Local gods - Theistic Evolution Game (Kisiwa: 1600 BD)
- BakedToast
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Re: Local gods - Theistic Evolution Game (Kisiwa: 1900 BD)
Turn report is ready to go; going to give a few more hours for Teuruzza to act.
"Greater than I, none. Less than I, none. For I am Chayrus. All shall be one, as I am."
- magmacube_tr
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Re: Local gods - Theistic Evolution Game (Kisiwa: 1900 BD)
Kipp, from the clouds, "Solosis and Flora, sittin' on a tree, K-I-S-S-I-N-G !"
- BakedToast
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Re: Local gods - Theistic Evolution Game (Kisiwa: 1900 BD)
And so, the second century of Kisiwa has come and gone. The gods, in no major rush, took their time to do the things they wished to do. The first century was a time of creation, and it seemed, the second century was not only a time of creation, but also a time of change...
The Actions of the gods are recorded below.
The World of Kisiwa:
Pantheon Ranks:
The Actions of the gods are recorded below.
The World of Kisiwa:
Last edited by BakedToast on Wed Apr 01, 2020 6:14 pm, edited 1 time in total.
"Greater than I, none. Less than I, none. For I am Chayrus. All shall be one, as I am."
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Re: Local gods - Theistic Evolution Game (Kisiwa: 1900 BD)
As Flora is watching her creations, she notices that the Sky Chromids are having trouble finding each other with echolocation alone, so she gives the Sky Chromids louder voices so they may call out farther to each other
After ensuring the Sky Chromids can find each other easier, she decides to help the Creefles by giving them fins that can allow them to go forwards and backwards.
Flora, hoping her changes to her marshland life will help them, flies back across the mountain range to the forest, where she plans to assist the Turvits. Because the Turvits have trouble getting to other places, she gives Some of the Turvits the ability to contract and extend their legs, thus giving them the ability to jump. She calls this group of Turvits Jumping Turvits
Let me know if you need clarification on the actions
After ensuring the Sky Chromids can find each other easier, she decides to help the Creefles by giving them fins that can allow them to go forwards and backwards.
Flora, hoping her changes to her marshland life will help them, flies back across the mountain range to the forest, where she plans to assist the Turvits. Because the Turvits have trouble getting to other places, she gives Some of the Turvits the ability to contract and extend their legs, thus giving them the ability to jump. She calls this group of Turvits Jumping Turvits
Let me know if you need clarification on the actions
I'm gonna put the last thing I copied here. Will change each time I visit for variety
Korobeiniki
Korobeiniki
- Alexcat989
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Re: Local gods - Theistic Evolution Game (Kisiwa: 1800 BD)
- Build up the volcano to help block wet air from reaching the rain forest
-Extend the magma system so it can send hot dry gasses from below into the Rain Forest to dry it out
-Make a tiny lizard with an erect leg posture that has a hump to store water. They have the tendency to pack hunt.
-Extend the magma system so it can send hot dry gasses from below into the Rain Forest to dry it out
-Make a tiny lizard with an erect leg posture that has a hump to store water. They have the tendency to pack hunt.
- Burger Cat
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Re: Local gods - Theistic Evolution Game (Kisiwa: 1800 BD)
I just love how Solosis is just the most chilled god that doesn't really cared for messing with his own children and is just generally happy for them to be doing their own thing while he is making his "projects". 

- BakedToast
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Re: Local gods - Theistic Evolution Game (Kisiwa: 1900 BD)
Just confirming, these are the two deities you want to go with for parents?
I knowBurger Cat wrote: ↑Wed Apr 01, 2020 8:33 amI just love how Solosis is just the most chilled god that doesn't really cared for messing with his own children and is just generally happy for them to be doing their own thing while he is making his "projects".![]()


"Greater than I, none. Less than I, none. For I am Chayrus. All shall be one, as I am."
- Guineapig004
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Re: Local gods - Theistic Evolution Game (Kisiwa: 1800 BD)
Yep! I'll work out a post sometime soon.
"And fear struck the hearts of the dodos, as they realized they were being watched..."
