So, apparently, some kind of more deeply penetrating review is needed. I'll use a rating system called penetration points, from 1-10+ inches, and assume the role of a lolita blogger....
Heres a better review of the game; fucking shit. Its a fucking pile of shit. Stay away unless you want to wash it off your hard-drive with a scrub-brush after you rub your dogs nose in it. 1 inch of penetration.
Heres the real review.
It was a decent play while it worked, but loading-freezes and other mobile gameplay mechanics added up to a lot of headache for no reason. Youre better off playing what you got on your phone. Youre better off learning chess or playing a cpu player. The commitment to your GODUS game is suddenly broken when your file corrupts and all of the little issues youve been dealing with come spilling out.
In order to shape the land, which sounds grand, you need to have a certain amount of currency called faith. It doesn't sound bad, but imagine playing minecraft and having a very bad resource cost payed for every block mined or placed. The equivalent of which would be like having only 30 uses of an iron pick through stone for removal AND placement. This mechanic works well when it's balanced and feels clunky when it isnt...in godus it feels like a huge invisible wall that can punch.
Landscaping, itself, has issues and most of the user interaction feels clumsy. Rotating the screen can regularly cause accidental landscaping and can ruin parts of your town that is critical to flow of people, and which took time to originally build, AND costed currency to mess up, as stated above. In the same way, simple scrolling can cause mistaken landscaping.
Another currency, called stickers, are used to unlock god powers and tech advancement from mesolithic cultures into some kind of neolithic, bronze age, and iron age cultures. Same problem as above except faith is easy to obtain, and can even be bought, but stickers are not. To unlock stickers you need to spend a third currency called GEMS, which is the meat of the IAP scheme.
I can only imagine the horror of paying for this crap on pc/steam, which it retains for payed versions. Ok, you say, because its a free game...well its really give and take here. Theyre not making money off of adds, which was a HUGE plus, and I deal with horrible mechanics to get a small glimpse of decent ideas executed horribly. Give and take. Harmony.
Anyway, the next currency is called wheat, and moving into the neolithic, it shouldn't come as a surprise. This is the ONE currency which the game couldn't do without. Once farming is unlocked, every house costs scaling amounts of wheat. The one part of the game that doesnt feel forced.
The worst part of the game is the linear nature of it. This is a characteristic of all Peter Molyneuxs games. When he does give you a choice, it's between petting and slapping, what kind of hair or tattoos you have, how many peasants you own, or some other frivolous x, y, or z. This game should feel smooth to play but you end up logging on just to collect faith and occasionally expand. Why is a god restrained in so many ways? I feel more like a god in ALRE than in any of his "god-games".
The game-breaking part was when my game broke.
Here's a couple pieces of advice; stay away. If all of what I've said actually interests you then play it on mobile. Dont get attached to your one and only save game. Read up on making back-ups. Be ready for sporadic support.
This message was written without apostraphes. Bless you.