Competition - Charbiss

Speculative evolution and forum games
Vikingking
Posts: 395
Joined: Thu Sep 26, 2013 5:37 pm

Re: Competition - Charbiss

Alpha wrote:You can vote for kopout now.
If he doesn't vote for two turns in a row, then his position on team Fremulon will be taken by another person.
In that case, I'll be putting both our votes into sprouting the muscles/nerves necessary for adjusting our spoons in order to catch the currents better. That should also allow us to gingerly detach from walls when stuck.

TheCreator
Posts: 881
Joined: Sun Jan 11, 2015 3:00 am

Re: Competition - Charbiss

I call dibs.
Yasahiro wrote:
Senatus Populusque 2 wrote:So... how do these games work???
You mean these games that are always explained in the very first post of the topic?

Nobody knows.

Alpha
Posts: 1956
Joined: Mon Sep 16, 2013 8:12 am
Location: Australia

Re: Competition - Charbiss

TURN 3

Environment Description

Charbiss is the second planet that orbits around the star Firiope.The surface of planet Charbiss is a barren wasteland, exposed to high amounts of radiation due to having a extremely thin atmosphere. Almost all of Charbiss' Oxygen and Hydrogen is used to form the water within its caverns.
Deep underneath the surface however, an enormous network of interconnecting caverns exist. These caverns vary from the size of a large city, to tiny little tunnels that only a mole could fit through. The caverns are almost entirely filled with water. The water has a gradient in temperature, being around 80C at the bottom and 30C at the top due to the high amount of geothermal vents that scatter the underwater caverns floor. Charbiss has currents that are caused by convection, the hot water rises to the top, then as it cools is forced back down again to start the cycle again.

Teams
Team I Am Out Of Ideas (IAOOI) (Tiberius, joshthehawk)
Team Metamorphic Magic (Ewery1, 20characters!)
Team Three Star (Yasahiro, Silly otter)
Team Fremulon (kopout, Vikingking)

SPECIES FOR TEAM “IAOOI”
Improved nervous system: base 4 +2 (50% support) = 6.
Echolocation: base 6 +2 (50% support) = 8, capped to 6.

Hunting Lytracker (Axeritrace Hundd)

Changes:
Lytrackers have highly sensitive nervous systems, being able to feel tiny variations in temperature and pressure on their skin. They can also feel pain, which lets them know when to stop doing certain things (for example: bumping their heads into the cavern wall repeatedly). They hearing has improved dramatically, and they are now able to emit extremely high pitched noises in a pattern of clicks. This noise bounces off of objects, and with the Lytrackers sense of hearing they are able to 'build' an image of where everything is in their minds. Lytrackers have become a severe threat to some of the organisms in the lake, because they are able to hunt the down so well.
Appearance:
Small multicellular carbon-based life forms that look similar in shape to small dolphins/fish. Each organism is around 2cm.
Notable Features:
Reproduces using singe-celled spores that float through the caverns and find new vents to grow around.
Has two main life-stages, where the juveniles Thermosynthesize, and the adults hunt for other organisms.
Has a a complicated nervous system which feels pressure, temperature and pain. On its face there is an organ that senses vibrations and converts them into sound. They can emit high pitched sounds and construct a mental image of where things are due to their very good ears.
Has four stabilisation fins around its face, and a dolphin-like tail fin which it moves up and down to swim with.
Diet:
Juveniles are producers, (Thermosynthesis). Uses heat to produce energy. The adults are Carnivores. Eats other organisms to produce energy.
Habitat:
The geothermal depths of the caverns.
Conservation Status:
LC

SPECIES FOR TEAM “METAMORPHIC MAGIC”
Mitochondria: base 5 +2 (50% support) = 7, capped to 6.
Muscle cells that let them swim: base 2 +2 (50% support) = 4.

