Carnac- 45 years

Speculative evolution and forum games
User avatar
BakedToast
Posts: 918
Joined: Thu Dec 07, 2017 3:31 pm
Location: The Labyrinth of Sludge

Re: Carnac- 15 years

Post by BakedToast » Mon Apr 15, 2019 2:07 pm

White parrot wrote:
Mon Apr 15, 2019 1:47 pm
BakedToast wrote:
Mon Apr 15, 2019 12:39 am
Guineapig004 wrote:
Sun Apr 14, 2019 11:01 pm
He grants the Odoniay an artifact,
Bear in mind that the gods established that boons, gifts, and advantages can not be freely given. Metuna disputes this action as it is against the divine pact.
I'm not sure about this, I think these restrictions apply mostly to champions?
Actually, I think you're right here. I guess that my worry was that by extension, granting a specific people an item that could be used to their advantage for the purpose of causing a god's followers to increase in power and numbers, If this artifact that Nobtu is giving is large enough that it cannot be owned by one person and portable, then I suppose his original action did indeed fit the rules.

It's up to Nobtu if he wishes to undo his redaction on his item.
And there I stood, aghast, as the goat charged up the back steps and into the open door of the house. I could hear the crashing of plates and the overturning of furniture from the dining room as the goat continued it's vandalism.

User avatar
Guineapig004
Posts: 650
Joined: Fri Apr 13, 2018 10:19 pm
Location: In a galaxy far away...

Re: Carnac- 15 years

Post by Guineapig004 » Mon Apr 15, 2019 11:06 pm

Nah, makes it more interesting since even those in the same race will compete with each other once they find out its power.


Actually, I will have instructions on how to use it engraved on the orb. However, when imagining it, be sure to "ye old tavern" its writing style.
"And fear struck the hearts of the dodos, as they realized they were being watched..."

User avatar
BakedToast
Posts: 918
Joined: Thu Dec 07, 2017 3:31 pm
Location: The Labyrinth of Sludge

Re: Carnac- 15 years

Post by BakedToast » Wed Apr 17, 2019 9:33 pm

OOC: Letting everyone know there will be a bit of a delay before the next turn report, due to busy IRL situations.
And there I stood, aghast, as the goat charged up the back steps and into the open door of the house. I could hear the crashing of plates and the overturning of furniture from the dining room as the goat continued it's vandalism.

User avatar
BakedToast
Posts: 918
Joined: Thu Dec 07, 2017 3:31 pm
Location: The Labyrinth of Sludge

Re: Carnac- 30 years

Post by BakedToast » Wed Apr 24, 2019 2:56 pm

------------------------------------------------------------------------------------------------------

Year 16
Cernous Appears to Jalla at Enoch- 64
Quite impressed by this ethereal creature, Jalla and the others listen in tense silence to the words of Cernous. After hearing Cernous refer to her as Janna, Jalla changes her name to Janna, and a culture begins where those who have greatly distinguished themselves have the middle letters of their names replaced with "n". Janna is no fool, and wisely chooses the first of the three options, to have divinely-granted immortality from any natural cause. All those in Enoch revere Janna, the keeper of the White Horse, and the leader of their religious acts, which mostly involve dancing about the White Horse in honor of Cernous. News of these events spread to the other Horse-worshiping villages, and they begin to dance and leap about their horses in the name of Cernous as well. While Cernous did command the peoples to be inclusive, they are yet a bit wary of outsiders, as each village believes its horse to be the best horse, second only to the White Horse of Enoch and Cernous himself.

