Saurian Island, a game of Reptilian Evolution!

Speculative evolution and forum games
dinoman9877
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Saurian Island, a game of Reptilian Evolution!

Post by dinoman9877 » Sat Dec 16, 2017 8:55 am

So with some time to myself now with no school, and the forums coming back to life (I'm here again after all) I decided I'd have another go at making and running a forum game!

There is quite a bit of reading ahead, outlining the four environments in which players can choose. If you have your mind set on a specific area to play, you can skip to outline for it and ignore the rest...for now at least.

Saurian Island

Off the Eatern coast of Australia lies an island never before discovered by humans...Nor any animals for that matter. In the same way that it's parent continent is dominated by marsupials, this island is in fact dominated by Saurians; the reptiles and the birds. Recently, however, the island was struck by a massive cyclone, wiping out many of the species endemic to the island, and yet introducing others. Recently, Komodo dragons have been said to be seen prowling around, feasting on whatever they might be able to capture.

A distant relative of the Frilled Lizard, named Achlamydosaurus primii has inhabited the island for almost one hundred thousand years, surviving volcanic and climatic turmoil. They are small, reaching roughly a foot in length, and lack the frill that make their mainland relatives so famous. A rather plain example of a lizard. They are insectivorous, and colored a mottled brown and dark green to hide in their forest home. However, in recent years the forest has become reduced, leaving only a relatively small portion left to the Frilless Lizards and the other animals that call it home.

After the Cyclone passed, the Frilless Lizards, tossed both by winds and fleeing across even crocodile infested rivers to new areas in an attempt to flee, became scattered all across the island, often finding themselves in environments very different to their home. The forest population may very well be extinct, as none have been seen since the cyclone passed. All that remain now are four depleted groups of lizards in landscapes completely alien to them.

The Island

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Saurian Island has seen much strife in the past few thousand years. Though the volcano in the center lies dormant now, it has long been both the destroyer and lifeblood for many of the island's environments.

The island was once dominated by forest, but now less than half of the island still has trees growing in great quantity. Here the animals are secretive, and spend their days foraging above or weaving between the trunks in search of their food. The Frilless lizard apparently died out here during the last Cyclone, as none have been seen since.

The Jungle grows around a river delta that is fed by ash from the volcano's many eruptions in the island's past. While it is the smallest environment thanks to lack of nutrients, life flourishes here. Birds and insects cry out in a cacophony of sound, joined by the few species of amphibian that inhabit the jungle as well. Some have even attributed some of the strange songs heard from within the dense jungle to reptiles, but it's quickly brushed off. Reptiles don't have a larynx or a syrinx, after all. Still, this dense jungle houses predators. Monitor lizards and snakes dominate the treetops and the land, and any animal unlucky enough to fall into the water is snatched up by the small Delta Crocodiles that patrol the waterways. The Frilless Lizards may find this area the homiest of all the other populations, but they still lack many of the necessary adaptations to call this place home.

The Rockfall is a permanent scar on the island after the volcano's last eruption nearly thirty thousand years ago. The northwestern face of the volcano collapsed and proceeded to bury the land underneath in miles of rock and ash. This unforgiving environment acts as a barrier between the north and the south, as many animals lack the ability to climb the sheer rock faces, or cannot find enough food to survive. Only the hardiest plants grow here, and most of the animal life is in the form of insects and birds. The birds often come to nest on the rocky cliff faces and outcroppings, and one species, known as the Stonehopper, makes a permanent home here. These birds are actually very distant cousins to the Kookaburra, and though they are still capable of flight, they have developed rather long and muscular legs, and their toes have grown longer to help them grip onto the loose rocks of their home as they pluck insects from the ground. The Frilless Lizards here will struggle. Even though food is there for the taking, even they are not adept enough climbers to deal with the jagged terrain easily, and predatory birds still patrol the sky above, waiting for a meal to present itself.

The Scrubland is a relatively recent environment for the animals of Saurian Island to adapt to. After the Rockfall blocked off the North, less and less rain managed to make it to this area. Now only sparse pockets of forest grow here, surrounded by thickets of brush and open spaces exposed to the harsh sun. Water here is relatively scarce, especially in the dry season when the river which divides the Scrubland from the Savanna all but dries up. Animals here have adapted to find water from every source they can get. Recently, an invader has been spotted in the Scrublands. Komodo dragons arrived after the Cyclone had passed, presumably tossed out to see on dead trees by the wind and the massive waves. While the climate is a little dry than what they are used to, the massive lizards persevere, and have quickly established themselves as the dominant predators. Frilless lizards are exposed here, and not as adapted to the harsh elements as the native fauna. They must be careful if they are to survive.