Undulation Wirth (Withasiae Swammus)

Changes:
This species of Wirth can now swim in a similar way that snakes move on land. This sideways undulation provides a primitive form of locomotion, however it is very energy expensive due to the fact that they don't have a very good tail/back fin to swim with. This is the reason why Wirths only swim in drastic situations. Wirths have developed Mitochondria, which at least partially make up for the huge energy losses caused by their swimming. These mitochondria let their thermosynthesizing cells produce much more energy than they had before.
Appearance:
Small multicellular carbon-based life forms that resemble worms and grow around the geothermal vents. Each worm is around 3cm long when fully stretched, and about 1.5cm when fully shrunken.
Notable Features:
Reproduces using singe-celled spores that float through the caverns and find new vents to grow around.
Resembles a worm.
Has an organ that crushes rocks to get at their minerals. Has three glands around their mouth that spit acid.
Have muscles that allow them to expand and contract so they can hide inside of their burrows. Can swim using a similar way that snakes move on land. Has mitochondria that provide them with a lot of energy when they Thermosynthesize.
Diet:
Producer (Thermosynthesis). Uses heat to produce energy.
Habitat:
The geothermal depths of the caverns.
Conservation Status:
NT

SPECIES FOR TEAM “THREE STAR”
Evolve nervous system: base 3 +2 (50% support) = 5.
Better extraction of usable material from rocks: base 6 +2 (50% support) = 8, capped to 6.

Mycelium Serque (Serartiaes Myelcor)

Changes:
The Serques roots have adapted into two forms: the large, stable, acid secreting roots and the tiny, rapid growing mycelium-like absorbing roots. The latter can grow very quickly, growing off of the main acid secreting roots towards deposits of dissolved Sulfur. The combined force of these roots have given the Serque a highly efficient way of gathering the Sulfur needed to fuel it's metabolism, and now the Serques are rapidly spreading across the caverns, being able to reproduce extremely quickly due to the high amount of Sulfur.
The Serques are now able to feel pain and pressure on their 'flakes', and can feel when something is eating them. However they still lack a proper defence mechanism, and thus they are unable to respond to the attacks. Serques are being heavily predated by the Lytrackers at the moment, but still manage to (just) reproduce enough that they are not becoming endangered.
Appearance:
Small multicellular carbon-based life forms that grow into 'flakes' around deposits of Sulfur. Each flake is around 2 - 3cm.
Notable Features:
Reproduces using singe-celled spores that float through the caverns and find new vents to grow around.
Has a primitive form of respiration.
Has two forms of roots: large, stable, acid secreting roots and the tiny, rapid growing mycelium-like absorbing roots. The first use Sulfuric acid to dissolve Sulfur deposits and the latter absorb this dissolved Sulfur to fuel their metabolism.
Diet:
Producer (Chemolithotrophy). Uses Sulfur and Water to produce energy. The water is split using a chemical reaction to produce oxygen and hydrogen. The oxygen and Sulfur combines to make Sulfur Dioxide, which also creates energy in the process. More water and hydrogen is added to create H2SO4 (Sulfuric acid), which is released through the roots to dissolve the surrounding Sulfur and thus get more ingredients to make energy. The acid harmlessly disperses, usually forming back into water and Sulfur.
Habitat:
The geothermal depths of the caverns.
Conservation Status:
NT

SPECIES FOR TEAM “FREMULON”
Develop muscles/nerves that control the spoons: base 2 +5 (100% support) = 7, capped to 6.

Swivel Murq (Murcitias Creaturis)

Changes:
Looking pretty much identical to their ancestors, Murqs have developed one handy adaption: muscles and nerves that control the spoons. These muscles can contract to make the spoons swivel around, to catch the current better. Murqs can tell when there spoons are hitting the current because of the nerves within their spoons that can feel pressure. The Murqs swivel the spoons until they feel the strongest pressure, thereby resulting in the spinning faster and generating more energy. If a Murq has it's spoon stuck in the caverns somewhere, it is able to get rid of it in a similar way that some lizards drop their tails. Murqs are the most prosperous species at the moment.
Appearance:
Small multicellular carbon-based life forms that form into the shape of corkscrews. Each corkscrew has a series of growths on the outside that resemble spoons, which catch the water currents and make the organism spin much faster. Each corkscrew is around 1cm.
Notable Features:
Reproduces using singe-celled spores that find thermal currents and slowly grow into the shape of a corkscrew.
Has spoons on the outside that make it spin faster. These spoons can feel pressure and can use muscles to swivel them around the get more current. Murqs are able to drop these spoons if they get stuck, in a similar ways to some varieties of lizard drop their tails.
Murqs secrete an enzyme that irritates the Lytrackers skin.
Diet:
Producer (Kinetosynthesis). Uses the kinetic energy of the currents to produce energy for itself.
Habitat:
The geothermal currents of the caverns.
Conservation Status:
LC

OVERVIEW
Lytrackers have become more deadly, resulting in the other organisms (aside from the Murqs) being more heavily predated on. Wirths have got a way of swimming, although it is quite inefficient. They still have no proper senses though, and are only not predated on as much because they tend to hide in their burrows a lot. Serques are much better at gathering Sulfur, and are managing to reproduce enough to not become endangered. However, they still have no defences, and since they now feel pain they almost always die a long, painful death from Lytrackers eating them alive. Murqs are the most prosperous of all the species, having protection from the predators and a efficient way of gathering energy. Murqs are dominating the currents, Serques grow wherever there is Sulfur (which is almost everywhere), Wirths are restricted to the vents because of their thermosynthesis, and Lytracker juveniles grow around the vents because of their need to Thermosynthesize, but roam the caverns floor when adults.
My Major Competitions:
Droetis
Charbiss
Petrixic

20 characters!
Posts: 19203
Joined: Thu Dec 26, 2013 12:08 am
Location: North America, the best and worst bit of it.
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Re: Competition - Charbiss

What turn is this?
20 characters! wrote:*explodes into a gore shower
combi2 wrote: ... thought that all cows could produce unlimited antibodies,boy am i a retard.
combi2 wrote:you cant thats not how humans work
Grockstar wrote:Bats it is then. They are the poor man's snake.

20 characters!
Posts: 19203
Joined: Thu Dec 26, 2013 12:08 am
Location: North America, the best and worst bit of it.
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Re: Competition - Charbiss

Evolve "paddles" like those on bristle worm!
20 characters! wrote:*explodes into a gore shower
combi2 wrote: ... thought that all cows could produce unlimited antibodies,boy am i a retard.
combi2 wrote:you cant thats not how humans work
Grockstar wrote:Bats it is then. They are the poor man's snake.

Alpha
Posts: 1956
Joined: Mon Sep 16, 2013 8:12 am
Location: Australia

Re: Competition - Charbiss

20 characters! wrote:What turn is this?
3
My Major Competitions:
Droetis
Charbiss
Petrixic

20 characters!
Posts: 19203
Joined: Thu Dec 26, 2013 12:08 am
Location: North America, the best and worst bit of it.
Contact:

Re: Competition - Charbiss

How much iron is on\in this plannet?

Oh, 18% ? Good very good.
20 characters! wrote:*explodes into a gore shower
combi2 wrote: ... thought that all cows could produce unlimited antibodies,boy am i a retard.
combi2 wrote:you cant thats not how humans work
Grockstar wrote:Bats it is then. They are the poor man's snake.

joshthehawk
Posts: 2531
Joined: Fri Sep 19, 2014 4:35 pm
Location: Landet Lagom
Contact:

Re: Competition - Charbiss

Evolve eggs.
If I'm making a comment with this type of text I'm talking as a moderator.
Anonymous wrote:And those who were seen dancing
where thought to be insane
by those who could not hear the music.

Yasahiro
Posts: 2211
Joined: Tue Nov 04, 2014 3:35 am

Re: Competition - Charbiss

Let's see.

Vampiric tentacles - Drains the creature of their cytoplasm, blood, fluids, to fuel its growth and kill prey. Whether we have octopus like things or vampire like fangs on top of tentacles, your choice
Silly Otter wrote: At least our trees aren't fruit-whores!
DRAGONS!

20 characters!
Posts: 19203
Joined: Thu Dec 26, 2013 12:08 am
Location: North America, the best and worst bit of it.
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Re: Competition - Charbiss

Yasahiro wrote:Let's see.

Vampiric tentacles - Drains the creature of their cytoplasm, blood, fluids, to fuel its growth and kill prey. Whether we have octopus like things or vampire like fangs on top of tentacles, your choice
Why?