Search found 1659 matches

by Natural_20
Tue Jan 01, 2019 4:52 am
Forum: Forum Games
Topic: A blobby adventure!
Replies: 61
Views: 21751

Re: A blobby adventure!

D. FEED!
by Natural_20
Tue Dec 25, 2018 11:50 pm
Forum: Bug Reports
Topic: 0.10.0 (Alpha) crashed while i was looking at the cladogram
Replies: 3
Views: 3932

Re: 0.10.0 (Alpha) crashed while i was looking at the cladogram

naturegirl1999 wrote:
Mon Dec 24, 2018 2:56 pm
I know, I just posted it here because this is where you post crashes
Crashes in the current version. Quasar might have already fixed this particular issue in 0.11.0.
by Natural_20
Wed Dec 19, 2018 4:10 pm
Forum: Development
Topic: 0.12.0 Development Thread
Replies: 10
Views: 10258

Re: 0.12.0 Development Thread

This is a big part of why I've been pushing for multithreading: the AI is only going to get more and more taxing, and with the current performance, that would pretty much eat that one CPU core alive. It's better to just get it over with so that, when you reach those big AI milestones, you actually h...
by Natural_20
Thu Dec 13, 2018 8:02 pm
Forum: Suggestions
Topic: "Circulatory system", you say?
Replies: 7
Views: 7280

Re: "Circulatory system", you say?

EDIT: how does Dwarf Fortress do it? Quasar once mentioned he wanted to take inspiration from DF for the combat aspect, and given the reputation for complexity of the game, any system more developed than DF's is probably too much developed. :mrgreen: Dwarf Fortress defines different types of tissue...
by Natural_20
Wed Dec 12, 2018 7:11 pm
Forum: Suggestions
Topic: "Circulatory system", you say?
Replies: 7
Views: 7280

Re: "Circulatory system", you say?

EDIT: how does Dwarf Fortress do it? Quasar once mentioned he wanted to take inspiration from DF for the combat aspect, and given the reputation for complexity of the game, any system more developed than DF's is probably too much developed. :mrgreen: Dwarf Fortress defines different types of tissue...
by Natural_20
Thu Nov 29, 2018 12:42 pm
Forum: Suggestions
Topic: More realistic balance without real-time physics
Replies: 6
Views: 7374

Re: More realistic balance without real-time physics

Isn't there already some real time physics? Theres the streamlining physics which lead to body shapes already familiar from nature (and a tendency to use the ceratopsid type heads. I can't prove it, but it seems like aquatic herbivores favor those type heads sometimes). It should be possible to do ...
by Natural_20
Wed Nov 28, 2018 8:41 pm
Forum: Suggestions
Topic: More realistic balance without real-time physics
Replies: 6
Views: 7374

Re: More realistic balance without real-time physics

Creature balance right now seems to be calculated solely from the idle pose, which can result in some weirdness. You should be able to get much more realistic results by calculating the energy cost of standing in a mid-stride pose and then incorporating a fraction of that into the cost of movement....
by Natural_20
Wed Nov 28, 2018 4:02 pm
Forum: Suggestions
Topic: More realistic balance without real-time physics
Replies: 6
Views: 7374

More realistic balance without real-time physics

Creature balance right now seems to be calculated solely from the idle pose, which can result in some weirdness. You should be able to get much more realistic results by calculating the energy cost of standing in a mid-stride pose and then incorporating a fraction of that into the cost of movement. ...
by Natural_20
Fri Nov 23, 2018 11:19 am
Forum: Bug Reports
Topic: World Start Crash
Replies: 0
Views: 4734

World Start Crash

Tried to create a small forest map, instant crash with this error: This wasn't part of the plan... Sorry! The game hit a problem I didn't anticipate and Species had to quit. If you email the bug report below to qu.quasar@gmail.com, I can look into it and might even be able to find out what caused th...
by Natural_20
Sun Nov 18, 2018 7:59 am
Forum: Development
Topic: The Species ALRE Roadmap
Replies: 14
Views: 32005

Re: The Species ALRE Roadmap

-quote pyramid snip- We were talking about what comes after the big performance patch that Quasar is already working on. Further lowering the decay rate on corpses might be enough to get carnivores going, but how long do we ultimately want decay to take relative to a creature's lifespan? Now that P...