The Savanna was a biome thousands of years in the making. Massive flocks of emu used to run free through the southern part of the island, eating away the seeds and brush of the forest. In their wake they left only grass and the few trees that managed to establish themselves. But there's no place to hide in the grasslands when you're the world's second largest flightless bird. The Cyclone almost completely destroyed the Saurian emu population. Only a single flock numbering around a hundred individuals remains, hardly the plant busting force that created the massive stretch of grass. Crocodiles also live here, preying on whatever animals attempt to cross the river in search of food. The Frilless Lizards are completely out of their element here, no where to hide and not big or fast enough to fight or run. Yet the cyclone opened many opportunities; most of the species endemic to the savannah are extinct, and the emus are struggling to survive. Major niches both for predator and prey are available now, but time will tell if the Frilless Lizards can take advantage.

Mechanics


VOTING
Like most forum games, you will get two votes per turn as a total per team. You may have three people per team, however there shall only remain two votes per round. It is up to you as a team to discuss (OUTSIDE OF THIS THREAD, to avoid clogging it up) what you want these votes to be. To avoid drama and confusion, one person will be designated to tell me what the votes for the round are, and at least one other person in the team must message me to say that these votes are correct, because I will only accept votes based on the rule of majority or unanimity. If the designated voter tries to force their own votes against the wishes of the other two, one or both may feel free to contact me. The designated voter will be changed to someone else and the offender will be given a warning to not impede the game again.

Or, you can play alone. You have the right to play by yourself or with certain people and can reject anyone whom you do not want on your team.

Shamelessly, I am going to steal most of JoshtheHawk's trait generation system from his forum game "Life on Geffuh" which he seemed to steal from Alpha, to influence randomness in the game that will keep everyone on their toes and may have to force new plans for survival.

Voting Rules (Again, stolen shamelessly because I like the system):
Votes will be given a score of 1 - 100 based on this random number generator: https://www.random.org/
If supporting another team members vote, the result obtained by the generator will be modified by 1.5, or 50% more than the original. It will be 2 times as much if both other members support the vote.
1 - 20 is the reverse of what was intended.
21 - 40 is no change.
41 - 60 is slight change towards what was intended.
61 - 80 is evolving the desired trait.
81 - 100 is becoming specialised and extremely good at whatever is being evovled.

Votes have to be mostly realistic or at least plausible. You must be able to provide a valid reason as to why something should be evolved if asked.
They also have to follow a linear progression, aka you can't just vote for "wings" as its too far of an evolutionary step, rather you'd have to vote for climbing of trees/other structures, then methods of gliding, and then finally powered flight.
Also votes have to be specific and not vague, for example you cant just vote for "a better heart", you have to explain exactly what it is you want to be changed.


CONSERVATION STATUS
Not too hard. It's how close your species is to dying. If you do end up going extinct, your team will be assigned a related animal. It will have traits that make it resilient to the last cause of death, but something else will be given up to make up for the 'free trait'.

Status List:
LC, Least Concern: Your species is thriving, and not at risk of extinction.
NT, Near Threatened: Your species is capable of surviving, but its numbers are beginning to drop at an abnormal rate or aren't what they should be for its niche.
VU, Vulnerable: Your species is struggling to survive in its home, and risks Endangerment.
EN, Endangered: Your species has become rather rare, and is at risk for extinction if things do not change.
CR, Critically Endangered: Your species is on the brink of extinction. Without corrective action, they will die out.
EX, Extinct: Your species has died out completely, or has so few individuals that they cannot feasibly produce a viable population in the future.

EVENTS
No evolution game would be complete without these, and I have what I feel to be an interesting system in place.

1-2 will be no event 3-4 will be a minor event, such as a population boom in local prey populations, or a population bust. A 5 will be a localized event. This means that one specific area will suffer an event while the rest are unaffected. A 6 is an island wide disaster, affecting all regions at once. Some are even permanent. After the roll determining the kind of event, another roll will determine the event that occurs from a list.

