Local gods - Theistic Evolution Game (Kisiwa: 1600 BD)

Speculative evolution and forum games
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Re: Local gods - Theistic Evolution Game (Kisiwa: 1800 BD)

Post by Guineapig004 » Fri Apr 10, 2020 4:08 pm

I know :)
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Re: Local gods - Theistic Evolution Game (Kisiwa: 1800 BD)

Post by BakedToast » Fri Apr 10, 2020 4:37 pm

Working on the turn report now! Hopefully it will be done by the end of today, or tomorrow morning.
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Re: Local gods - Theistic Evolution Game (Kisiwa: 1700 BD)

Post by BakedToast » Fri Apr 10, 2020 11:46 pm

And so the third Century has come and gone. The gods have moved to and fro upon the world, and have wrought with their will the things reflecting what was in their hearts. We shall see how this shall unfold.

The Actions of the gods are recorded below.

1791 BD: Flora Evolves the Sky Chromids - 81
With a blast of pollen, Flora breathes upon the sparse clouds of Sky Chromids. As a species, they grow three trumpet-like "Horns" which hang from the bottom of their ungainly round body. The Horns can trumpet quite a bit farther than their echolocation can, and they use this to communicate with each other. The main difference from an observer's point of view is that the Sky Chromids' trumpeting can be audibly heard, a high pitched 'Toot-toot' that squeaks across the skies. Thankfully, their echolocation did not become vestigial; when they are not tooting their horns, they can still use the weaker echolocation to find crystals on the surface.

1788 BD: Flora Evolves the Creefles - 37
Finding her fish-creatures struggling to eat meat, Flora glides low over the waters, taking some of her leaves and attaching them to Creefles that she sees. These leaves become the fins of the Creefles, and they use them to swim backwards as well as forwards. By this time, all Creefles have become exclusively herbivorous, and so these fins do not help them to eat meat at all. Rather, they use these fins as quick direction-changers in case an Integ falls into the water, to avoid being crushed, or if an over-territorial Blook tries to chase off its Creefle followers.

1782 BD: Flora Evolves the Jumping Turvits - 82
The Turvils were always a lowly species, one which could hardly be seen. But, flying back to the Rainforest, Flora hopes to change that. She takes some fibers from her stem and attaches them to a group of Turvils, giving them spry spring-like muscles attached to their legs. These spring-muscles allow the Turvils to launch themselves upwards quite a way, which has allowed them to land on tree branches and other higher areas of the Rainforests. Not all Turvils recieve this benefit; a subspecies, the Jumping Turvit, has grown in population, able to reach areas that regular Turvils cannot.

1780 BD: Teuruzza Raises Erytroreos - 7
Dumping piles of mud and rocks from the sea onto the Volcanic pit did not have the effect that Teuruzza had in mind. The pit of magma absorbed all of the materials she poured into it, but it did not grow more than half a meter. However, Teuruzza watched in interest as the excess material began to boil and bubble, creating more lava...

1777 BD: Teuruzza Heats the Earth - 67
Watching the bubbling pit for a few years, Teuruzza decided to utilize her previous mistake. Carving out chasms and lines towards the rainforest, Teuruzza sent streams of lava into the dense and lush place. Fires broke out and many plants burned and died. hot, dry air began to rush through the jungles, causing many plants to wilt and many creatures to wither in desiccation. However, her plan was only partially successful; wet air was continually being pulled in from the Marshlands. While the jungle did indeed get drier, it did not get quite as dry as Teuruzza had hoped. The once lush and wet Jungle could now better be described as a Temperate Forest.

1772 BD: Teuruzza Creates the Glutton Lizard - 80
Teuruzza now sees an opportunity in the new biome she has effectively created. Nibbling at one of her talons, she uses a piece of the claw to form a group of scales, which she sculpts into the first Lizard. Enraptured by her work, she quickly creates many more, and sends them scampering off into the temperate forest. The lizards gluttonously drink whatever water they can find, storing it in their humps for later consumption. They hunt and feed on Turvils and Marcomites with wild abandon, and spread prolifically.

