[Let's Play] Gyrobotful (0.6.0)

Seen Species mentioned somewhere else on the web? Return the favor here!
Post Reply
User avatar
Site Admin
Posts: 1731
Joined: Tue May 29, 2012 2:04 am

[Let's Play] Gyrobotful (0.6.0)

Post by Quasar » Thu Jul 11, 2013 2:42 am

User avatar
Posts: 8
Joined: Fri Aug 23, 2013 12:30 am

Re: [Let's Play] Gyrobotful (0.6.0)

Post by HumanBeing101 » Sat Aug 24, 2013 4:50 pm

You mentioned around 3:50 - 3:55 that you couldn't easily demonstrate an overpopulation issue while keeping your population cap low.
What I like to do is increase water level. Being that the creatures can't swim yet, they will be forced onto less and less land. Just don't increase water level too quickly or else you'll simply end up killing them all.

User avatar
Posts: 147
Joined: Sat Nov 02, 2013 5:14 pm
Location: United States, Texas

Re: [Let's Play] Gyrobotful (0.6.0)

Post by mw3modderman » Sun Nov 03, 2013 12:36 am

Maybe a dev will read this,
When the water level rises it is fairly fast.
But when I manually decrease it, it seems to take forever, I have to zoom all the way in to even notice it is decreasing.

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest