Burghers of Frye

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naturegirl1999
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Re: Burghers of Frye (4th Month)

Post by naturegirl1999 » Fri Jun 01, 2018 2:43 am

I like this game. Great job.
I'm gonna put the last thing I copied here. Will change each time I visit for variety
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Re: Burghers of Frye (5th Month)

Post by BakedToast » Fri Jun 01, 2018 2:52 pm

The fourth month is drawing to it's end. A time of thought and preparation, was the fourth month. Hopefully everyone is prepared for the... events... of the fifth month.

The powerful families in Frye have been quite active, and their results pan out below:
Lew: -Silk Peerings- 90
Lew has investigated their silk farm, and, more particularly, the creatures they have been farming. It appears that these centipede-like creatures have a habit of eventually spinning a silk thread to the wind and flying off, often landing in the nearby areas of Frye. It appears that those areas of Frye in particular gain members who are tormented by nightmares or other acts related to some kind of fear. Those in question refuse to give a lot of information, for fear that "he" will punish them". There is no doubt a link between the maturity of the centipede-like creatures and the nightmares. Consulting old records from ancient times, Lew discovers the awful truth: they have accidentally domesticated the deadly Shuidri.
BakedToast wrote:
Mon Apr 09, 2018 1:35 am
(From the game Itzan)
I also create a partially sapient species, the Shuidri; they are at best tribal/nomadic (and cannot comprehend further), and at worst, they are savage beasts. They are native to all the clusters containing sapients, but exist in small numbers.
Biology of Shuidri:
These are small parasitic insects that are shaped and sized like the common brown centipede, with a crucial difference. They are very light, and can, like baby spiders, release silk strands in order to catch the wind and carry themselves aloft to new locations. Shuidri are solitary creatures, but some will work together with other Shuidri if it will benefit them both. When outside a host, they are carnivores, killing and eating other small insects. When they land they immediately search for a host, sensing many firing neurons as a sign of a suitable host (they prefer sapience, but will settle for basic intelligence in a host as well). When a host is found, the Shuidri will simply sit on the exterior of the host in an inconspicuous place, so as not to be noticed, somewhere within 3 feet of the host's brain. It does not bite, latch on, or do anything that may cause it to be detected. On sapient species, it may often rest between layers of clothing, or in hair. Sometimes it will rest on household objects that the host is frequently near. When they are suitably situated, they begin the parasite process: feeding off the host's thoughts of Shuidri, by revealing their "true form" in the host's thoughts.
Symptoms of a Shuidri infection:
The "true form" Shuidri appear in stature roughly humanoid, with thick black skin, oily and smooth, like an octopus; Their hands are instead two long claws stemming directly from their wrists. They have large purple eyes that appear as featureless glass orbs--pure neon purple, emitting a light that can be seen at night. From their face, instead of a mouth and nose, hang two long tentacles that reach down to their torso, each about a foot long. From their host's perspective, these creatures appear to them in visions and dreams at unpredictable times. Some call them "Dream Terrors", due to the effects of infection. Although the Shuidri are fully capable to cause visions to a waking being, most prefer to manifest themselves in dreams when the being is asleep, to avoid detection from other beings apart from the host. Since these creatures thrive on thought (specifically -and only- thoughts about Shuidri), they will act in the dreams and visions of their host in such a way as to not be easily forgotten, and to be thought about on a regular basis. A savage and simple Shuidri may simply repeatedly scare or chase its host in their dreams, to cause fear and remembrance through repetition. A more intelligent Shuidri may instill various forms of fear, be unpredictable, or even communicate with its host; a very bold and cunning Shuidri may even give it's host real life commands, and punish it in dreams if it fails to obey. A Shuidri is fully capable of moving to a new host, and may do so if it senses that its host has weak thoughts or may soon die, but often prefer to stay with the same host as they develop a sadistic "bond" with them. Multiple Shuidri can share a host, and since "True form" Shuidri are identical, the host's thoughts can feed multiple Shuidri if the host is thinking about more than one Shuidri; but shared host cases are very rare.
Physiology and Lifecylce of a Shuidri:
While a Shuidri can live independently as a carnivorous insect for months before finding a host, after it has fed on thoughts for a few days its digestive tract will deteriorate and it will be incapable of surviving without a host, and if removed from a source of thoughts it will die of starvation.
Using the energy it recieves from concentrated thoughts from it's host over a few months, the Shuidri will eventually grow to about double it's normal size; this growth is due to the production of eggs inside itself. When it has produced about 100 eggs, the Shuidri will flee its host and head to a dark place, usually beneath ground, and lay its eggs there. It will protect its eggs until it starves to death, leaving behind its body as food for the Shuidri young. The young hatch shortly after the parent has died, and after they consume the parent and each other, the survivors (usually only a handful, twenty at most) head in different directions, acting like regular carnivorous insects until adulthood, when they will spread their silk to the wind to begin the process anew.
BakedToast wrote:
Thu Apr 26, 2018 6:03 pm
As part of my turn I would also like to evolve the Shuidri.
The Shuidri life cycle remains the same, with a small change. Each Shuidri, when hatched, has about a 30% chance to become a Black Shuidri; normal Shuidri are brown in color.
Black Shuidri behave as normal Shuidri except that they are fully sapient, cunning, and ruthless in their approach to find and leech from intelligent life. They are aware that they are superior to their regular brethren, but still have equal chance of surviving the hatching process (in which baby Shuidri devour each other in an attempt to survive).
Black Shuidri never reproduce; instead of using their host's thoughts of Shuidri to produce eggs, they use it to accumulate psychic energy inside themselves. Over the course of about a year, the Black Shuidri will continue to gather Psychic energy from its host's thoughts.
When enough energy is accrued, the Black Shuidri flees its host and transforms into it's "True Form", the "Dream Terror" as many common people call them, except it's no longer a vision, but a real, physical, and terrifying entity.
True Form Shuidri have this appearance:
The "true form" Shuidri appear in stature roughly humanoid, with thick black skin, oily and smooth, like an octopus; Their hands are instead two long claws stemming directly from their wrists. They have large purple eyes that appear as featureless glass orbs--pure neon purple, emitting a light that can be seen at night. From their face, instead of a mouth and nose, hang two long tentacles that reach down to their torso, each about a foot long.
The True Form then begins to wreak havoc on its old host and the surrounding populace, feeding off the thought energy produced by the intelligent lifeforms it affects. This "havoc-wreaking" could be as basic and violent as an all-out massacre where the Black Shuidri attempts to kill as many beings as possible and feed off of their fear short-term before finding another group of intelligent lifeforms to terrorize; but in the case of many Black Shuidri (who are fully sapient and quite intelligent), they will attempt to stalk about the village and build up a gnawing dread upon the populace, feeding off of their fear long-term, and occasionally kidnapping and/or hunting and killing some of them.
As Black Shuidri are fully sapient, they greatly prefer fully sapient hosts (as opposed to regular Shuidri, who can tolerate a non-sapient animal as a host, although they also prefer sapience), and can learn extensive knowledge from their host such as a language, any education the host has learned, and a philosophical outlook on life similar to their host. Due to this, Black Shuidri (once in "true form") may be communicated with, and possibly encouraged to terrorize another population or convinced to carry out tasks (if suitably rewarded). If a village were to somehow ally with a Black Shuidri, it would be a great asset to them, although this is a very uncommon thing indeed. Black Shuidri are capable of being mortal worshipers to a god, but often maintain their cynical and selfish attitude; as such, conversion to any religion is very unlikely.
Thankfully, Lew has managed to keep this knowledge to themselves, even the other powerful families are not aware of this. It is up to Lew what they do with this knowledge; revealing it to the public might be safer, but would seriously harm their reputation. But dealing with it solely by themselves is a dangerous risk; Shuidri are a vicious species, and that knowledge was from ancient records. Who knows what they're capable of now...