1769 BD: Kipp Evolves the Stomping Integ - 87
Kipp's divine power envelops her Integ creations, and they grow in her presence. Their legs lengthen, and they grow thick padded hoof-like structures as their exoskeletal "feet". A constant wheezing sound can be heard from them, especially in large groups, as their empowered lungs cause larger pressure changes in the air entering and leaving their bodies.

1763 BD: Kipp Builds the Sky Mountain - 97
Moving her clouds swiftly, and orange tornado of speed and strength, Kipp rips a large chunk of swampy earth from the land, carrying it up into the air. Dripping with mud and willow leaves, she makes a bed of soft Jamjams on it. Kipp's cloudy body resides on and around the island, giving it a constant golden-orange hue. The rift in the ground where the land once was soon fills up with muddy swamp water, and becomes a breeding ground for Creefles and Blooks alike. The large "Sky-Mountain" casts a great shadow upon the world, where many Integ go to escape the heat of the day, and where the plants grow wizened and thin. There is no doubt that the other gods will see and take note of this great feat...

1759 BD: Kipp Evolves the Corteg - 30
Temporarily leaving her floating abode over the swampy Marshlands, Kipp uses her thick clouds to sweep up a single Integ, carrying it with her as she glides over the world. Below her, she sees the chaos of the Jungles, and decides that this is no place for her Integ. She flies further to the Coral forests, and once there, she makes her Integ more suited for this environment. With tough mouth-mandibles and a digestive system that has been lengthened, this new species, the Corteg, is placed down on the sands of the Coral forests. No sooner have the first Corteg laid eggs and begun to spread, when the vicious swarms of Ruby Legionnaires begin to track their scent, killing and devouring scores of them before they can even reach adulthood. The numbers of the Corteg are barely holding at the endangered levels, as they have become timid nomadic pack-eaters, dining on small chunks of coral before fleeing to a new location to avoid detection by the Ruby Legionnaires or the ire of the territorial Ogdoads.

1754 BD: Solosis Evolves the Endotermites - 75
Solosis sees his struggling creation, and vomits forth upon them once more with the greenish freshwater of the Emerald Gorge. The "god-puke" seems to affect many Endotermites differently, and they evolve into a caste-based species with many different castes and functions. This has greatly aided them in their fight for their very survival, and they have become more capable of defending themselves when the Ruby Legionnaires or the Onyx Brutusmites come knocking.

1749 BD: Solosis Creates the Theraderm - 76
Pushing his way through the uncomfortably tight subterranean tunnels he himself carved out, Solosis slowly oozes his way to the Marshlands; the journey takes him 3 arduous years. Once there, he vomits forth into the swampy waters, his volatile spew killing many Creefles and Blooks, leaving their dead bodies as prey for his new creation. The amphibious Theraderms swim forth from his vomit, voraciously feeding on the Creefles and Blooks that their creator has killed. They quickly disperse form there, living mostly solitary lives, becoming a scourge on the smaller aquatic species but also the larger terrestrial species of the Marshes. Theraderms often hide in the swampy waters, waiting for Integ to venture near to drink, then ambusing them and dragging them into the water to slay them. The larger Stomping Integ have a higher chance of being able to fight back and even wound Theraderms, so they are less likely to be targeted as prey.

1744 BD: Solosis Builds the Creator's Eyes - 61
Resting in the caverns beneath the Swamps, Solosis uses chunks of ores he finds in the earth to great effect, molding them with his acidic vomit to creates smooth rounded spheres 10 meters in diameter. These he sends forth with his divine blessing, and they fly forth into the sky. They begin to circle about Kisiwa, mostly solitary. However, their magnetic and metallic nature has caused them to be considered attractive spawning areas for the Sky Chromids, whose young begin to mold chunks of the metal to protect themselves. Two of the Creator's Eyes have fallen out of the sky due to extreme damage from the Sky Chromids, but the rest remain.

