can`t thats not how humans work
Grockstar wrote:Bats it is then. They are the poor man's snake.
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joshthehawk
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Re: Competition - Charbiss

Post by joshthehawk » Thu Feb 05, 2015 9:15 am

Evolve eyesight.
If I'm making a comment with this type of text I'm talking as a moderator.
Anonymous wrote:And those who were seen dancing
where thought to be insane
by those who could not hear the music.

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Yasahiro
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Re: Competition - Charbiss

Post by Yasahiro » Thu Feb 05, 2015 11:07 am

Well... Gimme sight.

Like Ophiocoma Wendtii. It's whole body is basically eye
Silly Otter wrote: At least our trees aren't fruit-whores!
DRAGONS!
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Ewery1
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Re: Competition - Charbiss

Post by Ewery1 » Thu Feb 05, 2015 12:01 pm

Sexual reproduction.
- Your local Red Panda with way too much power
Yasahiro wrote:Then improve the amphibity.... It's a word now, I made it.
Join my new classic competition game!

They're all grown up!
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Vikingking
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Re: Competition - Charbiss

Post by Vikingking » Thu Feb 05, 2015 12:56 pm

We still need to absorb matter to go with our kinetosynthesis right? Otherwise we're just living off of sugar cubes. Improved consumption of matter for further growth, our acid should be great for that.

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Tiberius
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Re: Competition - Charbiss

Post by Tiberius » Thu Feb 05, 2015 4:22 pm

Reproduction

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