Lew: -Miner Investigations- 91
After persuading the members of Elforche responsible for managing the reconstruction of the mine, Lew takes some samples of the bones, the urns, and the orange-colored dust into personal custody in their family home. After a long period of study, they can determine that the bones belong to some sort of carnivore, the likes they have never seen before. The large blunted beak implies ripping chunks of meat along with bones of the prey, and crushing the mixture to a pulp before ingesting. The diminutive arms and legs seem to suggest a sort of upright posture although this creature must have had trouble moving at great speeds or taking down prey on its own, and must have hunted in packs. While the head and mouth openings seem to resemble that of a large bird, the beast couldn't have stood more than 3 feet tall, and the rest of it's body seems much more mammalian in structure; it's hard to tell, as many of the bones seem to be damaged by weapons, or broken by some sort of blunt force. The orange dust that covers the bones seems to have permeated into them as well, and the bones seem to have been somewhat preserved by it, being quite dehydrated. Whoever buried these creatures in the urns must have had some kind of respect for them as they seem to have been placed very carefully into the pots. Speaking of the pots and urns, they appear to be made of some form of ancient clay, many still being intact, with strange markings thereon that don't resemble any language known by Lew. The pots and urns seem unusually small, barely able to contain one of the creatures, and the handles for moving and carrying the pots are extremely little, and a human hand doesn't seem to be able to fit in them. Perhaps they were ornamental handles.

Ferran: -Cisse's Rise- 38
Cisse accepts the situation put upon him by Ferran, although he is a bit begrudging about having to pay dues to Ferran. He agrees to make swords for the members of the Ferran family in return for a seat on the village Elders, but cannot promise the same ridiculous high quality of his own sword. The order is filled out quickly and efficiently, and Cisse prepares to take his seat on the council next month. Casthor is enraged; he furiously vows to get revenge on Ferran for this act.

Asura: -Watchtower Protocols- 33
The watchtower progression is about a quarter way done, due to the low amount of manpower available for labor (the road took top priority). Many of the Militia are confused by the new watchtower protocols, as they seem much too rigid in comparison with the extremely slack system they currently have for keeping order in Frye.

Asura: -Northe's Exorcism- 92
Northe has done extremely well. After investigating further, he learns that there may indeed be some malign presence in Frye. Those who are no longer tormented by the evil spirit ("One day, it seemed to just vanish! They told him.") described him as a "large, dark skinned man-beast, appearing in dreams, tormenting them; he had dark oily skin, purple eyes, and two tentacles hanging where his mouth would have been. Some report conversing with the evil spirit, as it told them to betray family members and friends, or gave them ambitious goals to fulfill upon pain of punishment if they failed. Northe then performed a ritual in which he drew a circle in the ground around the tormented ones, said a prayer, and drew a prick of blood from their hands. The villagers seemed relieved by this performance, and most of them did not show any more signs of nightmares or torment, although some seemed to still act a bit out of character from time to time.

Asura: -Forest Exploration- 3
The explorers that Asura sent into the forest did not return. No one knows what could have happened to them out there, save that some far-away screams were heard the night after they left, and nothing more. No one dared investigate.

