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(1.3.6 Ex) Map crashes in seconds, every time. File included.

Posted: Fri Apr 24, 2020 3:47 pm
by Natural_20
Error Report:
Darn it

Sorry! The game hit a problem I didn't anticipate and Species had to quit. If you email the bug report below to, I can look into it and might even be able to find out what caused this mess. Thanks! - Quasar


Index was outside the bounds of the array.

at SpeciesALRE.World.Creatures.Corpse.AddToTransforms(CameraMatrices cameraMatrices, GraphicsDevice device)
at SpeciesALRE.World.World.DrawCreatureList_StateBatched(GraphicsDevice GraphicsDevice)
at SpeciesALRE.World.World.Draw(GraphicsDevice GraphicsDevice, Boolean drawGrass)
at SpeciesALRE.Game1.DrawGame(GameTime gameTime)
at SpeciesALRE.Game1.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DoDraw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
at SpeciesALRE.Program.Main(String[] args)

Species, Version=, Culture=neutral, PublicKeyToken=null

Installation Path: E:\Cory\Documents\My Games\SteamLibrary\steamapps\common
CultureInfo: English (United States) | Decimal Character: "."

Total Simulation Time: 56.78368
Number Of Starting Creatures: 250
Type Of StartLoad_From_File

UIView: Compact_Creature
File: ... ed.7z?dl=0