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Re: Spinning Alots Parts Pack

Posted: Wed Jan 28, 2015 8:15 pm
by CatFish21sm
Triceratops yea what did I say? Sorry it was late and I had stacks of homework piled on... Letting this game run in the background while I did the book work. Anyways sure screenshot, put number indicators. 1 is feeding on the corps of the member he just killed. 2 and 3 are in the process of attacking. They all have triceratops like heads. My rate of mutation is set way too high and blah blah genetic drift and blah blah. Anyways everyone in the picture has the triceratops like head some just aren't rendered.

Re: Spinning Alots Parts Pack

Posted: Wed Jan 28, 2015 8:19 pm
by CatFish21sm
Zoomed in of the heads.

Re: Spinning Alots Parts Pack

Posted: Wed Jan 28, 2015 9:00 pm
by 20 characters!
CatFish21sm wrote:Triceratops yea what did I say? Sorry it was late and I had stacks of homework piled on... Letting this game run in the background while I did the book work. Anyways sure screenshot, put number indicators. 1 is feeding on the corps of the member he just killed. 2 and 3 are in the process of attacking. They all have triceratops like heads. My rate of mutation is set way too high and blah blah genetic drift and blah blah. Anyways everyone in the picture has the triceratops like head some just aren't rendered.
How high did you set the meat efficiency? Can i see your creatures stats?

Re: Spinning Alots Parts Pack

Posted: Wed Jan 28, 2015 9:02 pm
by CatFish21sm
Don't know how to show stats. Meat efficiency was set to 2.0

Re: Spinning Alots Parts Pack

Posted: Thu Jan 29, 2015 1:51 am
by 20 characters!
CatFish21sm wrote:Don't know how to show stats. Meat efficiency was set to 2.0
Wow....that's like 200% meat efficiency, if we were counting in regular numbers and decimals...Or something like that...

Basically because you've made me so nutritious that literally anybody can eat it and grow giant, basically no matter what their head type.

Also, you click on the crater and then you hit the critter tab, the one that looks like a stylized piece BCM and there should be a stats button and somewhere along there once you click on the creature.

Basically what I'm saying is click on all the side but once you click on the creature, especially the side buttons that are shaped like the default creatures, and you should be able to get more info.

Re: Spinning Alots Parts Pack

Posted: Thu Jan 29, 2015 2:32 am
by CatFish21sm
Thanks I'll remember that. I figured out the decimal thing after a few experiments I had a population going up 1/10 every 10 mins for the longest time with those heads and no grass they ate the land completely barren until they hit the max pop. It was kinda fun to watch... that's when I figured out my mistake. Now the only problem is I can't start any new games :/ major glitch... Posted about it in the glitches forum.

Re: Spinning Alots Parts Pack

Posted: Thu Jan 29, 2015 3:05 am
by CatFish21sm
Ironically right after I posted about the carnivorous herbivores a song called carnivore came on :D my life rocks!

Re: Spinning Alots Parts Pack

Posted: Mon Mar 09, 2015 1:14 pm
by Sassy Cassie
20 characters! wrote:
CatFish21sm wrote:Don't know how to show stats. Meat efficiency was set to 2.0
Wow....that's like 200% meat efficiency, if we were counting in regular numbers and decimals...Or something like that...

Basically because you've made me so nutritious that literally anybody can eat it and grow giant, basically no matter what their head type.

Also, you click on the crater and then you hit the critter tab, the one that looks like a stylized piece BCM and there should be a stats button and somewhere along there once you click on the creature.

Basically what I'm saying is click on all the side but once you click on the creature, especially the side buttons that are shaped like the default creatures, and you should be able to get more info.
I usually set my ME to 20... I dont get ll meat eaters.... in fact, I RARELY get meat eaters...