1738 BD: Serinius Evolves the Mindslugs - 81
In his smoldering wrath, Serinius reaches forth to his more vile of offspring, and crushes and twists it even further, making it more vile. It shrinks greatly in his crushing grasp, and the Midslugs begin to spread. Jumping back and forth between creations of Serinius and Solosis, the Mindslugs live a life of indiscriminate parasitism, regardless of what god created it's host/victim. This reflects Serinius' disdain to all forms of parentage, and his hatred of natural succession. The Mindslugs spread rapidly and have infected almost 10% of the populations of Ruby Legionnaires and Onyx Brutusmites.

1736 BD: Serinius Evolves the Ruby Legionnaires - 3
Serinius the blasts molten ichor from his tentacles over large swathes of Ruby Legionnaires. This causes their pheromones to become extremely powerful and distinct; however, the pheromones become so powerful, that they spread quite a bit farther than Serinius had intended, which causes confusion in rival colonies of Ruby Legionnaires. Furthermore, the smell is strong enough that other species, like onyx Brutusmites and Ogdoads, become aware of the marching hordes before they can see or hear them, and thus the Ogdoads have ample time to flee, and the Onyx Brutusmites have ample time to prepare for the assault. The Ruby Legionnaires dwindle greatly in number, due to being barely able to capture food. Many colonies have resorted to cannibalism to sustain their numbers.

1727 BD: Serinius Creates the Raimbow Death - 55
Flying away from his antics in the desert, Serinius finds himself in the jungle once more. Having seen what his father had done, he knows he must attempt to outperform his vile father. With a roar, Serinius rips off the scabs covering his burns on his tentacles, letting his blood pour forth onto the Rainforest floor. Bushes spring up from the blood and grow a thirst for more blood. They imitate their father in this by pretending to be a delicious nectar-bearing flower, and capture insects that way with their sweet scent. This works well against Turvils but seems to have less effect on Marcomites, since Marcomites begin to eat the stems and leaves of the shrubbery.

1720 BD: Kotor Creates the Sekru - 94
Rather than leave his carved path through the mountain to collapse, Kotor created a strain of rock-beasts, who stand tall in their mountain abode. They rarely move, and instead stand in a hunched pose, bending their backs upwards to support the roof of their tunnel habitation. Their root-like legs extend underground, red-hot with molten energy. They are extremely territorial to those not of their species, using their heavy, rocky legs to club and crush anything that ventures into their tunnel.

1712 BD: Kotor Evolves the Proconates - 55
The larger Marcomites, the Proconates, spread forth from Kotor's hand into the jungles. They do reasonably well, carving large swathes out of the vegetation with their mandibles. With their larger size, they occasionally crush their ancestors underfoot, but they also leave a lot of scraps for Marcomites to subsist on. Their deep rumblings can be heard through the jungle as they communicate with each other in a simplistic varying-pitch rumbling.

1701 BD: Kotor Evolves the Crystal Trees - 75
With his dusty breath, Kotor breathes on many of the large trees in the Rainforest, and they grow crystalline and stony, while growing in many directions (think like stony mangroves). They form a large network throughout the Rainforest, and interestingly, they bolster the growth of natural plants as well, since they do not compete for sunlight, as they supplement almost everything with minerals. The Rainforest becomes 30% more dense with trees and mineral plants.



Deities at Rest:
All the gods have done something this century, and none have remained completely at rest.
Notable Events:
1. The Rainforest has become much drier due to... exposed lava flows - now, it is a temperate forest. Existing life has adapted well without requiring major evolution.


The World of Kisiwa:
Biomes:
Coral Forests - Flat and mostly Sandy, with large clusters of coral protruding from the gorund, particularly near the coast. Large metallic crystals stick from the sand in many places. A gigantic ravine-lake rests near the mountain ranges in the eastern parts of the Coral Forests.
Producers: Terracermimes[Coral], Lichens, Jolloferros[Plant]
Primary Consumers: EndoTermites[Insect], Red Ogdoads[Insect], Gliding Ogdoads[Insect], Corteg [Insect]
Secondary Consumers: Ruby Legionnaires[Insect], Bandit Slugs[Mollusk], Onyx Brutusmites[Insect], MindSlugs[Mollusk]