A MAJOR DISASTER WILL NOT OCCUR FOR THE FIRST FIVE ROUNDS OF THE GAME, AND THERE IS A THREE ROUND COOLDOWN MINIMUM BETWEEN MAJOR DISASTERS.

Minor Event list:
1. Extra rains
2. Dry spell
3. Flooding
4. Disease
5. Predator population grows
6. Predator population shrinks
7. Player species populations grow (Extra vote for any/all players who get this event next round!)
8. Player species populations shrink (Only one vote this round, and moving down a level of conservation status)
9. Animal pest infestation (can be good or bad depending on where it happens and the diets of the player species)
10. Plant pest infestation
11. Predator migration
12. Prey migration
13. New species of prey appears
14. New species of predator appears

Major Disaster List:
11. Earthquake (Is always islandwide)
12. Wildfires
13. Minor Volcanic Eruption (Takes two turns)
14. Major Volcanic Eruption (Takes two turns, is always an islandwide event)
15. Minor Lava Flow
16. Major Lava Flow
17. Mammalians (Permanent, can however be stopped)
18. Human settlement (Permanent, can however be stopped)
19. Cyclone (Is always islandwide)

MIGRATION
This is experimental and may not work, but if your team feels as though your species may be better off somewhere else, such as in an attempt to flee a minor eruption, you are allowed to migrate your species to a new biome directly adjacent to yours. However, you must be ready to deal with the consequences of a new land, it's like starting a brand new life. This will also help to influence competition between players. Species can also begin interacting with neighboring biomes if they evolve certain traits. For example, if a species from the Rockfall evolves flight, they are able to venture into the Scrubland to forage for food, but are subject to predation by the animals there, which will influence how the players must vote.

That should about wrap it up, sorry for the long read. If you're all still among the living then we can get to setting up teams!

Team 1 Welcome to the (Jungle): Prudentia
Species Name: Achlamydosaurus primii
Status: EN

Team Eggy Bonnet (Rockfall): Burger Cat
Species Name: Achlamydosaurus primii
Status: EN

Team EXCELLENT GENTLEMEN (e_e) (Scrubland): DehEvil
Species Name: Achlamydosaurus primii
Status: EN

Team BOREDASEFF (Savanna): Alexcat989
Species Name: Achlamydosaurus primii
Status: EN

Edit: Now with all teams filled, I will begin the first round.
Last edited by dinoman9877 on Tue Dec 19, 2017 3:44 am, edited 4 times in total.

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Burger Cat
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Re: Saurian Island, a game of Reptilian Evolution!

Post by Burger Cat » Sat Dec 16, 2017 5:07 pm

Form Team Eggy Bonnet (Rockfall)
Vote 1- Countershading like camouflage
Vote 2- Develop more grappling type of claws for climbing and grabbing onto prey

If anyone does want to join my team and ask me to change the votes that is fine with me. These votes are just here for a placeholder if no one join my team.
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Alexcat989
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Re: Saurian Island, a game of Reptilian Evolution!

Post by Alexcat989 » Sun Dec 17, 2017 4:52 am

Team BOREDASEFF (Savannah)
-Erect Leg Posture
SCREW YOU I AM THE ARCH-EMPOROR
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Uses Cate/Cates pronouns
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DehEvil
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Re: Saurian Island, a game of Reptilian Evolution!

Post by DehEvil » Mon Dec 18, 2017 5:30 am

Guess I got scrubland then.

Form Team Sexcellent Mentlegen (Scrubland)
-Secrete Waxy/oily/gooey/mucus-y substance to resist losing moisture.
-Stronger tail (for use as defense / movement)

Give me some time to think of votes pls.
I think I may have some votes, but can I ask a question (or two) first? Should I assume that this lizard will not do well with how dry it is? That it doesn't have a substance to keep it from drying out or that it doesn't have a strong tail ?
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Inspirational quote by
joshthehawk wrote: your only limit is your limited imagination.
Random quote by
AOE22 wrote:hehheh
I have no idea why this was whatever my last copy was, but when i pasted it, I just had to put it somewhere.

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Prudentia
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Re: Saurian Island, a game of Reptilian Evolution!

Post by Prudentia » Mon Dec 18, 2017 7:56 am

I hereby form Team Welcome to the (Jungle).

