So, I've shelved the 0.5.0 upgrades for the Vegetation system in favor of releasing a set of small additions to make the game world feel a bit more alive and take into account the suggestions so far. Here are the new features planned for 0.4.1. I'll try to update this thread as we go along:
Green is Implemented,
Black is Planned,
Blue is In-Progress.
- Gene Splicing
Highlight Colour Filters (basic implementation)
Ultra Time Acceleration (deactives rendering, runs at the maximum speed the computer can handle)
Q/E to make the camera Rise/Fall. (It's like maaagic)
Head animation and movement. (To make them look like they're actually thinking. Will hopefully make them seem a lot less brain-dead)
Eye animation and movement. (as above)
Animated Cloud Plane.
Tree's waving in the breeze. (These two should make the Time Accelleration actually feel like Time Accelleration, as opposed to simply putting all the creatures on meth)
Better Looking Corpse/Meat Models (Steaks! Delicious bloody raw steaks! How can they resist evolving into carnivores now?)
Basic Ambient Noises
Export Creature function
Import Creature function
Mutation Map - Feature Model
Mutation Map - Feature Texture
Mutation Map - Body Covering
Mutation Map - Colour Pattern
Update the Mod Maker to acknowledge new Mutation Maps.
Mark Perception Target. (Head animation already made the creatures a bit easier to read: showing the player what the selected creature is targeting should improve that even more)
Remake the Eyes (Eyestalks and eyelids and light sensing pits!)
Remake the Eye textures
Autorestart option for Mass Extinction
- Creatures not wandering even though they say they are. (LIIIIIEES!)
Creatures spinning endlessly in circles around tree's. (Clearly they're attempting to rob the planet of it's rotational momentum. They must be stopped)
Game crashes at some point when you set the population cap to 2000.
Autosave closing any open UI tabs. (My bad guys, I should have fixed that one before release)
Creature's heads rotating into their own bodies (mostly fixed, still happens occasionally though)
Creatures looking in the wrong direction in the Creature Details Panel.
Fake shadows visible through cliffs.
Fake shadows not orienting to ground properly.
Remove Creature Thumbnails. (currently they're being taken at birth for every creature on the map, which costs performance. It would be better to take one solely for whichever creature is currently selected)
Deforest the area outside the border
Automatically detect if the player's graphics card can't handle Pixel Shader 3.0 and/or > 2048x2048 textures
Deal with all of the AI problems that Mark Perception Target made painfully obvious
Bind the Up, Down, Left and Right keys as secondary movement controls for people who don't have qwerty keyboards.
Option to save as BMP files, for systems that don't support saving to PNG (assuming that's what's causing the loss-of-terrain problem)
Check Biomass Bar for possible Memory Leak (No way to test it, but I have made sure it won't try to draw more than 150 scale sprites)