Temperate Forest - Hot and slightly humid, with large trees forming a canopy over smaller vegetation. Surrounded by an oblong mountian range, and thus cut off from the coastlines of the world. The mountain range has a large smouldering gap in it facing the eastern Marshlands - this is a collapsed volcano. Formerly a rainforest; climactic changes have casued a change in biome.
Producers: Pyre Plants[Plant], Trees [and other native plant life typical of a generic rainforest], Sekru [RockBeast], Crystal Trees [Plant]
Primary Consumers: Turvils[Insect], Varicolored Fungus[Plant], Marcomites[Insect], Jumping Turvits [Insect], Proconates[Insect]
Secondary Consumers: Glutton Lizard[Reptile], Raimbow Death [Plant]

Marshlands - Cool and Swampy, the ground is covered with muck and dirty water; mangroves, shrubs, willows, and other "esoteric" plant life thrive well here. Large metallic crystals stick up from the muck in many places.
Producers: Jamjams[Plant], Sky Chromids[Insect], Willows (and other native plant life typical of a generic marshland)
Primary Consumers: Creefles[Fish], Blooks[Fish], Integ[Insect], Stomping Integ[Insect]
Secondary Consumers: Theraderms[Amphibian]
Pantheon Ranks:
"Scores" are determined by acts of fame and legend that resound such that gods and/or mortals have no choice but to recognize them. Essentially, any action that gives you a unique title, as you'll see below, will net you a point. If you do something great, but another deitiy has already done a similar thing, you will not get a title for it. Titles are unique, and awarded on a first-come first serve basis. While Titles are unique, they are still general. For example, "destroying the town of Torok" would give you the title "Destroyer of Towns", not "Destroyer of Torok" [unless Torok was such a central and magnificent piece of the world that it somehow merited being named; although, if someone else already had "Destroyer of Towns", then it'd be pretty darn difficult to justify giving a more specific, yet similar, title to someone else]. In case of a tie, the "older" deity will be listed first; however, tied deities are condsidered the same rank. You cannot recieve more than one title from a single action.

Solosis (god; parents - None)
(First of the First Four Deities; Shaper of Lands; Evolver of Insects; Maker of Waters; Bringer of Amphibians; Builder of Divine Tools;) 6 Points Total

Flora (goddess; parent - Solosis)
(Second of the First Four Deities; Bringer of Plants; Bringer of Insects; Bringer of Fish; Evolver of Fish;) 5 Points Total

Serinius (god; parents - Solosis and Kipp)
(Fourth of the First Four Deities; Bringer of Predators; Bringer of Mollusks; Defiler of Lands; Evolver of Mollusks;) 5 Points Total

Kipp (goddess; parents - Solosis and Flora)
(Third of the First Four Deities; Nurturer of Plants; Migrator of Plants; Builder of Divine Homes;) 4 Points Total

Teuruzza (goddess; parents - Not Revealed)
(Bringer of Destructive Rain; Traveler to Distant Places; Bringer of Reptiles;) 3 Points Total

Kotor (god; parents - Solosis and Flora)
(Bringer of RockBeasts;) 1 Point Total
"Greater than I, none. Less than I, none. For I am Chayrus. All shall be one, as I am."

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Re: Local gods - Theistic Evolution Game (Kisiwa: 1700 BD)

Post by naturegirl1999 » Sat Apr 11, 2020 12:21 am

In the forest, Flora sees that the Gluttonous Lizards routinely eat the Turvits. To give them a better chance of survival, she gives them two gifts.
Flora gives the Turvits the ability to stick to the inside of the Lizards’ mouth, instead of going into the stomach. When there, they can drink fluids and feed off of their hosts.

Next, she gives them the ability to inject their larvae into the Lizard, whereupon the larvae will swim to where the lizards store their water. They will live their lives within the Lizards, drinking their fluids and eating them from the inside

That done, Flora decides to go back to the Marshland to help her Creefles
Flora takes the Creefles, and forms their vestigial meat eating heads into tails that allow them to swim through the water faster to better escape the Theraderms
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Re: Local gods - Theistic Evolution Game (Kisiwa: 1700 BD)

Post by magmacube_tr » Sat Apr 11, 2020 9:13 am

Kipp sees that the dangerous enviroment which Corteg inhabits is limiting their success. She gives them the ability to secrete an acidic fluid from two holes on the sides of their mouths, and adds two sharp and long protrusions on each of their mandibles.