Cernous Appears to Garshad of Tharak- 83
Garshad takes the words of Cernous, Sparrow god of the Hunt, quite seriously, and begins to speak of Cernous to all the tribesmen of Tharak, who respect Garshad for his endeavors in killing the White Stag and his hunting prowess ever since. Due to complying with Cernous' command, Garshad takes Cernous up on his promise, and wishes to have power rivaling that of Kinerios, the Wyvern of the Night, that he may engage Kinerios is a deadly battle that shall be remembered for all the ages. While Garshad awaits an answer to his wish, he and the warriors of Tharak begin travelling to neighboring Clovis villages, speaking of Cernous, Sparrow god of the Hunt, and how all must unite under the banner of Cernous or be slain. Many of the villages, who have been trying to secure knowledge of the divine, gladly drink in the words of Garshad and his warrior-prophets, and begin to preach to other villages in turn of Cernous, Sparrow god of the Hunt; thus, many Clovis villages begin to serve Cernous, going on hunting parties to find bigger and more dangerous beasts to slay. To the Cernousians among the Clovis, there are only two ways- the Way of the Hunt, or the way of the unbelievers and enemies of Cernous. This has caused some clashes in places where Cernous' followers have met followers of Gahl, who strive to eradicate the more aggressive part of themselves.

Cernous Appears to Xaman and Xorma- 36
When the White Skink with glowing blue eyes appears in Xaman and Xorma's den, they immediately attempt to kill and eat it, forcing Cernous to retreat, but not before he has a chance to give his revelation to them. However, Xaman and Xorma scoff at his words, and don't make a wish. They, and the Shazan tribe, have everything they need; however, Xaman and Xorma do spread some word among their tribe of this "Skink-God", Cernous, and that it would be only wise to worship it, until they know whether or not he is truly a god.

Gahl's will to the Clovis- 65
The Clovis, meditating at the Shrines of Gahl, welcome the message they receive, as they believe that sharing and kindness may help them eradicate the more aggressive side of their minds. Reaching out to nearby villages where Gahlic shrines exist, they begin to remove trees and create pathways in which travelling Clovis Merchants and "Meditants" [Skilled Meditators] move from village to village, bartering goods and speaking of meditation and the peacefulness of Gahl and the Gahlic philosophy. One central Clovis village, by the name of Gahlham, has become a hub for local trade and meditation gathering; Gahlham has as yet been untouched by the more violent religion of Cernous.

Dewra speaks to and helps the Chupacabras- 21
A 100 mile radius is a long way for sound to travel, and the booming words of Dewra echo back and forth across the valley multiple times where the Chupacabras live, causing many of them to tremble in fear and try to dig holes in the soil to hide from these oppressive and frightening deities. They peek out of their holes after the voice has become silent; many resume their animalistic way of living, stalking by night and avoiding open sky, for fear that the gods may swoop down and devour them. Those brave enough to venture near the monolith of Chu'pa observe the pond being created and filling with blood, and a large group of them band together the guard the lake ferociously from other Chupacabra, and spend their days and nights lounging passively by these lakes, gorging themselves on the regenerative blood that fills it. They only allow members of their clan to drink from the lake, while other Chupacabras are forced to continue their nocturnal giant-flea life. Their offspring are often offloaded elsewhere in the valley, to avoid them becoming entitled to access to the "Blood-Fountain of the gods", as the Chupacabras have taken to calling it. Despite this act of benevolence, the Chupacabra refuse to acknowledge the deities who have tried to act benevolently to them; they remain agnostic and animalistic...

Metuna speaks to the Shotani- 81
After Metuna's revelation through the newly-leaf-clad Shotani priests, animosity has arisen between the more "devout" Metunan practitioners and those who either take her less "seriously", or worship the other gods. The pranks, jokes, and constant ribbing by Metuna's followers have caused many to join their ranks in order to escape such trickery and deception. Those who wish to avoid these pranks altogether have begin to form split tribes, moving further north, toward the mountain ranges, where they can live more in peace. Many Shotani also take delight in pranking the neighboring Zarkat'h tribes, resulting in some skirmishing between them as well. Metunan Shotani see non-Shotani as unable to worship Metuna, as Metuna has stated multiple times that the Shotani were specifically her creations. Although the Shotani are adapted to life in the desert with no need of clothing, the command of Metuna has inspired them to begin wearing cloaks of animal furs, but will not wear leaves as they are the sacred attire of priests.

Kazrath's revelation to the Odoniay- 57
The Odoniay, while not overtly impressed or convinced by a random Odoniay "dude" just showing up and claiming to be a god, many still hold on to their instictive fear of the unknown, and do as this Odoniay commands them. A few Odoniay tribes begin to incorporate Kazrathite worship into their organized ritual duels in Nobtu's honor, although most staunch Nobtunese refuse to worship this new deity, as they want to prove themselves able to stand up to conflict and not shrink in fear, in order to impress Nobtu, their creator.

