Search found 7 matches

by HillGiant
Wed Dec 17, 2014 10:34 pm
Forum: Species In The Wild
Topic: Universe Sandbox
Replies: 2
Views: 2974

Re: Universe Sandbox

Awesome!
by HillGiant
Tue Dec 16, 2014 10:59 pm
Forum: Recommendations
Topic: BoxCar2D
Replies: 1
Views: 1067

Re: BoxCar2D

I remember playing that. I let it run for an hour and it came up with some pretty efficient vehicles.
by HillGiant
Fri Feb 14, 2014 1:37 am
Forum: General Discussion
Topic: Questions about some things on the game
Replies: 1
Views: 985

Re: Questions about some things on the game

1. Trees
2. WASD controls, not mouse or arrow keys.
3. Fertility.
4. Not directly, unless you create carnivores or herbivores with genetic engineering or maybe using rovers to pressure them to develop traits that lead to Herb/carnivores.
by HillGiant
Sun Oct 27, 2013 7:21 am
Forum: Body Part Voting Competition Thingy
Topic: Round 4: Community Suggestions
Replies: 29
Views: 16430

Re: Round 4

This was a difficult choice. I decided to pick Anomalocaris.
by HillGiant
Thu Jul 04, 2013 11:40 pm
Forum: Bug Reports
Topic: Texture width or height larger than the device supports.
Replies: 3
Views: 1793

Re: Texture width or height larger than the device supports.

Oh, and another thing, my computer says I have the latest graphics card. (I am not sure if I believe that.)
by HillGiant
Thu Jul 04, 2013 12:58 pm
Forum: Bug Reports
Topic: Texture width or height larger than the device supports.
Replies: 3
Views: 1793

Re: Texture width or height larger than the device supports.

No, it gives me this code now. :( The device does not support creating a render target of the given format. Parameter name: format at Microsoft.Xna.Framework.Graphics.RenderTarget..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, SurfaceFormat format, MultiSampleTyp...
by HillGiant
Wed Jul 03, 2013 9:47 pm
Forum: Bug Reports
Topic: Texture width or height larger than the device supports.
Replies: 3
Views: 1793

Texture width or height larger than the device supports.

Texture width or height is larger than the device supports. Parameter name: width at Microsoft.Xna.Framework.Graphics.Texture2D.ValidateSizeParamsAgainstCaps(Int32 width, Int32 height, _D3DCAPS9 caps, Int32 numberLevels, String widthParamName, String heightParamName) at Microsoft.Xna.Framework.Grap...