Various bugs (12.0)

Let us know about the harmful mutations afflicting the game. Also contains a list of known bugs and workarounds.
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Various bugs (12.0)

Post by Slimecube_tr » Fri Feb 15, 2019 7:31 pm

1) Some newborn creatures seemingly born with a fear and run until they die.

2) I have witnessed that the creatures can stop their pregnancy for seemingly eternity and when they finally give birth, their offspring comes to life at an pretty old age, sometimes die immideatly after getting birthed.

3) The energy bar, status text is alternating very fast. For example, when I look at the status text, it flickers between 'content' and 'okay'.

By the way, where is the text that show the act that creature was doing, where did it go ?
They lost brother of Magmacube, coming from a distant dimension :!:

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Re: Various bugs (12.0)

Post by magmacube_tr » Fri Feb 15, 2019 7:32 pm

There is epic lazer battles on the screen... AGAIN :!: :!: :!:
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Re: Various bugs (12.0)

Post by magmacube_tr » Fri Feb 15, 2019 9:05 pm

Urgh, bugs...

Sorry! The game hit a problem I didn't anticipate and Species had to quit. If you email the bug report below to qu.quasar@gmail.com, I can look into it and might even be able to find out what caused this mess. Thanks! - Quasar


AggregateException

Bir veya daha fazla hata oluştu.

konum: System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)
konum: System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
konum: System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
konum: System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)
konum: System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`2 body)
konum: SpeciesALRE.World.Creatures.CreatureList.Update(GameTime gameTime, World world, SelectionSet selectionSet, SelectionMode selectionMode, HighlightFilter highlightFilter, Boolean ultraTime, Boolean& hittingCreatureCap, EntityGrid vegeGrid, QuadTerrain terrain, SpeciesList speciesList, Single totalSimulationTime)
konum: SpeciesALRE.Game1.updateAllCreatures(Object input)
konum: SpeciesALRE.Game1.UpdateGame(GameTime gameTime)
konum: SpeciesALRE.Game1.Update(GameTime gameTime)
konum: Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
konum: Microsoft.Xna.Framework.Game.Tick()
konum: Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
konum: Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
konum: SpeciesALRE.Program.Main(String[] args)

Species, Version=0.12.0.1, Culture=neutral, PublicKeyToken=null

Installation Path: C:\Program Files (x86)\Steam\steamapps\common
CultureInfo: Turkish (Turkey) | Decimal Character: ","

UIView: Compact_Creature

INNER EXCEPTION

NullReferenceException

Nesne başvurusu bir nesnenin örneğine ayarlanmadı.

konum: SpeciesALRE.World.Creatures.CreatureState.ApplyDeferredActions()
konum: SpeciesALRE.World.Creatures.State.DoubleBufferedCreatureState.Flip()
konum: System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()
konum: System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)
konum: System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object )

And this crash report...
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Re: Various bugs (12.0)

Post by magmacube_tr » Fri Feb 22, 2019 2:39 pm

The errors! They just keep coming!

Sorry! The game hit a problem I didn't anticipate and Species had to quit. If you email the bug report below to qu.quasar@gmail.com, I can look into it and might even be able to find out what caused this mess. Thanks! - Quasar


InvalidOperationException

Koleksiyon değiştirildi; sabit listesi işlemi yürütülemeyebilir.