- Begin to develop gecko like ridges on our digits
- Develop an interlocking vertebral column (like in the Hero Shrew, https://en.wikipedia.org/wiki/Hero_shrew)
Last edited by Prudentia on Mon Dec 18, 2017 3:31 pm, edited 1 time in total.
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Re: Saurian Island, a game of Reptilian Evolution!

Post by 20 characters! » Mon Dec 18, 2017 12:38 pm

wait, so this game isn't about crocodiles?
youtubeuserSara3346
20 characters! wrote:*explodes into a gore shower
combi2 wrote: ... thought that all cows could produce unlimited antibodies,boy am i a retard.
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DehEvil
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Re: Saurian Island, a game of Reptilian Evolution!

Post by DehEvil » Mon Dec 18, 2017 10:20 pm

20 characters! wrote:
Mon Dec 18, 2017 12:38 pm
wait, so this game isn't about crocodiles?
...wut?
ImageImage
Inspirational quote by
joshthehawk wrote: your only limit is your limited imagination.
Random quote by
AOE22 wrote:hehheh
I have no idea why this was whatever my last copy was, but when i pasted it, I just had to put it somewhere.

dinoman9877
Posts: 198
Joined: Tue Jan 27, 2015 1:10 am

Re: Saurian Island, a game of Reptilian Evolution!

Post by dinoman9877 » Tue Dec 19, 2017 3:59 am

20 characters! wrote:
Mon Dec 18, 2017 12:38 pm
wait, so this game isn't about crocodiles?
Wrong game...?
DehEvil wrote:
Mon Dec 18, 2017 5:30 am
Guess I got scrubland then.

Form Team Sexcellent Mentlegen (Scrubland)
-Secrete Waxy/oily/gooey/mucus-y substance to resist losing moisture.
-Stronger tail (for use as defense / movement)

Give me some time to think of votes pls.
I think I may have some votes, but can I ask a question (or two) first? Should I assume that this lizard will not do well with how dry it is? That it doesn't have a substance to keep it from drying out or that it doesn't have a strong tail ?
Reptiles, especially those in Australia, have a predisposition to retaining moisture. However, I don't see how a secretion will help them resist losing moisture. Unlike mammals, they are unable to perspire, which means they don't lose moisture from temperature regulation. Forming any substance would probably be more expensive to the reptile than it would benefit it, at least with the intended use. Its tail is no stronger than any other lizards, but I'll accept that vote.

In the meantime, a new vote is all I need from you, or changing the reason for the secretion.

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DehEvil
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Re: Saurian Island, a game of Reptilian Evolution!

Post by DehEvil » Tue Dec 19, 2017 4:37 pm

Huh, okay. Thanks. The first votes are always the hardest....

I'll just vote the stronger tail twice
-Stronger tail
-Stronger tail
Last edited by DehEvil on Wed Dec 20, 2017 11:56 am, edited 1 time in total.
ImageImage
Inspirational quote by
joshthehawk wrote: your only limit is your limited imagination.
Random quote by
AOE22 wrote:hehheh
I have no idea why this was whatever my last copy was, but when i pasted it, I just had to put it somewhere.

dinoman9877
Posts: 198
Joined: Tue Jan 27, 2015 1:10 am

Re: Saurian Island, a game of Reptilian Evolution!

Post by dinoman9877 » Wed Dec 20, 2017 12:18 am

ROUND ONE

All across the island, it is silent, except for the rustle of the wind and the rushing of floodwater. Then, the first few cautious calls of the insects and the birds, which soon spiral into a cacophony of song. From burrows and under logs to the island's smaller animals reemerge, while the larger inhabitants seem to materialize from out of thin air as they return to their daily lives. The island has only just survived the Cyclone. Now, nature can get back to what it does best, picking up the pieces to make new and strange creatures.

Rolling the die...Landed on 1!

Over the years, the island has managed to be left out of the paths of most of the more dangerous storms, allowing the residents to recuperate and raise families. While many of the major species remain relatively unchanged, the smaller species of reptile and bird begin to show signs of evolution, trying to adapt to their new homes and the open niches available to them.