Kazrath's revelation to the Spides- 16
The Spide hiveminds have too much work on their hands simply surviving and skirmishing with each other for resources to pay attention to the words of a scholar who claims to be a god. The biological and instinctive caste system the Spides have discourages deviance from mostly mindless behaviors, especially since the Queens are the ones who indirectly control the entire society, and see deviant individuals as inconveniences that must be disposed of. The nameless foreigner Spide scholar claiming to be a god is attacked, and is forced to strike several Spides down before fleeing.

Nobtu's revelation to Humanity- 97
Humans the land over hear the booming words of Nobtu and his superiority, and fall down in reverence, awe, and fear of this nebulous voice who claims such great power. They know very little else, save that Nobtu is great, and they begin to perform rituals where they gather in the wilderness and shout as loud as they can, to imitate the great voice of Nobtu. Since Nobtu is the greatest, Nobtunese humans begin to clash with Cernousian humans about who is greater; several horses kept in village have been deafened by concentrated screaming by masses of Nobtunese adherents, causing fights and skirmishes to erupt between the Cernousians and the Nobtunese.
----------------------------------------------------------------------------------------------------

Year 19
Gahl's will to Humanity- 15
The Gahlic among humanity heard Gahl speak to them in their shrines while the animals became eerily silent; but Humanity has an intrinsic desire to find a way of doing things "better" than they are instructed. The Gahlic remember that Gahl taught them to always protect the weaker among them, and realized that travelling from village to village might endanger the lives of their pets that they took with them, or the ones they left behind; thus, they figured Gahl must have not foreseen that, and decided to help his "original intentions" instead. As such, Gahlic villages have become even more close-knit, wary of outsiders, keeping their pets fenced in except to visit the shrines of Gahl on occasion.

Gahra the Giant Venomous Spider-
Stalking throughout the plateaus of Uttara, a gigantic arachnid has been spotted with fear and trembling by the Chupacabras, and nervous curiosity by the Odoniay. Both races have very little contact with this beast, since it mostly hunts non-sapient creatures, but they have seen it's terror in action, and both races know not to come anywhere near this horrible thing.

Gahl's will to the Shotani- 67
The Gahlic adherents among the Shotani take the words of these priests very seriously, despite their advocation to concentrated pranking 3 years ago, and also use this as a token from Gahl that they are allowed to leave the Metunans if they find them to be too pesky. Gahlic merchants and others begin to travel by flight between Shotani tribes, escorted by Shotani Drones, trading small animals to be bred with and other resources such as chunks of sandstone and cacti seeds. This inter-collaboration has benefitted the Shotani species as a whole, more explicitly those who had moved to the mountains, who begin to trade with each other and the desert tribes, spreading mountain flora and fauna into the desert areas. Metunan Shotani often attempt to prank and disrupt these trading caravans.

Kazrath rewards the tribe of Radzana- 24
Azorakh readily accepts the benefits that Kazrath bestows upon him and his tribe of Zarkat'h, and Radzana continues to hunt and sacrifice large beasts in their area of the desert, particularly the Arid worms. However, Azorakh is far more interested in using his abilities to lead his warriors dominate other Zarkat'h tribes (deep in the desert, they have never met Shotani), making them serve him, rather than some petty quest for fire in a desert that's already hot. Azorakh and his warriors manage to successfully subdue several Zarkat'h tribes near them, forcing them to give some of their hunted animals as tribute to Radzana every month, so that Radzana can sacrifice them to Kazrath without putting in as much effort into hunting themselves, so they can train for war and more domination. Thus, the first tributaries were created.

Metuna's revelation to the Chupacabras- 80
The Chupacabras scrabble about the valley and flee in panic at the sight of the giant glowing pyramid with chitinous legs as it charges through the valley, laughing with glee. This awakens something in the Chupacabras' animalistic minds, a primal sense of obligation out of fear, and some begin to follow the orders of this demon-god, Metuna, making small chalices of blood, where they gather to laugh in a forced and fearful manner in an attempt to appease this demon-god of mischief. They use the chalices themselves to save some of their accessed blood for later, such that their packs will go hungry less often.

