Fantasy world conquest.

Speculative evolution and forum games
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Tiberius
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Location: Canada

Re: Fantasy world conquest.

Post by Tiberius » Fri Sep 22, 2017 8:09 pm

Fishermen and Hunters Domesticate Sea monsters

Mages try to make living ice/fire golems (This can only end well)

Warriors go looking for something to fight.

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CatFish21sm
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Re: Fantasy world conquest.

Post by CatFish21sm » Sat Sep 23, 2017 5:37 pm

combi2 wrote:
Fri Sep 22, 2017 8:24 pm
Can i leave this game,I'm just not that interested anymore.
Yeah, if you want. I don't want to make you feel like you have to do something you don't enjoy.
It's a game it's meant to be enjoyed if you get bored with it then just quit, you're free to join back up later if you feel like it.
"So players are walking along, one player is being a cock, magical rocks scream out of the sky and flatten them and due to the beauty and amazement of seeing something like that everyone else in the party levels up."

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CatFish21sm
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Re: Fantasy world conquest.

Post by CatFish21sm » Sat Sep 23, 2017 9:27 pm

Combi is out. If anyone else want's to quit then you're free to I just ask you let me know so I know how to handle your turns. :p
"So players are walking along, one player is being a cock, magical rocks scream out of the sky and flatten them and due to the beauty and amazement of seeing something like that everyone else in the party levels up."

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Prudentia
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Re: Fantasy world conquest.

Post by Prudentia » Sun Sep 24, 2017 12:12 am

Prudentia wrote:
Tue Sep 19, 2017 8:54 pm
- Enhance said school environments to create a series of secondary institutions devoted to a particular subject. Attendance is solely by choice.

- Agriculturalist, convert another scientist to Agriculturalist.

- If training new physcians without consumption was not a typo, train two more. Set the rest to curing diseases.

- 20 scientists further study the stars, and whether or not they change over time.

- 26 scientists study the effects of attempting to fuse a crop with magic.


Let me know if anything needs to be better explained, altered, or is being over/underutilized.

LOCKED!!!
Black Rockfish, Sebastes melanops, ~12 inches, of the coast of Newport, Oregon.

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CatFish21sm
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Re: Fantasy world conquest.

Post by CatFish21sm » Sun Sep 24, 2017 1:29 am

I'll be posting turns tomorrow!
"So players are walking along, one player is being a cock, magical rocks scream out of the sky and flatten them and due to the beauty and amazement of seeing something like that everyone else in the party levels up."

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CatFish21sm
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Re: Fantasy world conquest.

Post by CatFish21sm » Mon Sep 25, 2017 12:24 am

Turns are locked!
"So players are walking along, one player is being a cock, magical rocks scream out of the sky and flatten them and due to the beauty and amazement of seeing something like that everyone else in the party levels up."

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20 characters!
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Re: Fantasy world conquest.

Post by 20 characters! » Mon Sep 25, 2017 12:33 am

CatFish21sm wrote:
Mon Sep 25, 2017 12:24 am
Turns are locked!
Good I can't wait to see this new turn a few hours from now.
youtubeuserSara3346
20 characters! wrote:*explodes into a gore shower
combi2 wrote: ... thought that all cows could produce unlimited antibodies,boy am i a retard.
combi2 wrote:you can`t thats not how humans work
Grockstar wrote:Bats it is then. They are the poor man's snake.
ImageImageImage

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CatFish21sm
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Re: Fantasy world conquest.

Post by CatFish21sm » Mon Sep 25, 2017 1:31 am

turns on next page
"So players are walking along, one player is being a cock, magical rocks scream out of the sky and flatten them and due to the beauty and amazement of seeing something like that everyone else in the party levels up."

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CatFish21sm
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Re: Fantasy world conquest.

Post by CatFish21sm » Mon Sep 25, 2017 1:31 am

CatFish21sm wrote:
Sun Aug 13, 2017 2:28 am
Turn 9
CatFish21sm wrote:
Sun Aug 27, 2017 11:07 pm
Turn 10
CatFish21sm wrote:
Sun Sep 17, 2017 3:20 am
Turn 11

A few things. First there have been a couple of people who haven't poste much latel, if you wan't to quit then that's fine I'm not gonna take offense because I'd probably do the same if I got bored with a game.
I realize that a large portion of this is probably due to my inability to keep up with the demands of my personal life and this game and that's fine I'll allways choose the formar over the later.
However, I would appreciate anyone taht wants to quit letting me know so that I do not continue giving turns for your races.
For those who may have already quit and are now ignoring this forum I will hold a two turn period, if you do not post anything withing these next two turns (this one included). Then I will assume that you've dropped out and you will stop accumulating turns, you may start back at any time but your race will not have advanced much if at all. They will also act as an NPC toward other players if and when encountered.
Posts do not have to be turns, you can just say (IN) and I'll take it that you're still interested, I don't want to punish anyone specifically for not posting turns. The same rules will apply if you dont post a turn howeveer I will only do next turns and POP's
PS. if this game gains fewer than 3 players I will stop retire it. This is for anyone who wants to keep playing I don't just want to drop it on you out of nowhere.
Now for those who are still interested lets get to the fun part!

