Competition - Petrixic

Speculative evolution and forum games
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GabrielGG
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Re: Competition - Petrixic

Post by GabrielGG » Tue Dec 26, 2017 3:48 pm

Vote: develop a permanent sticky bleach secretion that stays on our skin.
I like potatoes.

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Tiberius
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Location: Canada

Re: Competition - Petrixic

Post by Tiberius » Sun Jan 07, 2018 3:20 am

Alpha wrote:
Sun Dec 24, 2017 11:07 pm
New turn coming soon?

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Alpha
Posts: 1956
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Re: Competition - Petrixic

Post by Alpha » Sun Jan 07, 2018 7:52 am

Tiberius wrote:
Sun Jan 07, 2018 3:20 am
Alpha wrote:
Sun Dec 24, 2017 11:07 pm
New turn coming soon?
I'm on holiday at the moment but I'll write one up when I get back in a few days, no access to a computer at the moment.
My Major Competitions:
Droetis
Charbiss
Petrixic

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Alpha
Posts: 1956
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Re: Competition - Petrixic

Post by Alpha » Sun Jan 14, 2018 7:59 am

Votes are locked
My Major Competitions:
Droetis
Charbiss
Petrixic

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Alpha
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Re: Competition - Petrixic

Post by Alpha » Tue Jan 16, 2018 9:34 am

TURN 4
Years passed since evolution of Eukaryotic life: 1.5 billion (250 million since last turn)

WORLD:
Image

PLANET DESCRIPTION: In a solar system similar to our own, there is a small planet approximately 80% the size of Earth, known as Petrixic. Aside from this it is practically identical in terms of composition, and is located within the goldilocks zone. It has a 20 hour day/night cycle, and takes approximately 400 of its days to orbit its sun. It has one tidally locked moon which is the same proportion as Earth's moon in terms of its size relative to Petrixic. It is highly tectonically active and has a thick ozone layer, allowing the land to be colonized by tiny plants (however no land animals have yet appeared).
This planet is currently in the process of evolving structured multicellular organisms. The amount of pathogenic bacteria and viruses have hit an all-time high, due to the large amount of complex organisms developing.

PLANT LIFE: Plants have developed a waxy coating on their stems and "proto-leaves", allowing them to colonize the land when combined with the now high ozone levels. However due to their tiny size and reproduction through the use of spores, they are still very limited in the environment in which the can live and grow in, requiring high amounts of moisture, and are therefore only located near water sources or climates with high humidity.

EVENT: BIOLOGICAL (Power = 73)
New strains of highly infectious viruses have emerged, destroying most lifeforms that do not have effective immune systems. Most species have reduced numbers (aka you all drop down 1 level in terms of conservation status), however since all player-controlled species have effective immune systems the survivors have adapted to the new threats and will not fall the next turn.

Next event incoming on Turn 8, geological in nature

VOTING RULES
1 - 20 is the reverse of what was intended.
21 - 40 is no change.
41 - 60 is slight change towards what was intended.
61 - 80 is evolving the desired trait.
81 - 100 is becoming specialised and extremely good at whatever is being evovled.

Vote trading is allowed, however it will be modified by 0.75, making it more "risky" to do this than to vote normally. You can have one vote trade per other team, and cannot support vote trades.
Once gene transfer adaptions are evolved, you also unlock one extra vote, however this also cannot be supported (however it is unmodified).

Votes have to be mostly realistic or at least plausible. You must be able to provide a valid reason as to why something should be evolved if asked.
They also have to follow a linear progression, aka you can't just vote for "wings" as its too far of an evolutionary step, rather youd have to vote for climbing of trees/other structures, then methods of gliding, and then finally powered flight.
Also votes have to be specific and not vague, for example you cant just vote for "a better heart", you have to explain exactly what it is you want to be changed.