Kazrath's revelation to the Sothani- 76
The lighthearted Sothani decide to humor this Sothani male who claims to be a god. The Metunans scoff in derision, as they see no reason to pray blithely when they can prank instead, and still have everything they need, but others among the Sothani's number support this mortal-god, Kazrath; thus they build new shrines, separate from the Metunan-Gahlic shrines, in which more serious-minded Sothani can meet and pray for the things they need from this Kazrath. They know little else about this god, but they pragmatically see that his worship is inherently easier than Gahl's and Metuna's, at least for now. This movement spreads to other villages via the roads created by Gahl's followers, and thus others begin to resort to this more lax and unorganized religion of Kazrath the mortal-god, as they refer to him. A number of Gahlic Sothani see Kazrath as a "lesser god" forced to take on mortal form, and thus give his worship a minor place in their religious actions.

Kazrath's revelation to the Klawr- 69
The Klawr, who are used to the concept of carving out fleshy shrines in the bodies of their vehicles, willingly accept the offer of more protection from this Kazrath, though they know very little about him. Since only one Klawr was reached out to by Kazrath, only one colony of Klawr currently worship him, but over the years they may spread their simple philosophy to other colonies they come in contact with.
-------------------------------------------------------------------------------------------

Year 20
The Forge Heart- 36
As the Forge Heart had no intended destination, it appeared on an uninhabited island off the shores of Angkor, and each half-year, moved to another uninhabited island off the coast on Angkor. Some of the more coastal humans and Zarkat'h in the north have noticed bright flashes of light coming from these islands, but have had more pressing matters to concern themselves with than investigate it. Furthermore, they had no way to travel across such large expanses of water.

Dewra gifts the Darkness Trees to Uttara- 56
The Chupacabras begin to huddle beneath these trees of darkness during the day, in order to stay safe from daylight creatures, and many hear the voice of Dewra while resting under these trees. They have no idea who the Klawr are, and begin to speculate that these "Klawr" are Chupacabras who have been rescued from this cruel world by Dewra, and are in a better place now. While this belief is not rampant, some Chupacabras begin to strive for "Klawrhood" by resting under the darkness trees and musing upon the Darkness of Dewra. These Darkness Trees have a side effect of benefitting the plans of various animals throughout Uttara who need to hide; the Odoniay also take advantage of these trees on occasion, although they have no recognition of where they came from.

Kazrath's revelation to the Chupacabras- 92
An adult Chupacabra, by the name of Yondor, dreams of a divine form, one Kazrath, and hears the comforting words not to fear. This Chupacabra takes to words of Kazrath to heart, and begins to preach to other Chupacabra of the nobility of self-restraint and sacrifice, and his words sink deep in the frightened and simple minds of the Chupacabra. They begin to preach to each other about Kazrath, and seek nobler causes than merely survival and fear. They sacrifice blood at their chalices during fasting days; they then stagger their weeks of non-fasting amongst their fellows, so that those who are not fasting may drink from the chalices which are filled by those who are fasting. This ideology of self-improvement spreads very quickly among the Chupacabra, save the clan near the blood-pond at the monolith of Chu'pa, who refuse to fast but continue to indulge in the "Blood-Fountain of the gods" agnostically and animistically.

Gahl's will to the Zarkat'h- 79
The Zarkat'h are widely impressed by the great show of fire portrayed by Gahl, and do as commanded, beginning to form communication networks among their tribes, so that they may perform larger tournaments and contests with each other and the neighboring tribes, to show Gahl not only who is "the best", but who is "the best of the best". The Gahlic Zarkat'h continue to strive for approval from their Judge, Gahl, and his recent approbation of their efforts has encouraged them. Trade networks and inter-tribal events and relations abound amongst the Zarkat'h. Loose alliances begin to form, particularly among Northern Zarkat'h, most of whom are at war with the Humans to the south.

