Search found 1659 matches
- Tue Jan 01, 2019 4:52 am
- Forum: Forum Games
- Topic: A blobby adventure!
- Replies: 61
- Views: 21751
Re: A blobby adventure!
D. FEED!
- Tue Dec 25, 2018 11:50 pm
- Forum: Bug Reports
- Topic: 0.10.0 (Alpha) crashed while i was looking at the cladogram
- Replies: 3
- Views: 3932
Re: 0.10.0 (Alpha) crashed while i was looking at the cladogram
Crashes in the current version. Quasar might have already fixed this particular issue in 0.11.0.naturegirl1999 wrote: ↑Mon Dec 24, 2018 2:56 pmI know, I just posted it here because this is where you post crashes
- Wed Dec 19, 2018 4:10 pm
- Forum: Development
- Topic: 0.12.0 Development Thread
- Replies: 10
- Views: 10258
Re: 0.12.0 Development Thread
This is a big part of why I've been pushing for multithreading: the AI is only going to get more and more taxing, and with the current performance, that would pretty much eat that one CPU core alive. It's better to just get it over with so that, when you reach those big AI milestones, you actually h...
- Thu Dec 13, 2018 8:02 pm
- Forum: Suggestions
- Topic: "Circulatory system", you say?
- Replies: 7
- Views: 7280
Re: "Circulatory system", you say?
EDIT: how does Dwarf Fortress do it? Quasar once mentioned he wanted to take inspiration from DF for the combat aspect, and given the reputation for complexity of the game, any system more developed than DF's is probably too much developed. :mrgreen: Dwarf Fortress defines different types of tissue...
- Wed Dec 12, 2018 7:11 pm
- Forum: Suggestions
- Topic: "Circulatory system", you say?
- Replies: 7
- Views: 7280
Re: "Circulatory system", you say?
EDIT: how does Dwarf Fortress do it? Quasar once mentioned he wanted to take inspiration from DF for the combat aspect, and given the reputation for complexity of the game, any system more developed than DF's is probably too much developed. :mrgreen: Dwarf Fortress defines different types of tissue...
- Thu Nov 29, 2018 12:42 pm
- Forum: Suggestions
- Topic: More realistic balance without real-time physics
- Replies: 6
- Views: 7374
Re: More realistic balance without real-time physics
Isn't there already some real time physics? Theres the streamlining physics which lead to body shapes already familiar from nature (and a tendency to use the ceratopsid type heads. I can't prove it, but it seems like aquatic herbivores favor those type heads sometimes). It should be possible to do ...
- Wed Nov 28, 2018 8:41 pm
- Forum: Suggestions
- Topic: More realistic balance without real-time physics
- Replies: 6
- Views: 7374
Re: More realistic balance without real-time physics
Creature balance right now seems to be calculated solely from the idle pose, which can result in some weirdness. You should be able to get much more realistic results by calculating the energy cost of standing in a mid-stride pose and then incorporating a fraction of that into the cost of movement....
- Wed Nov 28, 2018 4:02 pm
- Forum: Suggestions
- Topic: More realistic balance without real-time physics
- Replies: 6
- Views: 7374
More realistic balance without real-time physics
Creature balance right now seems to be calculated solely from the idle pose, which can result in some weirdness. You should be able to get much more realistic results by calculating the energy cost of standing in a mid-stride pose and then incorporating a fraction of that into the cost of movement. ...
- Fri Nov 23, 2018 11:19 am
- Forum: Bug Reports
- Topic: World Start Crash
- Replies: 0
- Views: 4734
World Start Crash
Tried to create a small forest map, instant crash with this error: This wasn't part of the plan... Sorry! The game hit a problem I didn't anticipate and Species had to quit. If you email the bug report below to qu.quasar@gmail.com, I can look into it and might even be able to find out what caused th...
- Sun Nov 18, 2018 7:59 am
- Forum: Development
- Topic: The Species ALRE Roadmap
- Replies: 14
- Views: 32005
Re: The Species ALRE Roadmap
-quote pyramid snip- We were talking about what comes after the big performance patch that Quasar is already working on. Further lowering the decay rate on corpses might be enough to get carnivores going, but how long do we ultimately want decay to take relative to a creature's lifespan? Now that P...