Team Welcome to the Jungle (Jungle Biome): Prudentia
Last round's votes: N/A
Votes: Ridged feet like a geckos = Value: 62
Interlocking vertebral column = Value 77
Species: Achlamydosaurus primii bagheera
The Frilless Lizards which had been deposited in the jungle were perhaps the most at home, even in spite of the uneven playing field. Food was plentiful and the lizards simply began to play the numbers game. Still, their climbing skills were lacking, and when it came down to it, many lizards were lunch because they couldn't clamber to safety in the treetops. The stronger climbers, however, began to show a strange adaptation akin to that of a distant group of relatives. Strange pads made of microscopic setae adorned the feet of the Frilless Lizards, allowing them to grip better to the slippery trees and plants of their jungle home. While not as proficient as geckos in climbing thanks to their rather and strangely shaped toes, it has immensely helped the species in fleeing both from arboreal and terrestrial predators.
While they have done better at avoiding becoming a meal, the Frilless Lizards of the Jungle have taken strides toward locating their own meals. Food is abundant in the jungle, even moreso than the predators, but much of hides under leaves and logs, which the lizards could never dig under in time before the prey burrowed deeper. Some of the lizards began to take a more brutish approach, shoving debris out of the way to expose the tasty insects beneath before they could react. These lizards tended to be those with a strangely robust vertebral column. Over generations, the vertebrae of the lizards interlocked with bone projections, giving extra support to the animals' spine while still remaining flexible. The lizards now simply shove any obstacle away from their food before gorging themselves, and the strengthened spine helps to prevent the lizard from being crushed, either by plant, rock, or careless animal.

However, these lizards still face many challenges. Few eggs survive long enough to hatch thanks to the lizards simple tactic of burying them in the ground and leaving them. The ground is often saturated with water, which either floods the soft-shelled eggs of the lizards directly, or induces molds and fungi to grow on them. If it's not the water that kills the eggs, then it is the predators. Monitors often come to dig up the nests and gorge themselves on the eggs. Delta crocodiles have been known to do the same, and whatever eggs do survive the ravenous reptiles are left to scavenging birds or carnivorous insects to finish off. And still these poor lizards are out of their element when it comes to fleeing predators. On the ground and in the trees, various species of monitor lizard and bird chase down the Frilless Lizards and feast on them. Any lizard unfortunate enough to fall into the waters or attempt to swim across will likely fall victim to the Delta crocodiles before they make it back to land. They will need to improve their climbing adaptations if they're to compete as an arboreal species, and nesting on the ground will continue to cause issues for such fragile eggs.
Status: VU (Improving, but the species is still out of their element)
Prey: Insects and grubs, occasionally bird eggs
Predators: Monitor lizards, birds of prey, delta crocodiles. Eggs and young are threatened by large insects and arachnids.

Team Eggy Bonnet (Rockfall Biome):
Last round's votes: N/A
Votes: Countershading = Value: 41
Grappling Claws = Value: 62
Species: Achlamydosaurus primii thingii
The Frilless Lizards of the Rockfall have been thrown into a completely foreign environment. The land almost barren for as far as the eye can see. Life here is tough, with little shelter from the sun, less food, and few places to lay eggs. The main threat, however, are the predators. Raptors sweep the lizards away in a flash and flocks of seabirds have even ganged up on weaker or younger lizards only to tear them apart in moments, leaving only scraps and a head just slightly too big to swallow. Yet, some lizards have managed to avoid detection, at least for a little longer than their speckled brethren. While the population still displays a muted speckled green and brown, they have slowly began to change in favor of a counter shading pattern. The very first iterations can be seen now, with a slightly lighter brown dominating the stomach and darker browns and grays overtaking the greens.
Though the species is still lacking in the ability to hide, they've made up for it in their attempts at climbing. The claws of the Rockfall lizards have grown longer and curved, allowing them to hook onto the edges of rocks and haul themselves up. Often things don't go to plan, especially when fleeing from predators. They may lose their footing and tumble back down, and the claws do occasionally break in a mad dash for safety, which handicaps the lizard greatly. Still, their ability to flee predators and navigate the terrain is better than ever before. Improving on ways to navigate the rocks and protect their eggs will be key to their success.

The species suffers from predation and difficulties in reproducing. Their counter shading is not fully developed, and the sharp eyed birds are seldom fooled by it. The lizards have evolved better to escape, however, but many chases end when the lizard slips or injures itself. There are also few suitable places for the lizards to raise young. Soil is a rare commodity and many mothers are forced to clamber into a gap in the rocks and simply leave their eggs there before running off to enjoy their life. Not only is this bad for incubation, there's almost always a bird investigating where a lizard has been to see if eggs have been left behind. The lizards are also caught in an endless back and forth with the Stonehoppers. Often they will raid each others nests if given the chance, but the Stonehoppers have the advantage of parental care on their side.
Status: EN (Predators abound and food is not entirely abundant.)
Prey: Insects and grubs, bird eggs, baby birds
Predators: Birds of prey, seabirds. Birds often raid the nests and young are a particularly tasty target.

