Search found 185 matches

by counting
Sat Jul 30, 2016 7:47 pm
Forum: General Discussion
Topic: 0.9.0 (with Hotfix) - Plateau/0.4.0 Simulation
Replies: 7
Views: 2701

Re: 0.9.0 (with Hotfix) - Plateau/0.4.0 Simulation

I think the species going monotone is purely because you changed to sexual reproduction and let the mutation rate stay low at 0.8. It would take a very long time for genetic drift to even split a small population into new species. They tend to stay as one with this setting, and with an environment s...
by counting
Sat Jul 30, 2016 7:31 pm
Forum: General Discussion
Topic: Major Problem in Species ALRE
Replies: 1
Views: 1530

Re: Major Problem in Species ALRE

Current game is already quite slow for creatures to evolve, an even slower changes might make running simulation even longer. I don't know how slow you'd like the changes to be. Like several thousand generations for a change to take effect, or even slower? A change interval as well we change velocit...
by counting
Fri Jul 29, 2016 8:19 pm
Forum: Suggestions
Topic: Stopping overpopulation
Replies: 7
Views: 3091

Re: Stopping overpopulation

it doesn't make sense for creatures that are large and slower growing have the same population cap and "parasites" mechanics with small fast growing creatures. You can make those caps with r-species in mind that reproduce quickly and in large numbers, because those are the ones that cause the probl...
by counting
Fri Jul 29, 2016 12:33 pm
Forum: Suggestions
Topic: Stopping overpopulation
Replies: 7
Views: 3091

Re: Stopping overpopulation

Multiple hard caps should work of course, just more computational resources will be used to determine and enforce these caps (especially for rolling random functions constantly), in an attempt to reduce computational resource limit, this is sort of counter productive. So many untested and interlocke...
by counting
Thu Jul 28, 2016 4:27 pm
Forum: Suggestions
Topic: Stopping overpopulation
Replies: 7
Views: 3091

Re: Stopping overpopulation

This is an interesting proposition and all, but just like you said in the last paragraph, this will absolutely causing trouble when there are many smaller population species. And in effect will eliminate large population single species artificially. In general rules in nature, even in game, we see t...
by counting
Thu Jul 28, 2016 7:27 am
Forum: General Discussion
Topic: Real live evolution simulator that doesn't simulate real life evolution.
Replies: 9
Views: 5692

Re: Real live evolution simulator that doesn't simulate real life evolution.

To be honest, with our growth of computational power every year, the amount of simulation can be done in real time is still far from able to simulate actual physics in a game, it's not even possible with cloud computing to simulate a simple worm with all its thousands of cells in real time yet. Let ...
by counting
Sat Jul 23, 2016 5:14 am
Forum: Science!
Topic: Today I learned...
Replies: 1698
Views: 307808

Re: Today I learned...

Flat earther society still active, and making youtube videos, so why not believe people from Venus?
by counting
Sat Jul 23, 2016 5:11 am
Forum: Chit Chat
Topic: When I see stuff like this, I'm glad I live in the U.S.A.
Replies: 50
Views: 9234

Re: When I see stuff like this, I'm glad I live in the U.S.A.

This is actually quite easy to predict with high probability it might happened. There are histories in the past where presidents and candidates are assassinated, thus the idea of a success assassination isn't that far off for someone had the idea to do so. The political atmosphere is at the point, w...
by counting
Fri Jul 22, 2016 6:29 pm
Forum: Suggestions
Topic: Eggs, births and litter sizes
Replies: 7
Views: 2366

Re: Eggs, births and litter sizes

One obvious solution to avoid mass spawning is putting a minimum bound on the gene for baby weight, which solves 2 problems at once: having too many babies, and having organisms that are too small to see for the player. If babies can't become infinitely small, they can't come in infinitely large nu...
by counting
Thu Jul 21, 2016 2:27 am
Forum: Suggestions
Topic: Eggs, births and litter sizes
Replies: 7
Views: 2366

Re: Eggs, births and litter sizes

I thought about potential problems with mass reproducers that make hundreds of eggs. The thing is, this is independent of eggs specifically, and is relevant for *all* r-species that could evolve. And so it causes the same problem we already have, the pop cap issue of overpopulation. I see two solut...