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Re: Biome Mod

Posted: Wed Feb 19, 2014 3:35 am
by Sunconure11
ContentLoadException

Error loading "Environment\Tree Types\Bunya Pine\Bunya Pine". Cannot find ContentTypeReader Species.InstancedModelReader, Species, Version=1.0.0.0, Culture=neutral.

at Microsoft.Xna.Framework.Content.ContentTypeReaderManager.InstantiateTypeReader(String readerTypeName, ContentReader contentReader, ContentTypeReader& reader)
at Microsoft.Xna.Framework.Content.ContentTypeReaderManager.GetTypeReader(String readerTypeName, ContentReader contentReader, List`1& newTypeReaders)
at Microsoft.Xna.Framework.Content.ContentTypeReaderManager.ReadTypeManifest(Int32 typeCount, ContentReader contentReader)
at Microsoft.Xna.Framework.Content.ContentReader.ReadHeader()
at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
at SpeciesALRE.World.Ecosystem.EnvironmentData..ctor(ContentManager Content, String modDirectory) in C:\Users\Quasar\Documents\Qu's Projects\Species\Source\Species\World\Ecosystem\EnvironmentData.cs:line 79
at SpeciesALRE.Game1.LoadContent() in C:\Users\Quasar\Documents\Qu's Projects\Species\Source\Species\Game1.cs:line 414
at Microsoft.Xna.Framework.Game.Initialize()
at SpeciesALRE.Game1.Initialize() in C:\Users\Quasar\Documents\Qu's Projects\Species\Source\Species\Game1.cs:line 281
at Microsoft.Xna.Framework.Game.Run()
at SpeciesALRE.Program.Main(String[] args) in C:\Users\Quasar\Documents\Qu's Projects\Species\Source\Species\Program.cs:line 18

Species, Version=0.6.1.76, Culture=neutral, PublicKeyToken=null

Re: Biome Mod

Posted: Thu Feb 20, 2014 8:08 am
by AnarchCassius
I am a alive. Busy trying to get me own game out the door so I'm not totally broke. If I don't completely fail at life I should get back to this shortly.

Try deleting my Bunya Pine files from the zip and just using Quasar's I had an older crappier one anyway.

Re: Biome Mod

Posted: Thu Feb 20, 2014 11:01 pm
by Sunconure11
After doing that, I got the same error, except with cycad palms.

Re: Biome Mod

Posted: Wed Mar 19, 2014 7:23 pm
by AnarchCassius
Back by popular demand for 0.6.1. Barely tested due to low time and spotty internet but I got colors in for the new biomes and all the new plants work. Still trying to figure out details on adding my own.

Remember to reduce forest density or things will overpopulate. I'm still tuning these values too so feedback is appreciated.

http://www.mediafire.com/download/p1ah9 ... onment.zip

Re: Biome Mod

Posted: Thu Mar 20, 2014 6:53 pm
by Riulus
AnarchCassius wrote:Back by popular demand for 0.6.1. Barely tested due to low time and spotty internet but I got colors in for the new biomes and all the new plants work. Still trying to figure out details on adding my own.

Remember to reduce forest density or things will overpopulate. I'm still tuning these values too so feedback is appreciated.

http://www.mediafire.com/download/p1ah9 ... onment.zip
good to hear, I really like the look of this mod. Hopefully this noob(me) can use it properly :lol:

Re: Biome Mod

Posted: Fri Jul 18, 2014 9:40 pm
by 20 characters!
I have a feeling this dead but I'm not sure.....

Re: Biome Mod

Posted: Sun Jul 20, 2014 12:48 am
by AnarchCassius
Well I'm mostly waiting for a more stable build. My creatures don't get eyes and carnivores are pretty much impossible. This has obvious side effects on my ability to do ecology work.

I tried modding in new plants but wasn't able to make it work. I think my stuff may be for the wrong version now.

I do want to fix the ground shading ( I think the new biomes need bump maps, but no idea where they go or how to make them ) but I don't know how to proceed yet.

This mod isn't dead but it will be limited by Species' own development from time to time, like now. I'm really looking forward to the new version when it comes.

Re: Biome Mod

Posted: Sun Jul 20, 2014 3:45 pm
by White parrot
Well I'm mostly waiting for a more stable build.
Fair enough.

Good to see you back ! :)

Re: Biome Mod

Posted: Wed Oct 22, 2014 4:14 am
by Sunconure11
Species 0.7.0 Alpha is out.

Re: Biome Mod

Posted: Thu Oct 23, 2014 2:13 pm
by White parrot
You sure are a persistent one. ;)