konum: System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
konum: System.Collections.Generic.List`1.Enumerator.MoveNextRare()
konum: SpeciesALRE.World.Artificial.FenceList.FenceBetween(Vector3 position1, Vector3 position2, EntityGrid vegeGrid, List`1& pixels)
konum: SpeciesALRE.BehaviorTree.WalkToEntity.On_Act(Entity entity, World world, List`1& routineTree)
konum: SpeciesALRE.BehaviorTree.Sequence.On_Act(Entity entity, World world, List`1& routineTree)
konum: SpeciesALRE.BehaviorTree.Browse.On_Act(Entity entity, World world, List`1& routineTree)
konum: SpeciesALRE.BehaviorTree.SeekFood.On_Act(Entity entity, World world, List`1& routineTree)
konum: SpeciesALRE.BehaviorTree.Succeeder.On_Act(Entity entity, World world, List`1& routineTree)
konum: SpeciesALRE.BehaviorTree.Sequence.On_Act(Entity entity, World world, List`1& routineTree)
konum: SpeciesALRE.BehaviorTree.Selector.On_Act(Entity entity, World world, List`1& routineTree)
konum: SpeciesALRE.World.Creatures.AI.Emotion.On_Act(Entity entity, World world, List`1& routineTree)
konum: SpeciesALRE.BehaviorTree.EmotionController.On_Act(Entity entity, World world, List`1& routineTree)
konum: SpeciesALRE.BehaviorTree.Repeat.On_Act(Entity entity, World world, List`1& routineTree)
konum: SpeciesALRE.BehaviorTree.TryWhile.On_Act(Entity entity, World world, List`1& routineTree)
konum: SpeciesALRE.BehaviorTree.Selector.On_Act(Entity entity, World world, List`1& routineTree)
konum: SpeciesALRE.World.Creatures.AI.Brain.Act(World world)
konum: SpeciesALRE.World.Creatures.CreatureState.UpdateBehaviorals(GameTime gameTime, World world, Int32 timer)
konum: SpeciesALRE.World.Creatures.CreatureList.UpdateCreatureBehaviourals(Creature c)

Species, Version=0.12.0.3, Culture=neutral, PublicKeyToken=null

Installation Path: C:\Program Files (x86)\Steam\steamapps\common
CultureInfo: Turkish (Turkey) | Decimal Character: ","

UIView: Compact_Creature

This crash occured when I opened a save from the earlier version and paused it. It crashed couple of second after it.
Last edited by magmacube_tr on Fri Feb 22, 2019 2:44 pm, edited 1 time in total.
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Re: Various bugs (12.0)

Post by Slimecube_tr » Fri Feb 22, 2019 2:41 pm

12.0.3

Age is broken. I see a junevile P.specium with an age of 250 !!!

Also, why revive button doesn't work at all now ?

And, there are still epic laser battles on the screen whenever the camera moves.
They lost brother of Magmacube, coming from a distant dimension :!:

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magmacube_tr
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Joined: Wed Jul 11, 2018 8:01 pm
Location: Now on the depths of the once-volcanic Hasan Mountain

Re: Various bugs (12.0)

Post by magmacube_tr » Sat Feb 23, 2019 8:34 am

The error! It burns!

Sorry! The game hit a problem I didn't anticipate and Species had to quit. If you email the bug report below to qu.quasar@gmail.com, I can look into it and might even be able to find out what caused this mess. Thanks! - Quasar


NullReferenceException

Nesne başvurusu bir nesnenin örneğine ayarlanmadı.

konum: SpeciesALRE.BehaviorTree.EmotionController.On_Act(Entity entity, World world, List`1& routineTree)
konum: SpeciesALRE.BehaviorTree.Repeat.On_Act(Entity entity, World world, List`1& routineTree)
konum: SpeciesALRE.BehaviorTree.TryWhile.On_Act(Entity entity, World world, List`1& routineTree)
konum: SpeciesALRE.BehaviorTree.Selector.On_Act(Entity entity, World world, List`1& routineTree)
konum: SpeciesALRE.World.Creatures.AI.Brain.Act(World world)
konum: SpeciesALRE.World.Creatures.CreatureState.UpdateBehaviorals(GameTime gameTime, World world, Int32 timer)
konum: SpeciesALRE.World.Creatures.CreatureList.UpdateCreatureBehaviourals(Creature c)

Species, Version=0.12.0.3, Culture=neutral, PublicKeyToken=null

Installation Path: C:\Program Files (x86)\Steam\steamapps\common
CultureInfo: Turkish (Turkey) | Decimal Character: ","

UIView: Compact_Creature

----------------------------------------------------------------------------------------

Darn it

Sorry! The game hit a problem I didn't anticipate and Species had to quit. If you email the bug report below to qu.quasar@gmail.com, I can look into it and might even be able to find out what caused this mess. Thanks! - Quasar