Kipp then flies on her failed lake and checks the lake floor for any Jolloferos that may have survived. She gives them a much longer stem, and a larger umbrella with bigger airsacks inside

Kipp then flies back to her lair, and notices the lake under it while doing so. She takes a tadpole and enlarges it. She removes its tail and adds 10 tentacles to their place. She grows its small internal arms into proper ones, gives it a distinct head and a torso. She then makes them carnivorous. She decides to call them sea dragon leviathan Cighij. She clones it, then releases all of them into the lake.

Edit: I just noticed that jolloferos are listed. So they did survived.
Last edited by magmacube_tr on Fri Apr 17, 2020 6:48 pm, edited 1 time in total.
Your everyday cube of molten rock. Also, look, a baby dragon.

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But thats a swa-

Shut up! This is the closest thing I could find.

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Re: Local gods - Theistic Evolution Game (Kisiwa: 1700 BD)

Post by Alexcat989 » Sun Apr 12, 2020 3:02 pm

I have "Raining Lobsters" stuck in my head so this action, is going to be ridiculous.

-Rain down blood across the world from giant flying lobsters

-Dance a righteous dance sending feathers flying out that will bury themselves upon landing to later be dug up for worship.
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Re: Local gods - Theistic Evolution Game (Kisiwa: 1700 BD)

Post by BakedToast » Mon Apr 13, 2020 1:34 am

Alexcat989 wrote:
Sun Apr 12, 2020 3:02 pm
... ridiculous.

-Rain down blood across the world from giant flying lobsters
:mrgreen:
I love it!
One quick question, is your intention to
1. Create giant flying lobsters that rain blood continuously
2. Create giant flying lobsters that temporarily rain blood
3. Rain blood on the world, but the blood is made up of lobsters
4. The blood is figurative, as the lobsters are predatory

Not saying any of these will be the guaranteed outcome (the d100 gods shall proclaim that), just wanted clarification.
"Greater than I, none. Less than I, none. For I am Chayrus. All shall be one, as I am."

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Re: Local gods - Theistic Evolution Game (Kisiwa: 1700 BD)

Post by naturegirl1999 » Mon Apr 13, 2020 2:35 am

What if both 1 and 3?
I'm gonna put the last thing I copied here. Will change each time I visit for variety
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Re: Local gods - Theistic Evolution Game (Kisiwa: 1700 BD)

Post by BakedToast » Mon Apr 13, 2020 3:08 am

naturegirl1999 wrote:
Mon Apr 13, 2020 2:35 am
What if both 1 and 3?
Because that will probably destroy the ecosystems and your precious Creefles :oops:

Teuruzza can speak for herself, I’m sure :lol:
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Re: Local gods - Theistic Evolution Game (Kisiwa: 1700 BD)

Post by Alexcat989 » Mon Apr 13, 2020 5:59 am

BakedToast wrote:
Mon Apr 13, 2020 1:34 am
Alexcat989 wrote:
Sun Apr 12, 2020 3:02 pm
... ridiculous.

-Rain down blood across the world from giant flying lobsters
:mrgreen:
I love it!
One quick question, is your intention to
1. Create giant flying lobsters that rain blood continuously
2. Create giant flying lobsters that temporarily rain blood
3. Rain blood on the world, but the blood is made up of lobsters
4. The blood is figurative, as the lobsters are predatory

Not saying any of these will be the guaranteed outcome (the d100 gods shall proclaim that), just wanted clarification.
Going from the original song, Slayer's "Raining Blood" the lyric is "Raining Blood! From a Lacerated sky.", but in the mashup the misheard version of the lyric "Raining Blood! From a lobster in the sky" becomes the correct one. So I'm gonna go with 1.
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