Each team will have a conservation status given to them each turn. This will reflect the success of each organism.
Extinct (EX) – No known individuals remaining.
Critically endangered (CR) – Extremely high risk of extinction in the near future.
Endangered (EN) – High risk of extinction.
Vulnerable (VU) – Bad risk of endangerment in the future.
Near threatened (NT) – Likely to become endangered in the near future.
Least concern (LC) – Lowest risk. Does not qualify for a higher risk category. Widespread and abundant taxa are included in this category.
Species can only move up or down 1 level each turn, or 3 after a bad event. Species can go extinct if they are located in both the Critically Endangered or Endangered categories, in which the team will revert to another species similar in ancestry to their current species, but much more heavily adapted to whatever killed the original. Other changes may also occur to make this a last-resort tactic (aka the species you inherit will be much different than your other one, so you don't just get a free adaption).
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

SPECIES FOR TEAM “FRIENDO”
(Members = joshthehawk, smexyfish45, Sassy Cassie)
Team Votes:
  • joshthehawk: Form Small Free-Swimming Colonies: base 88 = 88 (trait is fully evolved and specialised in)
  • smexyfish45: Develop a Poison-Filled Occeloid: base 73 = 73 (trait moderately evolved)
  • Sassy Cassie: Develop Phagocytosis: base 30 = 30 (trait not evolved)
Vote Exchanges: No vote exchange :(
Sex Vote: These poor little buggers are asexual

Poisonous Opticite (Venenum Oculus)
The Poisonous Opticite has evolved rapidly within the past 250 million years, developing into a colonial organism with various specialised cells. Some cells adapted to provide a shield, or to be exact four wide shielded strips which provide protection and structural strength to the organism while allowing it exposed "bare" skin for it to feed with, see using its eye patches, and swim (albeit rather inefficiently) using flagella-rich cells located on the front, rear and sides of the organism. Pores occur naturally within the calcium shell, allowing the cells underneath the shell access to water-based minerals and nutrients as well as oxygen which is required for energy production.
This species has also developed a unique poison which resides entirely within the occeloids that make up their eye patches. In small doses it is not lethal, however when the majority of eye patches on one side are consumed it will generally kill even the largest organisms currently living within the ocean. This organism is one of the least preyed upon, due to its phagocytic-resistant calcium-based shell and poisonous eye patches on exposed sections of skin. However, due to its heavy shell it finds it difficult to move effectively, especially when combined with the decreased amount of flagella that are able to help propel it due to its shell taking up the majority of it's surface area. It will also find it more difficult to grow larger until it gains a more effective method of absorbing and sharing oxygen and nutrients between it's cells.

Appearance:
Image:
Image
A small compressed-rod shaped colonial organism, approximately 1 cm in length. Has four lateral porous calcium-based shell strips that cover most of its body and provides protection. Flagella-rich cells on the back, front and sides of the organism are used to propel itself, however fairly slowly. Eye patches made up of occeloid-rich cells located on the front and rear of the organism are used as primitive eyes that can sense light and movement.
Notable Features:
  • Reproduces asexually
  • Has a CRISPR-like immune system that gives them hereditary immunity
  • Eye patches are filled with a poisonous substance that is lethal in moderate doses
Diet:
Chemotroph: Absorbs various mineral from the surrounding water to provide energy and grow.
Habitat:
The depths to the shallows of the mineral-rich oceans of Petrixic.
Conservation Status:
NT

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SPECIES FOR TEAM “PROMETHEUS”
(Members = Natural_20, GabrielGG, Tiberius)
Team Votes:
  • Natural_20: Develop Antiviral Proteins Triggered by Cytokines: base 45 = 45 (trait slightly evolved)
  • GabrielGG: Develop a Permanent Skin-Based Sticky Bleach Secretion: base 64 = 64 (trait is moderately evolved)
  • Tiberius: Evolve a Swimbladder: base 87 = 87 (trait fully evolved and specialised in)
Vote Exchanges: No vote exchange :(
Sex Vote: These poor little buggers are asexual