InvalidOperationException

Koleksiyon değiştirildi; sabit listesi işlemi yürütülemeyebilir.

konum: System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
konum: System.Collections.Generic.List`1.Enumerator.MoveNextRare()
konum: SpeciesALRE.World.Creatures.AI.Brain.Act(World world)
konum: SpeciesALRE.World.Creatures.CreatureState.UpdateBehaviorals(GameTime gameTime, World world, Int32 timer)
konum: SpeciesALRE.World.Creatures.CreatureList.UpdateCreatureBehaviourals(Creature c)

Species, Version=0.12.0.3, Culture=neutral, PublicKeyToken=null

Installation Path: C:\Program Files (x86)\Steam\steamapps\common
CultureInfo: Turkish (Turkey) | Decimal Character: ","

UIView: Compact_Creature
Your everyday cube of molten rock. Also, a baby dragon.
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magmacube_tr
Posts: 934
Joined: Wed Jul 11, 2018 8:01 pm
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Re: Various bugs (12.0)

Post by magmacube_tr » Sat Mar 09, 2019 8:48 am

This happened when I tried to reposition a type one eye at nursery.

What is this I don't even...

Sorry! The game hit a problem I didn't anticipate and Species had to quit. If you email the bug report below to qu.quasar@gmail.com, I can look into it and might even be able to find out what caused this mess. Thanks! - Quasar


IndexOutOfRangeException

Dizin, dizi sınırlarının dışındaydı.

konum: SpeciesALRE.World.Creatures.DrawableFeature.SetLocationIndex(Int32 locationIndex)
konum: SpeciesALRE.World.Creatures.DrawableFeature.Initialise(CreatureData cData, StaticBodyModel headModel, GeneticFeature gene)
konum: SpeciesALRE.World.Creatures.DrawableBodyPlan.InitialiseFeatures(Genome genome, CreatureData cData)
konum: SpeciesALRE.World.Creatures.SkeletalBodyPlan.BuildSkeletonFromGenome(Genome genome, BodyCovering bodyCovering, DrawableBodyPlan drawableBodyPlan, CreatureData cData)
konum: SpeciesALRE.World.Creatures.Creature.InitialiseFromGenome(CreatureData cData, Single mutationRate, Genome parentCapsule)
konum: SpeciesALRE.UI.UIManager.Paused_Editor_Update(GameMouse gameMouse, Vector2 MousePosition, Boolean isMouseDown)
konum: SpeciesALRE.UI.UIManager.Update(GameMouse gameMouse, KeyboardState kState)
konum: SpeciesALRE.Game1.Update(GameTime gameTime)
konum: Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
konum: Microsoft.Xna.Framework.Game.Tick()
konum: Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
konum: Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
konum: SpeciesALRE.Program.Main(String[] args)

Species, Version=0.12.0.3, Culture=neutral, PublicKeyToken=null

Installation Path: D:\Program Files (x86)\Steam\steamapps\common
CultureInfo: Turkish (Turkey) | Decimal Character: ","

UIView: Paused_Editor
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Joined: Wed Jul 11, 2018 8:01 pm
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Re: Various bugs (12.0)

Post by magmacube_tr » Thu Mar 14, 2019 2:26 pm

Species demands a restart and civil rights

Sorry! The game hit a problem I didn't anticipate and Species had to quit. If you email the bug report below to qu.quasar@gmail.com, I can look into it and might even be able to find out what caused this mess. Thanks! - Quasar


NullReferenceException

Nesne başvurusu bir nesnenin örneğine ayarlanmadı.

konum: SpeciesALRE.BehaviorTree.EmotionController.On_Act(Entity entity, World world, List`1& routineTree)
konum: SpeciesALRE.BehaviorTree.Repeat.On_Act(Entity entity, World world, List`1& routineTree)
konum: SpeciesALRE.BehaviorTree.TryWhile.On_Act(Entity entity, World world, List`1& routineTree)
konum: SpeciesALRE.BehaviorTree.Selector.On_Act(Entity entity, World world, List`1& routineTree)
konum: SpeciesALRE.World.Creatures.AI.Brain.Act(World world)
konum: SpeciesALRE.World.Creatures.CreatureState.UpdateBehaviorals(GameTime gameTime, World world, Int32 timer)
konum: SpeciesALRE.World.Creatures.CreatureList.UpdateCreatureBehaviourals(Creature c)

