Definitely Not Natural Selection
This game is very overtly inspired and copied from this:
Long short this is a god game focused on evolution, instead of playing as a lineage of organisms you get to play as a god guiding life forwards. This game has no formal teams, each player is their own god, but in theory you can form alliances with your fellow gods to achieve common goals.
There are two actions you’re able to take to cause change:
First is evolution, which causes one of your currently controlled species to change into something else, or to split a portion of your species into a new species. Be aware that if you divide your attention on too many species it becomes easy for other gods to steal them away.
Second is Domain, using the power of your controlled species life you can perform miracles and subvert other species
Each god has a name, a sphere, a personality and a force. Personality reflects the god’s actions, the name is a name. The sphere is what concept the god is most like. The force is their power and broken down into Control, Lordship and Mass. These attributes are gained from having species. Control is best at subverting other species and protecting your own, but useless for miracles. It comes from parasitic and symbiotic species. Lordship comes from large and predatory species and is used for dramatic and focused miracles. Mass comes from prey and other common keystone species and provides large but weak miracles.
Each God starts with a Name and their sphere and will gain a species and a point of force from their opening action.
The original example given was:
Neovenator wrote: ↑Mon Nov 24, 2014 7:10 pmGod: Blahbamus
Blahbamus searches for his creature by the edge of the waterfall. There, other creatures will be swept down by the river... and his realm will be below it, his beasts ready to slay anything that dares encroach upon it.
That's probably the minimum sort of entry, but the first turns are always low-description. Add as much more to something similar as you like. Remember- it's recommended to state a location and a general plan.