Thanks Tiberius, I really appreciate it.
I clearly need to do some maintenance on the site, it looks like the homepage is down. For now I've re-set the registration questions, which should stem the tide.
Search found 1732 matches
- Wed Nov 25, 2020 9:47 am
- Forum: Introductions
- Topic: RUSSIAN BOT INVASION :!:
- Replies: 12
- Views: 5002
- Sat Jul 27, 2019 1:41 am
- Forum: Chit Chat
- Topic: Bots are banned, cleaning up is going to take seven millenia.
- Replies: 26
- Views: 13241
Re: Bots are banned, cleaning up is going to take seven millenia.
I'm back.
Adjusting the forum registration question now. Will take a look at assisting with the cleanup after that.
Sorry about all this.
Adjusting the forum registration question now. Will take a look at assisting with the cleanup after that.
Sorry about all this.
- Thu Feb 21, 2019 3:00 am
- Forum: Bug Reports
- Topic: (0.12.0.2) Flipper type limbs make swimming worse.
- Replies: 1
- Views: 3981
Re: (0.12.0.2) Flipper type limbs make swimming worse.
I see it. Flippers aren't getting stat-ified unless their skeleton touches the ground. This was fixed in 0.11.2.5, so it must have returned at some point in 0.12.
Fixed in dev.
Fixed in dev.
- Wed Feb 13, 2019 10:32 pm
- Forum: Development
- Topic: 0.12.0 Released to Experimental Branch
- Replies: 2
- Views: 10163
Re: 0.12.0 Released to Experimental Branch
Hmm... it was a good call to add "Draw Bones" to the gene editor. I've been using it to debug the body physics. Issues there were more widespread than I realized, especially with the balance calculations.
- Wed Feb 13, 2019 2:12 am
- Forum: Suggestions
- Topic: 0.13.0 Suggestion Box
- Replies: 10
- Views: 8294
Re: 0.13.0 Suggestion Box
Okay then, 5 votes for polish.That's good, since I'll be focusing heavily on a series of small polish updates for 0.12 for a while.The three 'targets' there are interesting and varied body plans, working carnivory, and better niche habitation. Everything else is fairly evenly matched, so I'm probabl...
- Tue Feb 12, 2019 5:46 am
- Forum: Bug Reports
- Topic: Broken Population Cap
- Replies: 2
- Views: 4424
Re: Broken Population Cap
Fixed in dev.
- Sun Feb 10, 2019 12:07 am
- Forum: Development
- Topic: 0.12.0 Released to Experimental Branch
- Replies: 2
- Views: 10163
0.12.0 Released to Experimental Branch
https://speciesdevblog.wordpress.com/2019/02/10/species-0-12-0-experimental-release/ Early adopters rejoice! I’ve just put Species 0.12.0, the Multithreading Update, up on the Experimental Beta Branch on Steam! 0.12.0 adds multithreading to the underlying game engine, significantly increasing the pe...
- Thu Feb 07, 2019 2:20 am
- Forum: Bug Reports
- Topic: Game does not launch in Linux
- Replies: 3
- Views: 5169
Re: Game does not launch in Linux
Hi ataalik, I'm no expert, but I'll see what I can work out. The relevant parts of your error message seeem to be these: DW_FORM_strp pointing outside of.debug_str section[in module / usr / lib / mono / aot - cache / amd64 / mscorlib.dll.so] 0x00007fdec197623a in __waitpid (pid= 31667, stat_loc= 0x7...
- Wed Feb 06, 2019 3:09 am
- Forum: Suggestions
- Topic: Basic Behaviors evolved rather than unified AI
- Replies: 6
- Views: 6962
Re: Basic Behaviors evolved rather than unified AI
Something that's been iffy about the game lately for me, is the grazing vs trees debacle. creatures tend to just sorta choose randomly based on a unified AI probability, it seems to me. I believe this because even if I turn grass efficiency to 0, creatures still see it as a viable option. Well that...
- Wed Feb 06, 2019 2:58 am
- Forum: Suggestions
- Topic: 0.13.0 Suggestion Box
- Replies: 10
- Views: 8294
0.13.0 Suggestion Box
Where do you think I should focus my efforts after the 0.12.0 polish pass? Note: the aforementioned pass will include some balance work, to (among other things) improve carnivore odds and make flat-to-the-ground body plans less OP. 0.13.0 will come after. - - - - - - Roadmap below. As if 0.12.0, the...