Species, Version=0.12.0.3, Culture=neutral, PublicKeyToken=null

Installation Path: D:\Program Files (x86)\Steam\steamapps\common
CultureInfo: Turkish (Turkey) | Decimal Character: ","

UIView: Compact_Ecosystem
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magmacube_tr
Posts: 934
Joined: Wed Jul 11, 2018 8:01 pm
Location: Now on the depths of the once-volcanic Hasan Mountain

Re: Various bugs (12.0)

Post by magmacube_tr » Sat Mar 23, 2019 2:09 pm

h no!

Sorry! The game hit a problem I didn't anticipate and Species had to quit. If you email the bug report below to qu.quasar@gmail.com, I can look into it and might even be able to find out what caused this mess. Thanks! - Quasar


InvalidOperationException

Koleksiyon değiştirildi; sabit listesi işlemi yürütülemeyebilir.

konum: System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
konum: System.Collections.Generic.List`1.Enumerator.MoveNextRare()
konum: SpeciesALRE.World.Artificial.FenceList.FenceBetween(Vector3 position1, Vector3 position2, EntityGrid vegeGrid, List`1& pixels)
konum: SpeciesALRE.BehaviorTree.WalkToWater.On_Act(Entity entity, World world, List`1& routineTree)
konum: SpeciesALRE.BehaviorTree.Sequence.On_Act(Entity entity, World world, List`1& routineTree)
konum: SpeciesALRE.BehaviorTree.Selector.On_Act(Entity entity, World world, List`1& routineTree)
konum: SpeciesALRE.BehaviorTree.GoSwimming.On_Act(Entity entity, World world, List`1& routineTree)
konum: SpeciesALRE.BehaviorTree.Selector.On_Act(Entity entity, World world, List`1& routineTree)
konum: SpeciesALRE.BehaviorTree.Sequence.On_Act(Entity entity, World world, List`1& routineTree)
konum: SpeciesALRE.BehaviorTree.Selector.On_Act(Entity entity, World world, List`1& routineTree)
konum: SpeciesALRE.World.Creatures.AI.Emotion.On_Act(Entity entity, World world, List`1& routineTree)
konum: SpeciesALRE.BehaviorTree.EmotionController.On_Act(Entity entity, World world, List`1& routineTree)
konum: SpeciesALRE.BehaviorTree.Repeat.On_Act(Entity entity, World world, List`1& routineTree)
konum: SpeciesALRE.BehaviorTree.TryWhile.On_Act(Entity entity, World world, List`1& routineTree)
konum: SpeciesALRE.BehaviorTree.Selector.On_Act(Entity entity, World world, List`1& routineTree)
konum: SpeciesALRE.World.Creatures.AI.Brain.Act(World world)
konum: SpeciesALRE.World.Creatures.CreatureState.UpdateBehaviorals(GameTime gameTime, World world, Int32 timer)
konum: SpeciesALRE.World.Creatures.CreatureList.UpdateCreatureBehaviourals(Creature c)

Species, Version=0.12.0.3, Culture=neutral, PublicKeyToken=null

Installation Path: D:\Program Files (x86)\Steam\steamapps\common
CultureInfo: Turkish (Turkey) | Decimal Character: ","

UIView: Compact_Creature
Your everyday cube of molten rock. Also, a baby dragon.
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magmacube_tr
Posts: 934
Joined: Wed Jul 11, 2018 8:01 pm
Location: Now on the depths of the once-volcanic Hasan Mountain

Re: Various bugs (12.0)

Post by magmacube_tr » Sun Apr 28, 2019 10:27 am

0.12.0.6

Age is still broken.

Revive tool only revives and does not heal the injured creatures.

Creatures sometimes run in fear after being fed by the player.

Fertility zone that trees create bypasses the games biome mechanics on small maps (0.5). There is savanna and grassland tiles underwater.
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