The White Brute Mitama- 49
Cernous has created a deadly challenge for the Chupacabras without explanation to them, and they have not responded well. Their ideals of self-improvement and restraint have made them nobler over this past year, and this dreaded beast has now come to hunt and target the Chupacabras, trying to kill them. The Chupacabras have resorted to fleeing from this "Mini-god", whom they fear greatly. None have dared to confront it, as Chupacabras are not fighters by nature, but stealthy parasites/hunters.
----------------------------------------------------------------------------------------------------------

Year 24
Nobtu's revelation to the Clovis- 27
The old human approaching the Clovis settlement of Shampan is treated with disdain, and met with roars of rage when he challenges the Clovis to a fight. The Clovis are even further enraged when he defeats one of their best champions in single combat, and then become dreadfully terrified with fear and hate when this human reveals his true form in all its fiery glory. When the being disappears, not giving them a name or an explanation, the Clovis lead an angry war party to the nearest human village, Azphad, destroying it in their rage. This has caused strong traditional hatred between neighboring villages of Humans and Clovis alike, despite no grounds for such actions other than differing race. The Clovis see this as the humans sending a "minor god" to try destroy them, and the humans see it as unprovoked attacks from the Clovis for no reason.

Kazrath's revelation to the Clovis- 18
The Clovis bull, Vektar, sees all his dreams a poppycock, including this one where another bull claims to be Kazrath, god of the Clovis. He laughs this dream off in the morning and tells his fellow villagers of its hilarity, and they laugh along with him. The dream is mostly forgotten, along with its outrageous demands of sacrificing valuable food. In Vektar's village, "Kazrath" is now a mildly insulting and joking term used when someone doesn't believe another's statements.

Gahl's reward to the Spides- 95
The Spides are very pleased that Gahl has given them recognition for their actions, and they resolve to continue their worship to him. The scholars master the Psalm of Reanimation very effectively, using Husks to perform both menial and dangerous tasks alike, such that the living members of the hive have much more time to expand their hive and dominate other hives who don't have the gift of the Psalm of Reanimation. The two hive Minds who have Reanimation have taken each other as allies, and have begun to subjugate the other lesser hives, forcing Gahl's worship upon them, such that they hope to increase their own standing in Gahl's eyes.

Cernous' Revelation to the Odoniay- 74
The Odoniay village that encounters Cernous is greatly impressed and initially frightened by his commanding appearance. They begin to build walls about their villages made of fallen trees to protect the weak among themselves, and begin to train powerful hunters who have overcome their instinctive fear to slay predators and other beasts that roam the wilds. While they don't actively spread their religion, they do begin to act as a holy order, a group of travelling warriors throughout Uttara, protecting Odoniay villages wherever they find them, teaching warriors to overcome their fears; their ranks are bolstered at each village they visit. Followers of Cernous see their minds as a corrupt and weak part of themselves, and they work hard to overcome their instinctive fear of, well, everything.
---------------------------------------------------------------------------------------------------------------

Year 30
Dezo'krah the Balancer-
Deep ion the deserts of Southern Angkor, a powerful roar is heard, echoing throughout the wilderness... Dezo'krah the Balancer has awoken. After several months of scouring the desert for overpopulated species, Dezo'krah destroys several Zarkat'h tribes before returning to his slumber beneath the sands. Dezo'krah saw the mortals as tipping the balance of nature in their favor, and thus neutralized many of their number. Radzana manged to escape is gaze, this time...

Dewra's 15 years of Protection to the Klawr- 100
With no natural predators thanks to Dewra's protection, the Klawr have begun to expand very rapidly throughout the oceans in these past 15 years. They have even taken advantage of their predators' confusion to launch attacks of their own, infesting their predators and turning them into vehicles for more Klawr to inhabit. The Klawr have extincted a large number ocean species due to overpopulating the oceans and taking on way too many hosts, as well as constructing truly gigantic chimera creatures that are home to tens of thousands of Klawr, which are devouring other creatures in order to add biomass to themselves and feed their gigantic Klawr populations. The Klawr are causing a heartless multi-species genocide in the ocean, and there is no creature strong enough to stop it. Also, due to having very little to work for, they have become lazy and less intelligent... They all are semi-devoted to Dewra and her protection that she has given them, particularly since worshiping her is easy for their lazy butts to do.
---------------------------------------------------------------------