Tannell: -Steely Gazings- 22
Tannell attempts to question Cisse for his knowledge on how to create steel, and if they can borrow some for research purposes. He flatly refuses, clearly seeing potential for his own wealth should he master the craft. Tannell will either have to acquire steel some other way, or take some by force or robbery from Cisse's new smithy.

Elforche: -Deeper Delvings- 46
The more recent delvings into the mine's depth did not seem so promising. Very few of the strange urns and pots were found, and sometimes, several of the explorers in a group wouldn't return; the rest of the group refused to speak of what occurred in the depths of the mines...

(OOC: As a note, a higher roll often not only means more success, but more information on the success, allowing better knowledge of the situation.)


The Elders have discussed several issues amongst themselves, and the results have been recorded.

1. Discuss management of school.
Marahie: I agree with Northe and Bouhe. Having every teacher put through our monthly meetings is too great a task.
Javen: Let the collective Elders hire teachers based on their approval.
Casthor: Teachers must be approved by the Elders. Medicine is most important subject.
Bouhe: Mulitiple Cirricula, teachers can be privately hired or by the elders, but all teachers are screened by the Elders before being allowed to teach.
Northe: Elders can individually hire teachers with their personal funds, that they think will be helpful.
Sefiam: A private hiring system is most cost effective, but can cause imbalance of power. Perhaps the Elders collectively hire teachers?
Tiglam: Those who have the status, deserve to have control over who teaches. Teachers should be privately hired.
Final Vote: It was a very stiff debate, but after a vote, the Elders have decided that the hiring of teachers may be done by anyone who has the monetary funds to do so. However, they also decided that those who hire a teacher are responsible for the teacher's actions, and they are held accountable for the cirriculum and quality of materials taught.
2. Shall we hold a victory feast?
Marahie: I like the idea of a general festival instead.
Javen: No, instead a general festival.
Casthor: No, instead a general festival.
Bouhe: No, there are more important things to be doing with resources.
Northe: No, instead a general festival.
Sefiam: The proposal of a general festival seems much more likable to me.
Tiglam: How dare you all refuse my proposal of a feast! You will regret this! The Count will hear of your unorthodox ways!
Final Vote: Despite Tiglam's great rage at the outcome, the Elders have decided to use village funds to have a festival, the "Festival of Roads", which will occur every year at this time, to celebrate the village's victory over seclusion. The feast has many rituals of people going out to make new friends, and being kind and helpful to those who are shy or reclusive, in an attempt to emulate how Frye liberated itself from isolation.
3. How shall we proceed once the road is completed?
Marahie: I agree with Casthor.
Javen: Agree with Casthor.
Casthor: Introduce selves to the count and negotiate taxes and levies, and other business.
Bouhe: Each powerful family will send an ambassador to the count and propose trade relations.
Northe: Agree with Casthor.
Sefiam: To introduce our selves politely to the count seems the wisest of ideas. I agree with Casthor.
Tiglam: I shall go unto the count myself, as his relation, and through blood ties I shall earn the right to rule this village myself as it's bailiff, and no more need to vote on this stupid council! I bid you all Adieu!
Final Vote: The entire Council of Elders shall go to the Count, representing the village. They will inform the count of their existence and their willingness to serve as his vassal, negotiating their taxes and levies. The results have yet to be seen...
Notable Events:
1. The Count has been contacted. The Elders traveled along the road and to the old, not well maintained castle that sat atop a small mote. The commoners in the village were shocked to see them, and many stopped their work and followed to procession as it went up the steps and through the rusty portcullis, opened by a stern-looking guard with battle-scarred armour. The Count, Count Adaarn, was a large, portly man, who sat upon a wooden throne in a small side room, as he pored over maps with his advisers and other documents sat half-written on his table. It was quickly discovered who the village Elders were, and the Count immediately lost all composure through his complete surprise. This Count had had no idea of the village's existence, and the Elders saw the greed in his eyes as he thought of the taxes that would now add themselves to his treasury. He made stiff demands, and that 10% of the village's produce (crafts, ores, smithed creations, money, food, everything) be sent to him every 3 months. The Elders found him to be almost entirely non-negotiable on this fact. He did not broach the subject of levies, but instead insisted that of every ten able bodied men, one was to be conscripted into the personal retinue of the Count, no questions asked. Tiglam utilized this opportunity to vouch for his blood ties to the Count, and in a most boot-licking manner, offered to manage the village for the Count. The Count, in front of everyone, dismissed these rumors of blood ties as poppycock, greatly humiliating Tiglam, but because Tiglam amused him, he set Tiglam as the village Bailiff. Tiglam was responsible for ensuring that the village paid their dues, conscripted their men, and also that they obeyed any new edicts put forth by the Count. The Count allowed the village of Frye to trade openly with the other villages in his domain if he wished, namely Shaake and Donu, and that merchants could travel the roads freely, as the Count did his duty of ensuring the roads were safe with patrols of guards. Then the Elders were dismissed and allowed to return home to consider count Adaarn's "generous proposal". The powerful families can now decide how they will publicly respond to this new event, and how they will tell the commoners of the new tax.

2. Tiglam is the new Bailiff of Frye. He has no part in the council of Elders, as he is above them in heirarchy. The council of Elders still holds sway to the general populace, and hasn't lost power, except that now Tiglam can wantonly propose new laws that they will have no choice but to accept. The powerful families could make a statement on the subject.