- magmacube_tr
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Re: Local gods - Theistic Evolution Game (Kisiwa: 1800 BD)
Kipp sees Integ struggling. So she decides to create a better version of Integ, one that is more suitable for the life in the marshlands. She takes a herd of Integ and makes their legs longer. Then she turns the spikes they have for feet into a more hoof-life structure by increasing their radius. She also gives them the ability to hold their breath underwater so they will have more time to get out.
She then has an idea. Solosis has his own lair, so why don't she? She raises a sizable chunk of earth high into the air, then covers it with Jamjams. She keeps it a float, essentially making it a floating island.
She then tries to make an another animal, she takes an Integ, and modifies its mandibles to be thick and tough. She increases the lenght of its intestines, and thickens it skin. She then releases a herd of them into the coral forest, where they can nibble at the corals.
OOC: The floating island is about 2 kilometer squares big.
She then has an idea. Solosis has his own lair, so why don't she? She raises a sizable chunk of earth high into the air, then covers it with Jamjams. She keeps it a float, essentially making it a floating island.
She then tries to make an another animal, she takes an Integ, and modifies its mandibles to be thick and tough. She increases the lenght of its intestines, and thickens it skin. She then releases a herd of them into the coral forest, where they can nibble at the corals.
OOC: The floating island is about 2 kilometer squares big.
- Burger Cat
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Re: Local gods - Theistic Evolution Game (Kisiwa: 1800 BD)
1. Solosis while being relaxed in his lovely Emerald Gorge will help his creation of the Endo-Termites by giving them the chance to defend themselves as he will give them new traits through evolving them the abilities to have castes similar to the Onyx Brutus Mites but have their own unique builds of castes to differentiate compared to my own predatory creation. The new castes for the Endo-Termites are the Transporters, Shooters, Harvesters, Defenders and finally the King/Queen.
The Transporters are the Endo-Termites heavy lifters and supporters of the colony, being able to carry away heavy amount of plant matter and coral pieces back to the colony as the Transporters have two large bony protruding arms with barbs of sticky hairs to keep a hold of either materials, foods for the colony, or other castes members like the Shooters. Transporters are heavily armored with scales of keratin to protect themselves Ruby Legionnaires and the Onyx Brutus Mite Warriors. Transporters are the largest of the Endo-Termites castes being around 2.3 inches long.
The Endo-Termites have taken the different route for offense as the Brutus Mites have developed brute warrior caste built for tearing it prey apart, Endo-Termites have built the shooters which have converted most of their body to be a living weapon. The shooters are similar to the grubs of the larva stage of the Endo-Termites but are neotenic in design, as the shooters are able to fire out corrosive stomach acids to burns against possible threats that dare attacks against the colony, but are fragile due to their larva-like soft bodies. Shooters can also help with construction of colonies hive tunnels as the acids they produces can be used to make digging for more rooms and tunnels easier for the Endo-Termites colony.
The Harvesters have the similar build to their ancestors but having larger eyes as the Harvesters are built to be more on the surface than in the underground colony tunnels as the harvesters job is to harvest items in mass amounts of numbers as they serve the same build as their ancestors. Endo-Termite Harvesters on the other hand have stronger jaws to defend themselves against predators but if that doesn't work then the harvesters will produces danger pheromones to nearby members to alert the colony about incoming attackers with the upcoming caste known as the Defenders.
Defenders are the most important of the Endo-Termites against the massive increase of predation, the defenders have massive bulky heads that is covered in thick keratin scales that will use with their two shield-like arms that are spiked to push into enemies and possibly impale into them. The Defenders will live close to the entrances of the colony mounds, but when the danger pheromone is kicked in, the defenders will be prepared to block the most important entrances and even other tunnels to block away Brutus Mites and Legionnaires from important nest rooms.
Endo-Termites kings and queens serve a similar purpose to how Earth exoskeleton termites, as the Endo-Termite queen produces around 10,000 eggs on average per day, while the King will serve as the queen mating partner but if either of them died, the colony can replace them with a new partner for either one.