Team Excellent Gentlemen (Scrubland): DehEvil
Last round's votes: N/A
Votes: Stronger tail x2
First attempt: 87
Second Attempt: 91
Species: Achlamydosaurus primii smackii
The Frilless Lizards of the Scrubland struggle to find food and evade predators. The pale greens, yellows, and grays of the parched vegetation offer little in the way of cover from predators for the small green and brown lizards. In their attempts to escape from the grasps of their enemies, they often writhe and whip their tails around frantically. Those with the strongest and most painful whip manage to fight free and flee, leaving their pursuer with a bruised ego and face. Over multiple generations, the strongest tails meant the most likely to escape, and natural selection quickly built on this. Their tails became absolutely packed with muscles, which tapered down to an extended, thin end lined with small barbs, so that in spite of their small size, they had come to possess a formidable physical defense. Any predator that was not careful of the tail when pursuing these small lizards would find a bleeding gash on their cheek, neck, or back, and in the worst cases, an eye sliced open. While the smaller monitors and raptors are deterred, larger predators like the invasive Komodos looking for a quick snack are usually able to shrug off the blows as they gulp down their struggling prey, the tails often swinging around wildly in a last ditch effort before being swallowed down completely.

The Frilless Lizards of the Scrubland have been dealt a saving hand by evolution when smaller predators attack, saving them from many casualties, but larger predators are simply too big to worry about their little whip tails and chomp the lizards down. Furthermore, the cracked, dry soil is difficult to dig into for the little lizards when hunting or nesting. They simply can't dig deep enough into the dried ground, and the mounds they leave behind for nests are often noticed by thieves, if the heat from being buried so shallowly doesn't kill the eggs first. To get anywhere, they'll either need to find a way to dig down, or look to new sources of food and nesting.
Status: VU (Less predation on adults, but offspring are still in danger as per usual, and food is relatively scarce.)
Prey: Insects and grubs, remains of eggs
Predators: Komodo dragons, monitors, raptors

Team BAF (Savanna): Alexcat989
Last round's votes: N/A
Votes: Erect leg posture x2
First attempt: 77 (Partially evolved)
Second attempt: 71 (Mostly Evolved)
Species: Achlamydosaurus primii standii
In the savanna, there's almost no place to hide from predators. Least of all when you're a mottled green and brown lizard. The predators that scout the grasslands and waterways of the savanna were delighted to find a new foot long lizard so out in the open. These lizards perhaps suffered the most of all in their new home as they were feasted on, however the faster ones that managed to get away began to display a trait not seen in reptiles for millions of years. Generations of fleeing from the fast moving emu, speedy monitors, and swift raptors have influenced the lizards to evolve pure speed. Their first step toward becoming masters of speed involved picking their bellies up off the ground. Over generations, the splayed legs of the lizards slowly began to tuck under the body, pushing the lizard off the ground. The end result is a stance reminiscent of the Permian reptile, Scutosaurus, a sort of bow legged, slouching stance. The long tail of the lizard drags behind it in the soil, leaving a small drag in the middle of their tracks as they traipse across the open plain. This has allowed them to run faster than ever before, focusing more on stride length and less on dragging their weight, but it can only do so much against the sharp-eyed, quick predators of the savanna.

These little lizards make a perfect meal for the animals of the savanna. Even emus will grab them and gulp them down with little effort. Birds of prey use the advantage of a bird's eye view to see the little lizards and capture them before they know what is happening. Larger monitors struggle to keep pace with the smaller lizards however, but the advantage of ambush is one they use against the lizards. Being so small, and not having the sensory advantages of their predators, it is often hard to tell where a threat may be coming from. They need to find a way to hide, or find a way to notice predators coming over the tall grass.
Status: EN (Predators are picking your species off left and right.)
Prey: Insects and grubs, whatever leftovers there are from the nests of birds or reptiles
Predators: Monitor lizards, crocodiles, emus, birds of prey
Last edited by dinoman9877 on Wed Dec 20, 2017 5:55 am, edited 1 time in total.

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