The Mortal World:
Angkor:
Surface Area - 1,026,804 km^2
Biomes - Desert, Mountain Ranges, Jungles, Tundra, Taiga, Mountainous Forests, Savannah
Non-Sapience: Wooly Mites, Aero Mites, Scorath, Maldors, Northern Giant Arid Worms, Southern Giant Arid Worms, Humped Wanderers, Migratory Flowering Vines, Corpse-Mound Threshers, Kamakazes, Devouring Mushrooms, Caperines, Droners
Monoliths: The Southern Desert Monolith of So'tha, The Southern Desert monolith of M'zark, The Northern Forest Monolith of Cl'ove, The Northern Savannah monolith of Hu'ma, The Northern Savannah monument of E'zark
Sapience:
Clovis: 166,216 (77,624 worship Gahl; 30,468 worship Cernous)
Humans: 187,934 (47,469 worship Cernous; 38,484 worship Gahl; 54,562 worship Nobtu)
Sothani: 87,417 (28,844 worship Metuna; 16,206 worship Gahl; 4,370 worship Kazrath; -on top of these- 810 worship both Gahl and Kazrath; 35,144 worship both Metuna and Gahl)
Northern Zarkat'h: 57,673 (23,140 worship Gahl; 243 worship Cernous)
Southern Zarkat'h: 69,026 (10,899 worship Kazrath; 9,673 worship Gahl; -on top of these- 5,692 worship both Gahl and Kazrath)
Uttara:
Surface Area - 400,236 km^2
Biomes - Fertile valleys amongst windswept plateaus and mountains
Non-Sapience: Aero Mites, Mitamas, Migratory Flowering Vines, Devouring Mushrooms
Monoliths: The Eastern Monolith of Odo'yah, The Western Monolith of Ch'upa
Sapience:
Chupacabras: 219,607 (167,668 worship Kazrath; -on top of these- 21,940 worship Metuna and Kazrath; 12,430 worship Dewra and Kazrath)
Odoniay: 100,311 (56,503 worship Nobtu; -on top of these- 32,786 worship Cernous and Nobtu; 8,021 worship Nobtu and Kazrath; 1,564 worship Nobtu, Cernous, and Kazrath)
Ocean:
Surface Area - Flippin' Huge
Biomes - Open Ocean, Deep Sea, continental shelves, shorelines, etc
Non-Sapience: Glaro, Bleg, Frivo Plants, Squidopi, Jumping Sea Glaro, Five Headed Fish, Algae Fish, Ear Rays, Singing Lights, Oceanic Threshers
Monoliths: The East-Kusini continental shelf Monolith of Sp'edi, The abyssal deep-sea Monolith of Kal'wak
Sapience:
Klawr: 422,769 (420,124 worship Dewra; 24,486 worship Kazrath; 44 worship Gahl)
Spides: 126,310; about 86 hiveminds, average pop of 1450 (6 hiveminds (8,753) worship Gahl)
Kusini:
Surface Area - 362,950 km^2
Biomes - Mostly Jungle and Swamp, one large volcano; very hospitable to plants
Non-Sapience: Screaming Ferns, Flower-Mouthed Snakes, Startrees, Giant Stick Centipedes, Crescendos, Tree-Mimic Terra-Shrimp, Pyro Ants, Glunkers, Devouring Mushrooms, Sonic Terrorizers, Burning Willows,
Monoliths: The Volcanic Monolith of Ili'shuka
Sapience: None

Capra Belt:
Surface area - 400,774
Biomes - Steep ice spikes and glaciers, ice crags and ice mountains with no actual stone within, solely ice, similar to arctic IRL
Non-Sapience: Goliath Ice Threshers
Monoliths: None
Sapience: None
Pantheon
Head of the Pantheon: Dewra (432,554 mortals worshiping)
Kazrath (257,900 mortals worshiping)
Gahl (215,570 mortals worshiping)
Nobtu (153,436 mortals worshiping)
Cernous (112,530 mortals worshiping)
Metuna (85,928 mortals worshiping)
And there I stood, aghast, as the goat charged up the back steps and into the open door of the house. I could hear the crashing of plates and the overturning of furniture from the dining room as the goat continued it's vandalism.

