You start with a small bacteria living next to hot springs in the fertile oceans of a *fairly* new planet, and you evolve through turns, trying to survive and be the dominant life-form on the planet. Keep in mind, this does not mean you have to be an animal, plants, fungi, protist, and the like are good too. The realism in this game will be similar to that in Tyroa's but if you have any questions, ask me (NOTHING NUCLEAR *yasahiro*)
There will be 3-5 teams with a maximum of 5 players each and a minimum of 2. If someone can't be here, please pm me, one of your teammates will vote for you, however, if you want to join, keep in mind you will have to post regularly. In addition to this I will be playing as two NPC teams subject to the same rules as you people.
Current teams: Team Non Standard (20 characters, averious), Team Potatoes 4 the Win v.3 (GabrielGG, geckoguy42, Alpha), Team I will not be Sentient (ClassyAmoeba, joshthehawk), Team Morpholotl (Grockstar124, Prudentia, Alexcat989, Yasahiro), Team Unnamed (Silly Otter, DehEvil)
Basically, each person can suggest one trait the current organism will evolve next turn; the suggestions are tallied, then a dice is rolled for each of them to see if you managed to mutate successfully:
0 - Result is the opposite, but somehow even worse than that
1 - Result is exactly opposed to the one intended
2 - Evolution goes in a somewhat opposite way to the one intended
3 - The trait is barely or badly evolved, producing no concrete result -but no penalty either
4 - Notable evolution toward suggested goal. It's not perfect, but it's more or less what you wanted
5 - Major evolution toward suggested goal; the desired result is neatly obtained
6 - Evolution goes beyond the suggested goal, making the creature somewhat specialized in this new trait
9 - SUPER EVOLUTION! (Speaks for itself)
Also, the more people agree, the easier it is: you gain +1 to your dice roll for each 20% of votes going to the same suggestion. However, six is still the cap.
There are three other ways to gain a trait, you can make a sort of alliance with another group, to give each other an adaptation, the specifics of which are negotiated. This is called an "Exchange Pact."
Another very useful way, is once your creature evolves some sort of gene exchange, then you get a "Sex Vote", which is randomly chosen from the unchosen suggestions made earlier.
The final way is by events. Sometimes there is say, radiation, or a nutrient influx, something along those lines that adds or takes away an adaptation.
Each organism gets a conservation status at the end of each round, the statuses are:
Extinct (EX) – No remaining individuals (Your team has to go back an evolution until you reach a non-extinct species)
Critically endangered (CR) – Extremely high risk of extinction in the near future, if you don't do something to fix it, any minor upset could push you over to EX
Endangered (EN) – High risk of extinction
Vulnerable (VU) – Bad risk of endangerment in the future, but fairly safe
Near threatened (NT) – You are likely to become endangered in the near future, and there is no major threat
Least concern (LC) – Lowest risk, you're pretty much fine here, unless there is some calamity
Every round I roll an event, I will not disclose the options though.
Kobiran Bacteria (Neovive bacterium)
Single celled primitive bacteria that feed off of random particles spurting out of the vents, using the natural heat to make their chemical reactions for them. They reproduce asexually, have a semi-nucleus that houses very short DNA, only coding for their phosopholipid bilayer, RNA, and more DNA.
Minuscule bacteria floating aimlessly through the water.
Above a volcanic hotspot in the middle of the ocean.
Turn 1 - Lithotrophic Bacteria, Depth Bacteria, Depth Bacteria, Edge Bacteria, Swallowing Bacteria, and Microscopic Oozers - Hotspot Becomes a Hill
Turn 2 - Energized Lithotrophic Bacteria, Suspended Solars, Suspended Solars, Proto-Etheroids, Bumbling Ciliovores, and Colonial Oozers - Life Marches On
Turn 3 - Efficient Lithotrophic Bacteria, Swimming Solars, Surface Solars, Digesting Etheroids, Bumbling Ciliovores (Subspecies), and Advanced Oozers - Volcanic Plug
Turn 4 - Sleeper Bacteria, Extinct Solars, Winter Solars, Scavenging Etheroids, Critical Ciliovores, and Winter Oozers