Search found 1649 matches

by Natural_20
Mon Jun 17, 2019 1:06 am
Forum: General Discussion
Topic: Designing a better default aquatic species?
Replies: 3
Views: 1573

Re: Designing a better default aquatic species?

The next version will allow you to customize the starting creature, which should help. Maybe Quasar will finally fix the excessive buoyancy while he's at it; an urbilaterian should sink like a rock. As for the ideal temperature for the current aquatic starter, they need a tropical reef; set the surf...
by Natural_20
Fri Jun 07, 2019 4:37 am
Forum: Suggestions
Topic: Will carnivores be fixed in the next update?
Replies: 2
Views: 1021

Re: Will carnivores be fixed in the next update?

The herbivore population might just be too low for a stable predator population. That said, more behaviors and mechanics would help make creatures more adaptable, so depending on what Quasar implements, he might be able to make it work: Stealth would allow predators to get closer without being spott...
by Natural_20
Fri Apr 05, 2019 11:38 am
Forum: Bug Reports
Topic: Crash on removing climate control device
Replies: 0
Views: 2024

Crash on removing climate control device

Bugs for the bug god! Sorry! The game hit a problem I didn't anticipate and Species had to quit. If you email the bug report below to qu.quasar@gmail.com, I can look into it and might even be able to find out what caused this mess. Thanks! - Quasar ArgumentOutOfRangeException Index was out of range...
by Natural_20
Tue Mar 05, 2019 2:58 pm
Forum: Bug Reports
Topic: (0.12.0.3) Nursery creating land biomes underwater, and climate control weirdness
Replies: 0
Views: 1931

(0.12.0.3) Nursery creating land biomes underwater, and climate control weirdness

When the nursery is underwater, it tends to turn the seafloor into desert or grassland biomes. Climate control devices seem to do the same thing, and when set to temperature, make areas more barrren. Climate control devices can also be obscured and unclickable when in front of the nursery tower, but...
by Natural_20
Wed Feb 20, 2019 5:14 pm
Forum: Bug Reports
Topic: (0.12.0.2) Flipper type limbs make swimming worse.
Replies: 1
Views: 1199

(0.12.0.2) Flipper type limbs make swimming worse.

So I've got an aquatic creature that isn't evolving flippers, and I'm looking at the gene editor trying to change that. The thing is, changing the legs to any flippers/fins causes a huge drop in swim stamina and no improvement in swim speed. Changing the limb's dimensions doesn't help at all, and th...
by Natural_20
Wed Feb 13, 2019 9:56 am
Forum: Suggestions
Topic: 0.13.0 Suggestion Box
Replies: 10
Views: 2832

Re: 0.13.0 Suggestion Box

Also, minor UI fixes for things like not being able to remove the rover you want without removing every one you made afterwards or UI elements being pushed off screen would be nice.We can wait a while on fancier assets; just make it slightly less annoying. Any little, easy-to-fix annoyances like th...
by Natural_20
Mon Feb 11, 2019 5:08 pm
Forum: Bug Reports
Topic: Broken Population Cap
Replies: 2
Views: 1320

Re: Broken Population Cap

Usually on the second world I run in a session, the population cap gets messed up. It constantly says that the population cap has been reached, even with an absurdly high one. It then says that it is capped until it finishes killing off every single creature. Had this happen too. if I remember corr...
by Natural_20
Mon Feb 11, 2019 8:22 am
Forum: Suggestions
Topic: 0.13.0 Suggestion Box
Replies: 10
Views: 2832

Re: 0.13.0 Suggestion Box

Social behaviors and better creature simulation; things like that facial feature rework you've talked about or more specific diets. Also, minor UI fixes for things like not being able to remove the rover you want without removing every one you made afterwards or UI elements being pushed off screen w...
by Natural_20
Wed Jan 16, 2019 2:04 pm
Forum: Development
Topic: 0.12.0 Development Thread
Replies: 10
Views: 4285

Re: 0.12.0 Development Thread

So on the Steam news, you mentioned seasonal cycles. I thought you weren't doing those because of the game's crazy-fast time scale? Are we just going to be playing on a planet with a very long orbit? From any individual creature's perspective they'll play out more like glacial cycles, but yeah. The...
by Natural_20
Tue Jan 15, 2019 2:12 pm
Forum: Development
Topic: 0.12.0 Development Thread
Replies: 10
Views: 4285

Re: 0.12.0 Development Thread

So on the Steam news, you mentioned seasonal cycles. I thought you weren't doing those because of the game's crazy-fast time scale? Are we just going to be playing on a planet with a very long orbit?