Sea Blimp (Rotundimorph Comedentem)
The Sea Blimp has changed dramatically from it's previous body plan, due to the evolution of a primitive swimbladder that derived from its previous air-ring that kept it afloat. This swimbladder is equipped with a very basic proto-muscle that can contract and force air out of its body, thereby controlling its buoyancy. It can also inflate the tube leading to the main swimbladder, causing it's oral sphincter to face towards the surface, allowing it to "gulp" in more air when its oral sphincter is above the surface. One downside with the design of this swimbladder is that it takes a long time to refill, which is achieved passively through the process of cells metabolising and excreting carbon dioxide into the swimbladder (or alternatively it can be achieved actively by the oral sphincter gulping in more air, however obviously this can only occur when the organism is floating at the surface). So while it can go down very quickly, it takes a while to float upwards afterwards. Another major advantage of this swimbladder is its ability to act as a form of primitive lung (albeit very inefficiently) as it allows the organism more surface area from which to absorb oxygen.
This organism has also evolved a modified version of its bleach-like secretion that was originally used to ward off predators, however this new version is extremely sticky and extremely long lasting, and adheres to the skin of the organism, effectively preventing predation and infection against viruses and bacteria. This adaptation also makes it easier for the organism to feast upon algae and other plants, as it can now stick to the organisms in order to constantly maintain contact for its feeder cells so they can operate much more efficiently.
Sea Blimps now produce primitive antiviral proteins such as antibodies that are triggered by the release of cytokines, however these antibodies are only effective against specific viral strains and are not adaptive in the same way that native Earth vertebrates immune systems are. While this organism is now the king of controlling its buoyancy, it is no longer effective at swimming due to its large size in comparison with its flagella. It will also find it more difficult to grow larger until it gains a more effective method of absorbing and sharing oxygen and nutrients between it's cells.

Appearance:
Image:
Image
A small cucumber-shaped colonial organism, approximately 3 cm in length. It has strips of cells dedicated to slowly consuming other organisms that brush up against them. Eye dots made up of patches of occeloid-rich areas of skin allow the organism a primitive method of sensing light and movement. Flagella-rich cells on the back and sides of the organism are used to propel itself, however fairly slowly. An oral sphincter allows the organism the ability to modify its buoyancy through expelling or intaking air.
Notable Features:
  • Reproduces asexually
  • Constantly secretes a sticky alkaline bleach-like fluid that remains on the skin and is toxic to predators, bacteria and viruses. A less sticky version can also be rapidly dispersed through the surrounding water when under threat that is also highly toxic to other organisms
  • Phagocytes patrol the skin of this organism and defend it against external immune-related threats. It also releases non-adaptive antiviral antibodies that are effective against specific viral strains
  • A primitive swimbladder is located within them that allows them to adjust their buoyancy when swimming. This swimbladder also allows the organism a very early form of lung, as air can now be absorbed both internally and externally
Diet:
Herbivorous Cytophage: Specialised patches of cells engulf other organisms (mostly algae/plants) in order to then digest them and obtain nutrients and energy
Habitat:
The shallows and surface of the mineral-rich oceans of Petrixic.
Conservation Status:
VU

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

SPECIES FOR TEAM “WHATEVERTHEFUCK”
(Members = Alexcat989, 20 characters!, Burger Cat)
Team Votes:
  • Alexcat989: No Vote Given: Support Burger Cat (+ 50% modifier)
  • 20 characters!: No Vote Given: Support Burger Cat (+ 50% modifier)
  • Burger Cat: Develop a Basic Immune System: base 75 x 2 = 150, capped to 100 (trait is fully evolved and specialised in)
Vote Exchanges: No vote exchange :(
Sex Vote: These poor little buggers are asexual

Survivor Bacteria (Busidapis Superesse)
While remaining relatively simple and unicellular in terms of body structure, this organism has without a doubt evolved the most effective adaptive antibody-based immune system out of any organism located on Petrixic. It has evolved a method of producing antibodies that are slightly different each time. Because it produces so many of these antibodies, there is effectively a 100% chance that an invading organism will be rendered unable to harm the cell. This antibody is then copied and rapidly produced, incapacitating foreign threats which are then consumed and destroyed by its internal lysosomes. As such this bacteria is relatively common on the seafloor, however it has only recently evolved its new defensive system and due to its limited habitat compared to the other species it is currently endangered.