Again unless noted otherwise you have one action and one interaction this turn. I will post other turns and pops tomorrow. (Sorry for the delay)
As of this turn most major NPC races have been discovered, in celebration I'm gonna plan somethign big next turn I don't know exactly what it is right now but look forward to it.
(It may not necessarily be an event like the eclipse.)
Prudentia wrote:
Sun Sep 24, 2017 12:12 am

11.5 (85/100) Your people decide that the school environment could be made more efficient at an early age students are taught the basics of every craft. Then after basic training is completed they are sent to a secondary institution that specializes in a single craft and the skills associated with it. The decision is made based on their determined aptitude when taught the basics of all crafts.

(70/100) Two physicians work toward training in two more physicions, they choose these from the best of the volunteers from the general population. Both new physicians are successful bringing the total number to 5, physicians are still in high demand, if atleast one more physician is not used to aid the people next turn then the population may begine to revolt (You can train a max of 3 new physicians next turn (this is with consumption) otherwise there may be negative consequinces.)

(97/100) Scientists continue to study the stars. The find that while some appear at certain times of the year, others are less predictable. This leads to several theories the most popular being that the stars revolve arround the planet at a slow rate, however can only be seen at night.
(100/100) Many scientists study the connection between plants and magic, trying to infuse magic into the plants. While at first nothing is discovered one mage by accidente makes a groundbreaking discovery. Using magic in the correct way can give a plant completely new properties. Turning a poison into a cure, or a cure into a poison. Liquifying fruit, increasing growth rates, etc. More research should be conducted in this area to maxemize benifits from these discoveries.
12.0 (36/100) Your people mage great progress this turn, but seem dissapointed in the scientific community, many people are becoming concerned about a possible disconnect between their specialists and the reast of the population.
POP=74,520/ Scientists=68/ physician=5/agriculturalists=2
20 characters! wrote:
Sun Sep 17, 2017 3:57 am
(49/100) The imp tribes continue to move northward in search of new territory and magical grounds. What they find is far from what they expect. They find the ice starting to slowly dissapear as they travel north and the weather becoming warmer. By the time they reach the edge of the ice sheet (ground and grass poing through) some members begine to feel pain so they turn arround. Duriing this journey they develop simple sleds to improve traveling ability.

12.0 (39/100) Your people make some progress designing simple sleds and finding new grounds that may be great for building cities.
Alexcat989 wrote:
Tue Sep 19, 2017 9:10 pm
11.5 (29/100) In an attempt to expand their territory the disputes break out among the Dienfoline who begine feeling that their population is stretched out enough and decide to expand but slowly.
(6/100) The Dienfoline begine studying the bodily make up of many but the study it's self is extrodinarily difficult and hardly anything is learned.
(90/100) (This isnt actually an interaction but I'll count it as part of your action)
The government establishes a system that rewards intelligent indiviluals and punishes those who are less so. This creates a divide among those viewed as skilled or intelligent and those viewed as stupid.
12.0 (74/100) Overall your people make little progress this turn, but they do establish a new system, what comes of this system is yet to be seen.
joshthehawk wrote:
Tue Sep 19, 2017 9:17 pm
11.5 (18/100) While attempting to expand the cave system there is an accidental collapse, while this does not expose the cavs to the outside world, it does kill off several skilled diggers.
(42/100) The builders among your peoplefurther reinforce the cave system, however doing so is a lage task and they make little progress.
(62/100) The elders of the tribe create a system of written communicaiton, however the people refuse to accept this system, it's too difficult to learn a new system now, they default back to the basic system of runes that they were using previously.
(36/100) The sourcerers among your people attempt taping into shadow magic, however in general your people don't seem to hold any special aptitude for this type of magic.
12.0 ( 73/100) You're people make moderate progress this turn but it's not anythign major.
Tiberius wrote:
Fri Sep 22, 2017 8:09 pm


11.5 (32/100 high risk low prob) In an attempt to domesticate sea monsters your many of your fisherment are eaten.
(49/100) While mages are capable of creating and in some cases even controlling large snow men. Living beings are nearly impossibe. Fire golems are a complete failure.
( 60/100) Many warriors run off looking for a good fight, what they find is the single ugliest thing they have ever laid eyes on, corpses walking about on unfrozen grount. Covered in rotten flesh and mud these corpses begine to charge on the warriors. The it's a complete defeat, the warriors not being able to stomach grotesque sigts, sounds, and especially smells flee in utter horrification. As they flee some report seeing men in their own troop rise from the dead after being delt killing blows and joining the ranks of the dead. These reports terrify your people, they must make a decision, to move toward and attempt to conquer these dead or to flee and abandon this battle.
12.0 (36/100) Your warriors discoverel land not covered in ice, but something much worst. You are left with a decision to make, take on this new enemy, or flee and regroup in an attempt to defend against them.
"So players are walking along, one player is being a cock, magical rocks scream out of the sky and flatten them and due to the beauty and amazement of seeing something like that everyone else in the party levels up."

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Tiberius
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Re: Fantasy world conquest.

Post by Tiberius » Wed Sep 27, 2017 12:59 am

Warriors: Prepare for an invasion of the land of the undead
Hunters & Fishermen: Stubbornly continue attempts to domesticate, taking greater precautions,
Mages: Study the undead, and try to find a way to replicate the magic and integrate into golems or into trying to allow soldiers to serve in death
Architects: Design a massive ice wall to ring the city
Bureaucrats: Create a standardized education system(think public schools instead of apprenticeships) to compliment the caste system.

Interaction: Fall back, but attempt to capture some of the undead to take back

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