World Start Crash

Let us know about the harmful mutations afflicting the game. Also contains a list of known bugs and workarounds.
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Joined: Mon Jul 14, 2014 5:25 am

World Start Crash

Post by Natural_20 » Fri Nov 23, 2018 11:19 am

Tried to create a small forest map, instant crash with this error:
This wasn't part of the plan...

Sorry! The game hit a problem I didn't anticipate and Species had to quit. If you email the bug report below to, I can look into it and might even be able to find out what caused this mess. Thanks! - Quasar


Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index

at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
at SpeciesALRE.World.World.GenerateWorldCreatures(WorldCreaturesOption option, Int32 count)
at SpeciesALRE.World.World.BuildWorld(GraphicsDevice GraphicsDevice, SelectionSet SelectionSet, String& loadGameFilePath, Int32 seed)
at SpeciesALRE.Game1.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
at SpeciesALRE.Program.Main(String[] args)

Species, Version=, Culture=neutral, PublicKeyToken=null

Installation Path: E:\Cory\Documents\My Games\SteamLibrary\steamapps\common
CultureInfo: English (United States) | Decimal Character: ".

UIView: None | SelectionMode: Creature
Quasar wrote:Dammit, we forgot to sell the psycho drugs and now the chickens are ODing.

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