3. The Eastern mines have been Reopened. There are still areas that are inaccessible to the miners, but the mine is able to produce a modest amount of copper, silver, and iron, property of the family Elforche. As per the agreement, 10% of the resources from the mine are given to the village Elders. Elforche insists, however, that this 10% is now the mine's share of tax for the count, thus negating the arrangement the Elders originally had, since the Elders need to turn over that contribution to Tiglam to deliver to Count Adaarn. Every so often, miners go missing... but no one knows why. Work continues, as Elforche is motivated by gain. Elforche is currently looking for buyers who will use their iron and other materials as well.

4. The School is ready for use. Those who wish to do so may hire/instate teachers for various curriculum, and teaching of the children will begin once at least one teacher has been hired.
The Elders also discussed new issues and how to proceed.
1. The Elders must consider the Count's proposal and send an envoy in return with a response. Needless to say, Count Adaarn appears to a be a greedy old coot who has very little respect for his subjects. However, an outright refusal could mean a violent response from the Count. Capitulation may be in order, or perhaps a more... intriguing response is necessary?

2. A newcomer, travelling along the new road, has approached the council, who claims to be a teacher in philosophy, higher thinking, and literacy. He offers his services for a very competitive wage to teach in the school, to help the children read and write to increase their opportunities when they grow up.

3. Tiglam is planning to use some of his wealth to throw a festival for the general populace, the "Emancipation Festival", in which he is no doubt going to celebrate "Freedom from the Village Elders", and how the better rule of the Bailiff is beginning. Naturally, this could spell disaster for the Elders. Shall the council attend the festival, and if so, what statement should they make? Bear in mind that a lot of commoners might not have any problem with the Elders, nad will simply be there to make merry on someone else's paycheck.
In short, here are the issues to be voted upon by the Elders:
1. How shall we respond to Count Adaarn's demands?
2. Shall we hire this teacher at his competetive cost to teach relevant literacy?
3. What, if any, statement shall we make at the Emancipation Festival?
The fifth month is upon us. Thinks are darkly foreboding for Frye... Can the Families do what is necessary to ensure a bright future, or will Frye begin a descent into darkness?
"Greater than I, none. Less than I, none. For I am Chayrus. All shall be one, as I am."

naturegirl1999
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Re: Burghers of Frye (4th Month)

Post by naturegirl1999 » Fri Jun 01, 2018 11:00 pm

In short, here are the issues to be voted upon by the Elders:
Hide
1. How shall we respond to Count Adaarn's demands?
2. Shall we hire this teacher at his competetive cost to teach relevant literacy?
3. What, if any, statement shall we make at the Emancipation Festival?


1: We will accept the Count's proposal, as rejecting it could cause us to be at war with the Count, and we need to keep relations with the Count from getting any worse than they already are.
2:Yes, we should hire this teacher, as literacy will be of great importance, especially now with trade.
3: We should make a statement that we, the Elders, will focus more on the populace, and that Tiglam as Baliff, might only make laws that benefit himself, possibly at the expense of the village. We would also remind the populace that the Elders were the ones who were able to stop the religious conflicts.


Regarding the new info on Shuldri, the Lew family will improve the areas where Shuldri are held, preventing them from getting into the village. The Lew family suggests to the Shuldri that willing members of the family will become hosts to the Shuldri, provided that they do not harm the hosts or the rest of the villagers, while also keeping this a secret.

Other members of the Lew family head into the Eastern Mines, to gather more information on the animals whose bones they have found.

More members of the Lew family are equipped with weapons and armor and are sent to forests to investigate what is causing the disappearance of explorers.
I'm gonna put the last thing I copied here. Will change each time I visit for variety
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Re: Burghers of Frye (5th Month)

Post by Burger Cat » Sat Jun 02, 2018 4:24 am

BakedToast wrote:
Fri Jun 01, 2018 2:52 pm
1. How shall we respond to Count Adaarn's demands?
2. Shall we hire this teacher at his competetive cost to teach relevant literacy?
3. What, if any, statement shall we make at the Emancipation Festival?[/spoiler]
1. While I might be angry about how disrespectful the count was to us. I believe that both declining and accepting this deal can lead into chaos quickly, so I will remain neutral on this vote.
2. I believe that this teacher should be helpful for our children, I accept this teacher to be at our school.
3. I argee with most of the words that Bouhe did say, but we should make sure that the law suggestions be informed that they are able to suggest new laws.

General Actions:

Certain members of the Asura Family are planning to assassinate Tiglam during the festival. These people will be covered in dark robes and will be carrying bows, poison tipped arrows and daggers. These Asura Members are acting quite strange during the last few days.

The new leader of the Asura "Xijin" will accept Lenora as his bride and will do the wedding between the two houses during the festival. Xijin will allow all of the villagers to be invited to the marriage. Xijin will be carrying a sword to protect Lenora if there is any trouble to occur during the wedding.

The members of Asura are outraged that Tiglam become the Baliff and demanded that all of the villagers of Frye should vote for their Baliff "instead of that greedy pig Tiglam, we want a proper leader" the Asura yelled for a vote for who should be Baliff. They will try to influence the villagers that Tiglam doesn't care for the safety of the villagers and is a tyrant.

The soldiers of Asura will help the Lew family for the forest investigation of their missing scouts.

Northe will continue his Investigation to find the source of this dark deity.

The Asura workers will continue building the watchtower and the Asura elites will update the protocols after the watchtower is done.

"OOC: Good job in working on this game Bakedtoast."
Last edited by Burger Cat on Mon Jun 04, 2018 2:35 pm, edited 2 times in total.
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Re: Burghers of Frye

Post by naturegirl1999 » Mon Jun 04, 2018 1:13 pm

I wonder when the other families will respond?
I'm gonna put the last thing I copied here. Will change each time I visit for variety
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Re: Burghers of Frye

Post by BakedToast » Mon Jun 04, 2018 1:53 pm

Elforche cannot vote on the council of Elders.

Elforche refuses to let members of the Lew family into the mines to investigate, unless they make an agreement that all discoveries and artifacts found are property of Elforche, and if they agree they will be allowed into the mines to study.

Elforche then sets up a small museum near the mine, where people can pay a small sum to enter and view the strange bones and pottery found deep in the mines.

Elforche also hires a "fortune teller" who can read people's fortunes by casting the strange bones upon the ground, and "interpreting" the orientation in which they land, for a modest fee of course.

Elforche spares no expense ensuring that Lenora is most beautifully decked for the wedding ceremony. Precious stones, the finest silk from Lew's farm, and a beautiful bone-charm necklace, with hand-carved inscriptions, made from the dehydrated bones found in the mines. Just to be on the safe side, they also give Lenora a small dagger to hide beneath her wedding gown, as everyone senses that tensions could rise at the festival.

Elforche makes another donation to the Amiable Anvil, as a "gesture of good faith".

We're just waiting on Tannell and Ferran to respond, and then we'll be ready for the dark results of this 5th month, a month of turmoil...
"Greater than I, none. Less than I, none. For I am Chayrus. All shall be one, as I am."

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Re: Burghers of Frye

Post by BakedToast » Mon Jun 04, 2018 6:46 pm

Something I forgot to mention as part of the turn report.

Every 6 months, there is opportunity for families to change their nominated member to the Elders. For example, Ferran had chose (without knowing) to swap Casthor with Cisse. All the other families could do the same, but bear in mind that you could anger your current representative. This option is coming up this month, if you’d like to nominate another individual, indicate this in your turn as well.
"Greater than I, none. Less than I, none. For I am Chayrus. All shall be one, as I am."

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Re: Burghers of Frye (5th Month)

Post by Guineapig004 » Mon Jun 04, 2018 9:25 pm

BakedToast wrote:
Fri Jun 01, 2018 2:52 pm

In short, here are the issues to be voted upon by the Elders:
1. How shall we respond to Count Adaarn's demands?
2. Shall we hire this teacher at his competetive cost to teach relevant literacy?
3. What, if any, statement shall we make at the Emancipation Festival?
1. We tell the count of an "ancient spirit" that requires sacrifices. We tell him that it "requires" some rare metals, to appease it of course. Otherwise, it will devastate the outlying areas. (OOC: You probably understand this already. We are tricking him into trading with us :lol: !) We will agree to the count's previous "trade".
2. Have the newcomer prove his skills, with a difficult test. If he succeeds, he will be honored, and be payed to teach at the school. If he fails, he will be fined, and kicked out of our lands.
3. We shall attend the festival. We shall take a neutral stance. We shall state the facts, and we will remind them that the elders will not let anyone harm them.


The Family of Tannell shall appoint one of the knowledgeable members of their family to teach in the school, free of charge.

They shall also research ways to improve medicine.

They shall flatter Cisse and tell him that it will just be for research. They tell him that they will share their findings on how to improve the quality of "steel" to him immediately.
"And fear struck the hearts of the dodos, as they realized they were being watched..."

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Re: Burghers of Frye (5th Month)

Post by naturegirl1999 » Tue Jun 05, 2018 2:34 am

BakedToast wrote:
Fri Jun 01, 2018 2:52 pm
The fourth month is drawing to it's end. A time of thought and preparation, was the fourth month. Hopefully everyone is prepared for the... events... of the fifth month.