Appearance:
Medium sized eukaryotic cells, approximately 650 µm in diameter. They are coated in hollow spines that kill other organisms that are pierced by them.
Notable Features:
  • Reproduces asexually
  • Stores a potent cyanide-based poison inside it's cytoplasm
  • Steals the proteins from other cells in order to hide from them
  • Able to produce adaptive antibodies similar to a vertebrates immune system that gives it a very high survival rate of when invaded by foreign organisms
Diet:
Chemotroph: Absorbs various mineral from the surrounding water to provide energy and grow.
Habitat:
The rocky substrate and currents of the mineral-rich oceans of Petrixic.
Conservation Status:
EN
My Major Competitions:
Droetis
Charbiss
Petrixic

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joshthehawk
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Re: Competition - Petrixic

Post by joshthehawk » Tue Jan 16, 2018 10:33 am

Develop cells that are specialized for the engulfing and breaking down of foreign cells, primarily algae.
If I'm making a comment with this type of text I'm talking as a moderator.
Anonymous wrote:And those who were seen dancing
where thought to be insane
by those who could not hear the music.

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Sassy Cassie
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Re: Competition - Petrixic

Post by Sassy Cassie » Tue Jan 16, 2018 11:45 am

Develop cells that can contract and expand,
thus allowing the organism to move in an eel-like fashion to increase its speed when in danger or chasing prey.
GabrielGG wrote:
Tue Dec 26, 2017 3:48 pm
Could you please support this vote? 😝
Ⓐ☭Empathy is the most radical of human emotions, and it's rejection is inherently reactionary☭Ⓐ

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Alpha
Posts: 1956
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Location: Australia

Re: Competition - Petrixic

Post by Alpha » Tue Jan 16, 2018 11:51 am

Sassy Cassie wrote:
Tue Jan 16, 2018 11:45 am
Develop cells that can contract and expand,
thus allowing the organism to move in an eel-like fashion to increase its speed when in danger or chasing prey.
GabrielGG wrote:
Tue Dec 26, 2017 3:48 pm
Could you please support this vote? 😝
At the moment you are a chemotroph and thus do not have any prey (however if Josh's vote succeeds then this will change), however what I gather from your vote is that you want to develop muscles and an eel-like method of movement?
My Major Competitions:
Droetis
Charbiss
Petrixic

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joshthehawk
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Joined: Fri Sep 19, 2014 4:35 pm
Location: Landet Lagom
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Re: Competition - Petrixic

Post by joshthehawk » Tue Jan 16, 2018 12:53 pm

Sassy Cassie wrote:
Tue Jan 16, 2018 11:45 am
Develop cells that can contract and expand,
thus allowing the organism to move in an eel-like fashion to increase its speed when in danger or chasing prey.
GabrielGG wrote:
Tue Dec 26, 2017 3:48 pm
Could you please support this vote? 😝
Wouldn't it be more logical to start developing fins, considering our rather limiting armour?
If I'm making a comment with this type of text I'm talking as a moderator.
Anonymous wrote:And those who were seen dancing
where thought to be insane
by those who could not hear the music.

Natural_20
Posts: 1659
Joined: Mon Jul 14, 2014 5:25 am

Re: Competition - Petrixic

Post by Natural_20 » Tue Jan 16, 2018 3:23 pm

Team Prometheus
-Adaptive immune system

Please support this. One of our votes could go towards something like a gut or tail, but we need proper immunity.
Quasar wrote:Dammit, we forgot to sell the psycho drugs and now the chickens are ODing.

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