2. Solosis seeing that the marshlands lack a predator to prey on the animals of the humid swamps, Solosis have gotten creative to create the "Theraderm", A German Shepard sized bipedal semi aquatic-built placoderm-like amphibian to survive in marshlands that have armored plated head equipped with two pairs of bony plates to cuts through it selected prey. The Theraderm are ambush predators that either strikes into the it prey with it strong jaws in the water or on land. Theraderms are semi-solitary animals that are selective in territory and will fight over these hunting areas unless it breeding season, as the mated pair will live with each other until the spawnlings are able to fend for themselves in which the Theraderm mated pair will leave from each other but will do generally live in the same territory and will fight against other mated pairs. Theraderms instead of spawning, Theraderms have reproduction system similar to mammals and will have live birth but due to this the female theraderm will only have a few spawnlings of 2 to 5 of them but only the strongest will survive in a theraderm family.
"Inserted a image of how a Theraderm wold look like."
3. Solosis finally will create floating metal spheres that will float around the island, these floating spheres are filled with magnetic metals that will produce electricity during lightning storms but normally these metal spheres are made for allowing Solosis to see around the island with the "All-Seeing Eyes of the Single Creator of All" to truly watch over what my children will do with this art piece of Kisiwa as he is curious to watch over the development of the island.
The Transporters are the Endo-Termites heavy lifters and supporters of the colony, being able to carry away heavy amount of plant matter and coral pieces back to the colony as the Transporters have two large bony protruding arms with barbs of sticky hairs to keep a hold of either materials, foods for the colony, or other castes members like the Shooters. Transporters are heavily armored with scales of keratin to protect themselves Ruby Legionnaires and the Onyx Brutus Mite Warriors. Transporters are the largest of the Endo-Termites castes being around 2.3 inches long.
The Endo-Termites have taken the different route for offense as the Brutus Mites have developed brute warrior caste built for tearing it prey apart, Endo-Termites have built the shooters which have converted most of their body to be a living weapon. The shooters are similar to the grubs of the larva stage of the Endo-Termites but are neotenic in design, as the shooters are able to fire out corrosive stomach acids to burns against possible threats that dare attacks against the colony, but are fragile due to their larva-like soft bodies. Shooters can also help with construction of colonies hive tunnels as the acids they produces can be used to make digging for more rooms and tunnels easier for the Endo-Termites colony.
The Harvesters have the similar build to their ancestors but having larger eyes as the Harvesters are built to be more on the surface than in the underground colony tunnels as the harvesters job is to harvest items in mass amounts of numbers as they serve the same build as their ancestors. Endo-Termite Harvesters on the other hand have stronger jaws to defend themselves against predators but if that doesn't work then the harvesters will produces danger pheromones to nearby members to alert the colony about incoming attackers with the upcoming caste known as the Defenders.
Defenders are the most important of the Endo-Termites against the massive increase of predation, the defenders have massive bulky heads that is covered in thick keratin scales that will use with their two shield-like arms that are spiked to push into enemies and possibly impale into them. The Defenders will live close to the entrances of the colony mounds, but when the danger pheromone is kicked in, the defenders will be prepared to block the most important entrances and even other tunnels to block away Brutus Mites and Legionnaires from important nest rooms.
Endo-Termites kings and queens serve a similar purpose to how Earth exoskeleton termites, as the Endo-Termite queen produces around 10,000 eggs on average per day, while the King will serve as the queen mating partner but if either of them died, the colony can replace them with a new partner for either one.
2. Solosis seeing that the marshlands lack a predator to prey on the animals of the humid swamps, Solosis have gotten creative to create the "Theraderm", A German Shepard sized bipedal semi aquatic-built placoderm-like amphibian to survive in marshlands that have armored plated head equipped with two pairs of bony plates to cuts through it selected prey. The Theraderm are ambush predators that either strikes into the it prey with it strong jaws in the water or on land. Theraderms are semi-solitary animals that are selective in territory and will fight over these hunting areas unless it breeding season, as the mated pair will live with each other until the spawnlings are able to fend for themselves in which the Theraderm mated pair will leave from each other but will do generally live in the same territory and will fight against other mated pairs. Theraderms instead of spawning, Theraderms have reproduction system similar to mammals and will have live birth but due to this the female theraderm will only have a few spawnlings of 2 to 5 of them but only the strongest will survive in a theraderm family.
"Inserted a image of how a Theraderm wold look like."
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