The powerful families in Frye have been quite active, and their results pan out below:
Lew: -Silk Peerings- 90
Lew has investigated their silk farm, and, more particularly, the creatures they have been farming. It appears that these centipede-like creatures have a habit of eventually spinning a silk thread to the wind and flying off, often landing in the nearby areas of Frye. It appears that those areas of Frye in particular gain members who are tormented by nightmares or other acts related to some kind of fear. Those in question refuse to give a lot of information, for fear that "he" will punish them". There is no doubt a link between the maturity of the centipede-like creatures and the nightmares. Consulting old records from ancient times, Lew discovers the awful truth: they have accidentally domesticated the deadly Shuidri.
BakedToast wrote:
Mon Apr 09, 2018 1:35 am
(From the game Itzan)
I also create a partially sapient species, the Shuidri; they are at best tribal/nomadic (and cannot comprehend further), and at worst, they are savage beasts. They are native to all the clusters containing sapients, but exist in small numbers.
Biology of Shuidri:
These are small parasitic insects that are shaped and sized like the common brown centipede, with a crucial difference. They are very light, and can, like baby spiders, release silk strands in order to catch the wind and carry themselves aloft to new locations. Shuidri are solitary creatures, but some will work together with other Shuidri if it will benefit them both. When outside a host, they are carnivores, killing and eating other small insects. When they land they immediately search for a host, sensing many firing neurons as a sign of a suitable host (they prefer sapience, but will settle for basic intelligence in a host as well). When a host is found, the Shuidri will simply sit on the exterior of the host in an inconspicuous place, so as not to be noticed, somewhere within 3 feet of the host's brain. It does not bite, latch on, or do anything that may cause it to be detected. On sapient species, it may often rest between layers of clothing, or in hair. Sometimes it will rest on household objects that the host is frequently near. When they are suitably situated, they begin the parasite process: feeding off the host's thoughts of Shuidri, by revealing their "true form" in the host's thoughts.
Symptoms of a Shuidri infection:
The "true form" Shuidri appear in stature roughly humanoid, with thick black skin, oily and smooth, like an octopus; Their hands are instead two long claws stemming directly from their wrists. They have large purple eyes that appear as featureless glass orbs--pure neon purple, emitting a light that can be seen at night. From their face, instead of a mouth and nose, hang two long tentacles that reach down to their torso, each about a foot long. From their host's perspective, these creatures appear to them in visions and dreams at unpredictable times. Some call them "Dream Terrors", due to the effects of infection. Although the Shuidri are fully capable to cause visions to a waking being, most prefer to manifest themselves in dreams when the being is asleep, to avoid detection from other beings apart from the host. Since these creatures thrive on thought (specifically -and only- thoughts about Shuidri), they will act in the dreams and visions of their host in such a way as to not be easily forgotten, and to be thought about on a regular basis. A savage and simple Shuidri may simply repeatedly scare or chase its host in their dreams, to cause fear and remembrance through repetition. A more intelligent Shuidri may instill various forms of fear, be unpredictable, or even communicate with its host; a very bold and cunning Shuidri may even give it's host real life commands, and punish it in dreams if it fails to obey. A Shuidri is fully capable of moving to a new host, and may do so if it senses that its host has weak thoughts or may soon die, but often prefer to stay with the same host as they develop a sadistic "bond" with them. Multiple Shuidri can share a host, and since "True form" Shuidri are identical, the host's thoughts can feed multiple Shuidri if the host is thinking about more than one Shuidri; but shared host cases are very rare.
Physiology and Lifecylce of a Shuidri:
While a Shuidri can live independently as a carnivorous insect for months before finding a host, after it has fed on thoughts for a few days its digestive tract will deteriorate and it will be incapable of surviving without a host, and if removed from a source of thoughts it will die of starvation.
Using the energy it recieves from concentrated thoughts from it's host over a few months, the Shuidri will eventually grow to about double it's normal size; this growth is due to the production of eggs inside itself. When it has produced about 100 eggs, the Shuidri will flee its host and head to a dark place, usually beneath ground, and lay its eggs there. It will protect its eggs until it starves to death, leaving behind its body as food for the Shuidri young. The young hatch shortly after the parent has died, and after they consume the parent and each other, the survivors (usually only a handful, twenty at most) head in different directions, acting like regular carnivorous insects until adulthood, when they will spread their silk to the wind to begin the process anew.
BakedToast wrote:
Thu Apr 26, 2018 6:03 pm
As part of my turn I would also like to evolve the Shuidri.
The Shuidri life cycle remains the same, with a small change. Each Shuidri, when hatched, has about a 30% chance to become a Black Shuidri; normal Shuidri are brown in color.
Black Shuidri behave as normal Shuidri except that they are fully sapient, cunning, and ruthless in their approach to find and leech from intelligent life. They are aware that they are superior to their regular brethren, but still have equal chance of surviving the hatching process (in which baby Shuidri devour each other in an attempt to survive).
Black Shuidri never reproduce; instead of using their host's thoughts of Shuidri to produce eggs, they use it to accumulate psychic energy inside themselves. Over the course of about a year, the Black Shuidri will continue to gather Psychic energy from its host's thoughts.
When enough energy is accrued, the Black Shuidri flees its host and transforms into it's "True Form", the "Dream Terror" as many common people call them, except it's no longer a vision, but a real, physical, and terrifying entity.
True Form Shuidri have this appearance:
The "true form" Shuidri appear in stature roughly humanoid, with thick black skin, oily and smooth, like an octopus; Their hands are instead two long claws stemming directly from their wrists. They have large purple eyes that appear as featureless glass orbs--pure neon purple, emitting a light that can be seen at night. From their face, instead of a mouth and nose, hang two long tentacles that reach down to their torso, each about a foot long.
The True Form then begins to wreak havoc on its old host and the surrounding populace, feeding off the thought energy produced by the intelligent lifeforms it affects. This "havoc-wreaking" could be as basic and violent as an all-out massacre where the Black Shuidri attempts to kill as many beings as possible and feed off of their fear short-term before finding another group of intelligent lifeforms to terrorize; but in the case of many Black Shuidri (who are fully sapient and quite intelligent), they will attempt to stalk about the village and build up a gnawing dread upon the populace, feeding off of their fear long-term, and occasionally kidnapping and/or hunting and killing some of them.
As Black Shuidri are fully sapient, they greatly prefer fully sapient hosts (as opposed to regular Shuidri, who can tolerate a non-sapient animal as a host, although they also prefer sapience), and can learn extensive knowledge from their host such as a language, any education the host has learned, and a philosophical outlook on life similar to their host. Due to this, Black Shuidri (once in "true form") may be communicated with, and possibly encouraged to terrorize another population or convinced to carry out tasks (if suitably rewarded). If a village were to somehow ally with a Black Shuidri, it would be a great asset to them, although this is a very uncommon thing indeed. Black Shuidri are capable of being mortal worshipers to a god, but often maintain their cynical and selfish attitude; as such, conversion to any religion is very unlikely.
Thankfully, Lew has managed to keep this knowledge to themselves, even the other powerful families are not aware of this. It is up to Lew what they do with this knowledge; revealing it to the public might be safer, but would seriously harm their reputation. But dealing with it solely by themselves is a dangerous risk; Shuidri are a vicious species, and that knowledge was from ancient records. Who knows what they're capable of now...