naturegirl1999
Posts: 1570
Joined: Sat Apr 21, 2018 12:15 am

Re: Carnac- 30 years

Post by naturegirl1999 » Wed Apr 24, 2019 8:10 pm

Dewra stops the protections of the Klawr. She tells them, "I gave you protection so you could focus on other things besides fleeing predation. I was hoping you would use the protection you had to focus on education, or communication, or city development. Now that there are more of you, you no longer need protection. Here's hoping you are able to develop further." Dewra gives them images of different areas of Carnac, and tells the Klawr that it is possible to teach each generation the knowledge they have, so that learning about the world can be done.

To the Chupacabras that are curious about what the Klawr are, Dewra sends dreams about the Klawr. These dreams are from Dewra's perspective from when she took the form of one, before they "abused" her protection.
Last edited by naturegirl1999 on Mon Apr 29, 2019 6:58 pm, edited 1 time in total.
I'm gonna put the last thing I copied here. Will change each time I visit for variety
Korobeiniki

User avatar
Guineapig004
Posts: 650
Joined: Fri Apr 13, 2018 10:19 pm
Location: In a galaxy far away...

Re: Carnac- 30 years

Post by Guineapig004 » Sat Apr 27, 2019 7:18 am

Nobtu realizes his silly mistake, and makes sure the orb only goes to inhabited islands.

Nobtu causes crops to grow much larger near the warring humans and Clovis, hoping that it will allow them to devote more effort to the glorious war.



(May add more later.)
"And fear struck the hearts of the dodos, as they realized they were being watched..."

User avatar
BakedToast
Posts: 918
Joined: Thu Dec 07, 2017 3:31 pm
Location: The Labyrinth of Sludge

Re: Carnac- 30 years

Post by BakedToast » Mon Apr 29, 2019 2:09 pm

OOC: Posting this while waiting an out-of-province flight, I’ll be on vacation this coming week, don’t expect a turn report till next week.
I wanted to know if you all were enjoying the game, or if you have suggestions for turn structures or mechanics you would like changed/improved?
For one, I am going to try to include more individual stories to roll results (like Janna and the White Horse, Yondor the Preacher, etc.) You are more than welcome to write your actions such that they act on an individual level, and I’ll try to make sure they still carry on to societal changes as well.
And there I stood, aghast, as the goat charged up the back steps and into the open door of the house. I could hear the crashing of plates and the overturning of furniture from the dining room as the goat continued it's vandalism.

naturegirl1999
Posts: 1570
Joined: Sat Apr 21, 2018 12:15 am

Re: Carnac- 30 years

Post by naturegirl1999 » Mon Apr 29, 2019 6:28 pm

I love this game, and your idea sounds good
I'm gonna put the last thing I copied here. Will change each time I visit for variety
Korobeiniki

User avatar
Burger Cat
Posts: 305
Joined: Thu Nov 30, 2017 2:10 am

Re: Carnac- 30 years

Post by Burger Cat » Mon Apr 29, 2019 6:35 pm

I'm loving this game so far and I might have a plan to help my beasts of the sea by using a predator to help control the population of the Klawr and possibly to improve them by force.
Image

naturegirl1999
Posts: 1570
Joined: Sat Apr 21, 2018 12:15 am

Re: Carnac- 30 years

Post by naturegirl1999 » Mon Apr 29, 2019 6:57 pm

Burger Cat wrote:
Mon Apr 29, 2019 6:35 pm
I'm loving this game so far and I might have a plan to help my beasts of the sea by using a predator to help control the population of the Klawr and possibly to improve them by force.
It appears we are taking differing routes at stabilizing the ecosystem. Here's hoping our combined efforts won't conflict
I'm gonna put the last thing I copied here. Will change each time I visit for variety
Korobeiniki

Post Reply

Who is online

Users browsing this forum: No registered users and 9 guests