Lew: -Miner Investigations- 91
After persuading the members of Elforche responsible for managing the reconstruction of the mine, Lew takes some samples of the bones, the urns, and the orange-colored dust into personal custody in their family home. After a long period of study, they can determine that the bones belong to some sort of carnivore, the likes they have never seen before. The large blunted beak implies ripping chunks of meat along with bones of the prey, and crushing the mixture to a pulp before ingesting. The diminutive arms and legs seem to suggest a sort of upright posture although this creature must have had trouble moving at great speeds or taking down prey on its own, and must have hunted in packs. While the head and mouth openings seem to resemble that of a large bird, the beast couldn't have stood more than 3 feet tall, and the rest of it's body seems much more mammalian in structure; it's hard to tell, as many of the bones seem to be damaged by weapons, or broken by some sort of blunt force. The orange dust that covers the bones seems to have permeated into them as well, and the bones seem to have been somewhat preserved by it, being quite dehydrated. Whoever buried these creatures in the urns must have had some kind of respect for them as they seem to have been placed very carefully into the pots. Speaking of the pots and urns, they appear to be made of some form of ancient clay, many still being intact, with strange markings thereon that don't resemble any language known by Lew. The pots and urns seem unusually small, barely able to contain one of the creatures, and the handles for moving and carrying the pots are extremely little, and a human hand doesn't seem to be able to fit in them. Perhaps they were ornamental handles.

Ferran: -Cisse's Rise- 38
Cisse accepts the situation put upon him by Ferran, although he is a bit begrudging about having to pay dues to Ferran. He agrees to make swords for the members of the Ferran family in return for a seat on the village Elders, but cannot promise the same ridiculous high quality of his own sword. The order is filled out quickly and efficiently, and Cisse prepares to take his seat on the council next month. Casthor is enraged; he furiously vows to get revenge on Ferran for this act.

Asura: -Watchtower Protocols- 33
The watchtower progression is about a quarter way done, due to the low amount of manpower available for labor (the road took top priority). Many of the Militia are confused by the new watchtower protocols, as they seem much too rigid in comparison with the extremely slack system they currently have for keeping order in Frye.

Asura: -Northe's Exorcism- 92
Northe has done extremely well. After investigating further, he learns that there may indeed be some malign presence in Frye. Those who are no longer tormented by the evil spirit ("One day, it seemed to just vanish! They told him.") described him as a "large, dark skinned man-beast, appearing in dreams, tormenting them; he had dark oily skin, purple eyes, and two tentacles hanging where his mouth would have been. Some report conversing with the evil spirit, as it told them to betray family members and friends, or gave them ambitious goals to fulfill upon pain of punishment if they failed. Northe then performed a ritual in which he drew a circle in the ground around the tormented ones, said a prayer, and drew a prick of blood from their hands. The villagers seemed relieved by this performance, and most of them did not show any more signs of nightmares or torment, although some seemed to still act a bit out of character from time to time.

Asura: -Forest Exploration- 3
The explorers that Asura sent into the forest did not return. No one knows what could have happened to them out there, save that some far-away screams were heard the night after they left, and nothing more. No one dared investigate.

Tannell: -Steely Gazings- 22
Tannell attempts to question Cisse for his knowledge on how to create steel, and if they can borrow some for research purposes. He flatly refuses, clearly seeing potential for his own wealth should he master the craft. Tannell will either have to acquire steel some other way, or take some by force or robbery from Cisse's new smithy.

Elforche: -Deeper Delvings- 46
The more recent delvings into the mine's depth did not seem so promising. Very few of the strange urns and pots were found, and sometimes, several of the explorers in a group wouldn't return; the rest of the group refused to speak of what occurred in the depths of the mines...

(OOC: As a note, a higher roll often not only means more success, but more information on the success, allowing better knowledge of the situation.)


The Elders have discussed several issues amongst themselves, and the results have been recorded.

1. Discuss management of school.
Marahie: I agree with Northe and Bouhe. Having every teacher put through our monthly meetings is too great a task.
Javen: Let the collective Elders hire teachers based on their approval.
Casthor: Teachers must be approved by the Elders. Medicine is most important subject.
Bouhe: Mulitiple Cirricula, teachers can be privately hired or by the elders, but all teachers are screened by the Elders before being allowed to teach.
Northe: Elders can individually hire teachers with their personal funds, that they think will be helpful.
Sefiam: A private hiring system is most cost effective, but can cause imbalance of power. Perhaps the Elders collectively hire teachers?
Tiglam: Those who have the status, deserve to have control over who teaches. Teachers should be privately hired.
Final Vote: It was a very stiff debate, but after a vote, the Elders have decided that the hiring of teachers may be done by anyone who has the monetary funds to do so. However, they also decided that those who hire a teacher are responsible for the teacher's actions, and they are held accountable for the cirriculum and quality of materials taught.
2. Shall we hold a victory feast?
Marahie: I like the idea of a general festival instead.
Javen: No, instead a general festival.
Casthor: No, instead a general festival.
Bouhe: No, there are more important things to be doing with resources.
Northe: No, instead a general festival.
Sefiam: The proposal of a general festival seems much more likable to me.
Tiglam: How dare you all refuse my proposal of a feast! You will regret this! The Count will hear of your unorthodox ways!
Final Vote: Despite Tiglam's great rage at the outcome, the Elders have decided to use village funds to have a festival, the "Festival of Roads", which will occur every year at this time, to celebrate the village's victory over seclusion. The feast has many rituals of people going out to make new friends, and being kind and helpful to those who are shy or reclusive, in an attempt to emulate how Frye liberated itself from isolation.
3. How shall we proceed once the road is completed?
Marahie: I agree with Casthor.
Javen: Agree with Casthor.
Casthor: Introduce selves to the count and negotiate taxes and levies, and other business.
Bouhe: Each powerful family will send an ambassador to the count and propose trade relations.
Northe: Agree with Casthor.
Sefiam: To introduce our selves politely to the count seems the wisest of ideas. I agree with Casthor.
Tiglam: I shall go unto the count myself, as his relation, and through blood ties I shall earn the right to rule this village myself as it's bailiff, and no more need to vote on this stupid council! I bid you all Adieu!
Final Vote: The entire Council of Elders shall go to the Count, representing the village. They will inform the count of their existence and their willingness to serve as his vassal, negotiating their taxes and levies. The results have yet to be seen...
Notable Events:
1. The Count has been contacted. The Elders traveled along the road and to the old, not well maintained castle that sat atop a small mote. The commoners in the village were shocked to see them, and many stopped their work and followed to procession as it went up the steps and through the rusty portcullis, opened by a stern-looking guard with battle-scarred armour. The Count, Count Adaarn, was a large, portly man, who sat upon a wooden throne in a small side room, as he pored over maps with his advisers and other documents sat half-written on his table. It was quickly discovered who the village Elders were, and the Count immediately lost all composure through his complete surprise. This Count had had no idea of the village's existence, and the Elders saw the greed in his eyes as he thought of the taxes that would now add themselves to his treasury. He made stiff demands, and that 10% of the village's produce (crafts, ores, smithed creations, money, food, everything) be sent to him every 3 months. The Elders found him to be almost entirely non-negotiable on this fact. He did not broach the subject of levies, but instead insisted that of every ten able bodied men, one was to be conscripted into the personal retinue of the Count, no questions asked. Tiglam utilized this opportunity to vouch for his blood ties to the Count, and in a most boot-licking manner, offered to manage the village for the Count. The Count, in front of everyone, dismissed these rumors of blood ties as poppycock, greatly humiliating Tiglam, but because Tiglam amused him, he set Tiglam as the village Bailiff. Tiglam was responsible for ensuring that the village paid their dues, conscripted their men, and also that they obeyed any new edicts put forth by the Count. The Count allowed the village of Frye to trade openly with the other villages in his domain if he wished, namely Shaake and Donu, and that merchants could travel the roads freely, as the Count did his duty of ensuring the roads were safe with patrols of guards. Then the Elders were dismissed and allowed to return home to consider count Adaarn's "generous proposal". The powerful families can now decide how they will publicly respond to this new event, and how they will tell the commoners of the new tax.

2. Tiglam is the new Bailiff of Frye. He has no part in the council of Elders, as he is above them in heirarchy. The council of Elders still holds sway to the general populace, and hasn't lost power, except that now Tiglam can wantonly propose new laws that they will have no choice but to accept. The powerful families could make a statement on the subject.

3. The Eastern mines have been Reopened. There are still areas that are inaccessible to the miners, but the mine is able to produce a modest amount of copper, silver, and iron, property of the family Elforche. As per the agreement, 10% of the resources from the mine are given to the village Elders. Elforche insists, however, that this 10% is now the mine's share of tax for the count, thus negating the arrangement the Elders originally had, since the Elders need to turn over that contribution to Tiglam to deliver to Count Adaarn. Every so often, miners go missing... but no one knows why. Work continues, as Elforche is motivated by gain. Elforche is currently looking for buyers who will use their iron and other materials as well.

4. The School is ready for use. Those who wish to do so may hire/instate teachers for various curriculum, and teaching of the children will begin once at least one teacher has been hired.
The Elders also discussed new issues and how to proceed.
1. The Elders must consider the Count's proposal and send an envoy in return with a response. Needless to say, Count Adaarn appears to a be a greedy old coot who has very little respect for his subjects. However, an outright refusal could mean a violent response from the Count. Capitulation may be in order, or perhaps a more... intriguing response is necessary?

2. A newcomer, travelling along the new road, has approached the council, who claims to be a teacher in philosophy, higher thinking, and literacy. He offers his services for a very competitive wage to teach in the school, to help the children read and write to increase their opportunities when they grow up.

3. Tiglam is planning to use some of his wealth to throw a festival for the general populace, the "Emancipation Festival", in which he is no doubt going to celebrate "Freedom from the Village Elders", and how the better rule of the Bailiff is beginning. Naturally, this could spell disaster for the Elders. Shall the council attend the festival, and if so, what statement should they make? Bear in mind that a lot of commoners might not have any problem with the Elders, nad will simply be there to make merry on someone else's paycheck.
In short, here are the issues to be voted upon by the Elders:
1. How shall we respond to Count Adaarn's demands?
2. Shall we hire this teacher at his competetive cost to teach relevant literacy?
3. What, if any, statement shall we make at the Emancipation Festival?
The fifth month is upon us. Thinks are darkly foreboding for Frye... Can the Families do what is necessary to ensure a bright future, or will Frye begin a descent into darkness?
Since 4th month is here, can it be added to the first page for newcomers? the first 3 months are there, just an observation. you can ignore this if you want, just stating an observation
I'm gonna put the last thing I copied here. Will change each time I visit for variety
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BakedToast
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Re: Burghers of Frye

Post by BakedToast » Tue Jun 05, 2018 3:09 pm

Got it, Post has been updated. Thanks for the reminder!

Just waiting for the Ferran family and the Tannell Family to respond, and we'll be ready for the results of the fifth month, a month of foreboding and darkness...

I will give a few more days for them to act, otherwise I will assume that they are going to make no major actions and are allowing their representatives in the Elders to vote on their own accord.
"Greater than I, none. Less than I, none. For I am Chayrus. All shall be one, as I am."

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